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Posted: Sun Dec 30, 2007 10:08 pm
by Fiel
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Posted: Sun Dec 30, 2007 10:14 pm
by themoviefund
Ah, thanks. I'm going to try to implement that.

Which one do you think is more effective, the text caching or the imagesize caching?

Posted: Sun Dec 30, 2007 10:16 pm
by Fiel
themoviefund wrote:Ah, thanks. I'm going to try to implement that.

Which one do you think is more effective, the text caching or the imagesize caching?
bufSize caching will yield the greatest improvement in overall extraction times. The text caching is better for overall accuracy with changed data, but it isn't entirely required.

Posted: Mon Dec 31, 2007 3:01 am
by themoviefund
On a completely unrelated note...

Fiel, do you still have that ManualPatch.base file that you included with your .zip? Texel's Maplext doesn't seem to include it and you removed yours from Rapidshare.

Could you reupload it here on Xentax as an attachment please? Thanks.

Posted: Mon Dec 31, 2007 3:12 am
by Fiel
themoviefund wrote:On a completely unrelated note...

Fiel, do you still have that ManualPatch.base file that you included with your .zip? Texel's Maplext doesn't seem to include it and you removed yours from Rapidshare.

Could you reupload it here on Xentax as an attachment please? Thanks.
I didn't delete it. Check the top post on the 27th page.

Posted: Mon Dec 31, 2007 3:14 am
by themoviefund
Oh lol, I don't know how I missed that. Thanks.

Posted: Mon Dec 31, 2007 3:48 am
by Fiel
Running into some bad glitches now with the 'Updated/' portion of the engine.

It detected Hangul characters in the Map//Obj/HalloweenGL portion of the code. >_<

Posted: Mon Dec 31, 2007 11:19 am
by Fiel
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Posted: Tue Jan 01, 2008 9:29 pm
by themoviefund
Fiel wrote: It took me 3 hours and 30 minutes to extract all of the WZ files from a clean slate. About 75% of the time was spent on extracting Map.WZ. Python's ZLib makes me cry. :(
That's good compared to the language I'm working with... 10 hours on Map.wz. >.>

By the way, why do you upload your updates to RapidShare? Why not upload them as an attachment here?

Posted: Tue Jan 01, 2008 10:09 pm
by Fiel
themoviefund wrote:
Fiel wrote: It took me 3 hours and 30 minutes to extract all of the WZ files from a clean slate. About 75% of the time was spent on extracting Map.WZ. Python's ZLib makes me cry. :(
That's good compared to the language I'm working with... 10 hours on Map.wz. >.>

By the way, why do you upload your updates to RapidShare? Why not upload them as an attachment here?
For some reason, this website no longer accepts files with extensions of .py. I tried uploading it myself and it didn't work. So... Rapidshare is my temporary option.

Also, our computer setup might be different. I have an Athlon 64 4400+ @ 2.6 GHz and 2GB of RAM. That could affect performance, ya know?

Posted: Tue Jan 01, 2008 10:16 pm
by themoviefund
Ah, mine is 1.66 GHz and 2GB RAM. That should explain things.

On an unrelated note... My attempts at a map renderer are going spectacularly, except for some z-ordering. :P

Posted: Tue Jan 01, 2008 11:02 pm
by Fiel
themoviefund wrote:Ah, mine is 1.66 GHz and 2GB RAM. That should explain things.

On an unrelated note... My attempts at a map renderer are going spectacularly, except for some z-ordering. :P
Excellent. :)

You do know that the z-order for everything is in Base//zmap, right? It should be easy to get things in order from that.

>_>

Posted: Tue Jan 01, 2008 11:33 pm
by themoviefund
Fiel wrote:
themoviefund wrote:Ah, mine is 1.66 GHz and 2GB RAM. That should explain things.

On an unrelated note... My attempts at a map renderer are going spectacularly, except for some z-ordering. :P
Excellent. :)

You do know that the z-order for everything is in Base//zmap, right? It should be easy to get things in order from that.

>_>
I don't see any values there related to maps, just the z-ordering on characters.

Posted: Thu Jan 03, 2008 7:53 am
by phantomzero
hi, im new to this forum and i am really really noob at stuff like this. So i have no idea how to do any of this python stuff. I just have a question i hope someone can answer, is it currently possible to extract all the images from mob.wz , map.wz , and the other wz files from kms or kmst? if so can anyone please tell me how? i really really need the images from kms or kmst, i appreciate anyone who helps, thanks!

Posted: Thu Jan 03, 2008 3:36 pm
by Fiel
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