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Re: Bloodborne

Posted: Tue Jan 02, 2018 8:03 am
by Nezara
You've been a member for over a year but 100% of your 2 posts are in this particular topic, which means you fall into the same category as 'I just signed up to ask for stuff'.
its as if I edited my original comment explaining how odd I found that (because I could of sworn I had been active elsewhere), and that my intentions were to release models I was extracting to the public (because its a pain in the ass to get hold of the 2012 version of 3DS max) had not the harddrive I was storing them all on went missing....

anyway, thats enough of this, not going feed this off topic stream of posts. [roll]



Daemon will PM a me link if he wants to or not (would be appreciated!).

If I do get access, Ill make a link to all the content converted (unless there is an issue with that).

Cheers :)

Re: Bloodborne

Posted: Mon Jan 08, 2018 12:13 am
by TokiChan
Vicar Amelia, basic character bodyes, mechanical pack
Image
Image
Image
https://tokami-fuko.deviantart.com/gallery/

Re: Bloodborne

Posted: Mon Jan 08, 2018 1:23 pm
by dibe91
I managed to put the right skeleton but the whole model is a bug. what should I do?

Image

Re: Bloodborne

Posted: Mon Jan 08, 2018 1:39 pm
by TokiChan
dibe91 wrote:I managed to put the right skeleton but the whole model is a bug. what should I do?

Image
Wow, what is model number?

So, this is way what I use (never use blender before that)
On this need fix 4 adj bones only
https://drive.google.com/file/d/1dCY1qj ... mub5S/view

Re: Bloodborne

Posted: Mon Jan 08, 2018 2:09 pm
by dibe91
TokiChan wrote: Wow, what is model number?
c1000

Re: Bloodborne

Posted: Tue Jan 09, 2018 7:26 pm
by TokiChan
dibe91 wrote:
TokiChan wrote: Wow, what is model number?
c1000
Deletethe wrong skeleton and import Skel.smd with option Make new armature (lower left button)
For Scourge beast (c1000) need be move to Y before armature deform (ctrl+p) and export
This way for all I get
Image

Image

Re: Bloodborne

Posted: Tue Jan 09, 2018 7:26 pm
by TokiChan
Any news for DLC? [roll]

Re: Bloodborne

Posted: Tue Jan 09, 2018 8:04 pm
by dibe91
TokiChan wrote:
dibe91 wrote:
TokiChan wrote: Wow, what is model number?
c1000
Deletethe wrong skeleton and import Skel.smd with option Make new armature (lower left button)
For Scourge beast (c1000) need be move to Y before armature deform (ctrl+p) and export
This way for all I get
Image

Image
Quiet! I already understand how to do it :D

p.s.:I'm also using the same method to solve some problems for the dark souls 3 models :P

Re: Bloodborne

Posted: Wed Jan 10, 2018 5:37 am
by fullinu
daemon1

I am now able to listen sounds of Choir ambient and `False Hymn` track thanks to thee <:3

Also it's worth mentioning that Bloodborne weapons and sets are now ported as a mods to Skyrim)

Re: Bloodborne

Posted: Wed Jan 10, 2018 1:22 pm
by lolwatt
To anyone looking for the files... they were dumped and now are widely available on the internet. :)

Re: Bloodborne

Posted: Thu Jan 11, 2018 3:13 am
by Nezara
TokiChan wrote:Any news for DLC? [roll]
Because the DLC is downloaded and saved directly onto the PS4's harddrive there is currently no way of retrieving the DLC files. This is due to the PS4's harddrive encryption. I did throw this question to daemon1 and he more or less verified the answer.


Im currently working on Ebrietas, but unpacking Ebrietas animation folder (c2510) crashes the bindertool. So Im looking into manually re-creating a basic skeleton for it (never done rigging so it may take me abit).

Re: Bloodborne

Posted: Fri Jan 12, 2018 5:50 am
by ChilliAxe
Nezara wrote:
TokiChan wrote:Any news for DLC? [roll]
Because the DLC is downloaded and saved directly onto the PS4's harddrive there is currently no way of retrieving the DLC files. This is due to the PS4's harddrive encryption. I did throw this question to daemon1 and he more or less verified the answer.


Im currently working on Ebrietas, but unpacking Ebrietas animation folder (c2510) crashes the bindertool. So Im looking into manually re-creating a basic skeleton for it (never done rigging so it may take me abit).
Is it possible to instead use the GOTY version of the game, which includes the DLC on the disc?

Re: Bloodborne

Posted: Fri Jan 12, 2018 4:28 pm
by TokiChan
dibe91 wrote:
Quiet! I already understand how to do it :D

p.s.:I'm also using the same method to solve some problems for the dark souls 3 models :P
I too! Examle Sully's beasts :) (big crocodile-rat with fur and gaps ribs)

Re: Bloodborne

Posted: Fri Jan 12, 2018 4:29 pm
by TokiChan
fullinu wrote:daemon1

I am now able to listen sounds of Choir ambient and `False Hymn` track thanks to thee <:3

Also it's worth mentioning that Bloodborne weapons and sets are now ported as a mods to Skyrim)
We work with some porting to Skyrim :)
Example - Hunter set and Cleric beast for werewolf variants..

Re: Bloodborne

Posted: Sat Jan 13, 2018 1:57 pm
by manfightdragon
Hi everyone, I just wanted to let you know that I've been able to run the decrypted game on real hardware, so I can restore deleted content to the game and see it running in-game.

I'm posting content on YouTube (starting with the Slug Princess https://www.youtube.com/watch?v=dCXhNIBBcIE) and lots of twitter as well at https://twitter.com/manfightdragon so feel free to follow along and let me know what stuff you wanna see.