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Posted: Tue Sep 11, 2007 3:32 am
by hello?
kiler wrote:Actually, it made a PHP script instead of an HTML file so you can dynamically input data into places like strategywiki, etc.
Um, you can't dynamically input data into strategywiki, it has to be static.

And maststef, thanks for that program, it's really cool :)

Posted: Tue Sep 11, 2007 7:29 am
by Tiger
Thx, also, can u try to intergrate the maual patcher, the one where u can patch it before everyone else using the patcher files from the ftp:? Pls?

Posted: Tue Sep 11, 2007 8:10 am
by maststef
Tiger wrote:Thx, also, can u try to intergrate the maual patcher, the one where u can patch it before everyone else using the patcher files from the ftp:? Pls?
That's the next point on my todo list. You can expect in in the next days.

edit:
I'm currently trying to figure out the new KMSt encryption (just started today). Did anyone here already made some progress on it?

It seems that it's no simple XOR, like the old encryption.
I could not find any pattern in the new encryption until now...

Posted: Wed Sep 12, 2007 5:35 am
by Tiger
Anyone have the old maple verisons wz files? Also, Maststef, can u pls finsih the patcher first before trying the new encyption? Cause I thinkt here's goign to be a patch soon and I wanna try the tool.

Posted: Wed Sep 12, 2007 8:32 am
by maststef
Tiger wrote:Anyone have the old maple verisons wz files? Also, Maststef, can u pls finsih the patcher first before trying the new encyption? Cause I thinkt here's goign to be a patch soon and I wanna try the tool.
Yes, the patcher has highest priority.
Next thing, aftert he patcher, will maybe be a Map Renderer.

The new encryption has lowest priority since my tool focuses on gMS, and with KMS there is only one version that has this new encryption.

Posted: Wed Sep 12, 2007 9:23 pm
by hello?
Oooh, map renderer. That sounds really cool, especially since I've been trying to piece maps together by hand (it isn't going so well, obviously)

Posted: Thu Sep 13, 2007 6:55 pm
by maststef
I just uploaded a new version. I rewrote the full extract feature, it's a lot faster now (and has a cool progress bar :D).

And the ManualPatcher feature also got implemented.

Posted: Fri Sep 14, 2007 9:09 am
by Tiger
Nice job, however, when I tried to use it, it ran an error and had to close. Does it only work if there is actually a new patch?

Posted: Fri Sep 14, 2007 12:51 pm
by maststef
Tiger wrote:Nice job, however, when I tried to use it, it ran an error and had to close. Does it only work if there is actually a new patch?
What was the error? It should work always, because all it does is downloading the latest patch files and build the ManualPatcher.exe.
When I tested it everything worked fine.

Posted: Sat Sep 15, 2007 4:12 pm
by Tiger
Program had to close, whould u like to send or not send error to microsoft

Posted: Sat Sep 15, 2007 5:09 pm
by maststef
Tiger wrote:Program had to close, whould u like to send or not send error to microsoft
Microsoft could not change anything. But the Patcher wasn't working anyways. ;) So I fully recoded it. You now have to download the files yourself. For further information see the FAQ on my website.

Posted: Sun Sep 16, 2007 4:42 am
by Tiger
Good Job Maststef, u did it!! So, what's next? Map renderer or the item thing?

Posted: Sun Sep 16, 2007 9:12 am
by maststef
Tiger wrote:Good Job Maststef, u did it!! So, what's next? Map renderer or the item thing?
I'll work on both parallel. The item check is not really hard. That's maybe done in like 20 or 30 minutes.

Posted: Sun Sep 16, 2007 10:28 am
by Tiger
Is there any way I can help you? Also, do u have msn?

Posted: Sun Sep 16, 2007 1:33 pm
by maststef
Tiger wrote:Is there any way I can help you? Also, do u have msn?
You could help me finding out the Map structure (how are tiles and objects addressed, etc). But I'm almost done with that myself now. ;)

I have MSN. Write me a PM and I'll add you.