Re: Bloodborne
Posted: Fri Feb 23, 2018 11:20 am
since the game builds it, it must be possiblemono24 wrote:I assume I cant pick any of the frostbite NFS game maps, it looks impossible to build a map from the dumped assets
since the game builds it, it must be possiblemono24 wrote:I assume I cant pick any of the frostbite NFS game maps, it looks impossible to build a map from the dumped assets
It was an almost reality in the making, but it was shut down looong time ago, before it was even 100% done.daemon1 wrote:since the game builds it, it must be possible
I too am working on this. Have you located the DLC map files, specifically the fishing village?Kunzt wrote:I've extracted and converted every map models and textures, and i'm currently reassembling levels.
Actually most of the models look pretty close to level positions with their pivots at world origin.
Except instances of course, not that much in fact, which coordinates are located in msb files.
I'm working with a game dump that doesn't include dlc files yet.zardalu wrote:I too am working on this. Have you located the DLC map files, specifically the fishing village?Kunzt wrote:I've extracted and converted every map models and textures, and i'm currently reassembling levels.
Actually most of the models look pretty close to level positions with their pivots at world origin.
Except instances of course, not that much in fact, which coordinates are located in msb files.
Then why did you say its impossible? Maybe you better choose some NFS game?mono24 wrote:It was an almost reality in the making, but it was shut down looong time ago, before it was even 100% done.daemon1 wrote:since the game builds it, it must be possible
https://greydynamics.github.io/Frostbite3_Editor/
Because it is impossible for an end user like myself who has no clue how EBX works, and how to use those weird transforms inside EBX,daemon1 wrote: Then why did you say its impossible? Maybe you better choose some NFS game?
ok now i understand, if you can spend years on it, loading a few thousand files is not a problem for you. I will continue answering in "the crew" threadmono24 wrote:it should take me between a one year and half to two years to complete
yesStoryBook wrote:so please answer me, decrypting pkg file in PC is possible with fake pkg generator?
who said that? smd files also work, same as asciiHunterAP wrote:everyone is saying the SMD file is broken
Thanks to your kindnessdaemon1 wrote:yesStoryBook wrote:so please answer me, decrypting pkg file in PC is possible with fake pkg generator?
SMD file is right, good importing into Blender and skeleton fixing. Maybe you have an error with the unique model? Say me a number, maybe I can help (see same trouble with some characters)HunterAP wrote:So I've gone through the thread, and even after reading through everything I'm confused on how to get the animations working. I understand I need the skeleton.hkx of the model in question in the same location as BloodBorne_model.exe, then I simply run it with the proper flver model file, and I should get an ascii file and an SMD file, although everyone is saying the SMD file is broken and should not be used, and that the ascii file can be imported into blender.