NFS Payback
Posted: Sat Nov 04, 2017 1:28 am
Greetings.
Got it today pre-ordered and after more than 4h of extraction process, I got all extracted yaay
Actual game files are:
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And after extraction:
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It can be extracted in same manner as any frostbite engine game that uses cat/cas file format.
Now, it does not extract using same bf4 python script as it worked for the NFS16, it has similar file/folder format arrangement as SWBF2, there for more information you can get it already posted here thank you daemon1 for all your hard work.
Keep in mind that it has already a Patch folder with files in it so make sure to enable it in the script.
UPDATE 01 *****************************************************************************************************
After a bit of more investigation seems meshes/textures can not be extracted/converted with the usual tools that are out there and that worked for other NFS frostbite games, there for samples sent out to be tested and also attached in here.
Maybe if daemon1 has some time can take a look and, who knows hehe, magic happens.
NFSP_sample / EBX_sample
Also, if I try to use the fb3decoder I get the following result after few audio conversions occur:
UPDATE 02 *****************************************************************************************************
Well, now we have access to the game assets, for research or what not.
cheers
Got it today pre-ordered and after more than 4h of extraction process, I got all extracted yaay
Actual game files are:
Code: Select all
21.8 GB (23,421,294,377 bytes)
21.8 GB (23,422,025,728 bytes)
351 Files, 35 Folders
And after extraction:
Code: Select all
34.2 GB (36,793,962,498 bytes)
35.0 GB (37,661,401,088 bytes)
365,233 Files, 22,414 Folders
It can be extracted in same manner as any frostbite engine game that uses cat/cas file format.
Now, it does not extract using same bf4 python script as it worked for the NFS16, it has similar file/folder format arrangement as SWBF2, there for more information you can get it already posted here thank you daemon1 for all your hard work.
Keep in mind that it has already a Patch folder with files in it so make sure to enable it in the script.
UPDATE 01 *****************************************************************************************************
After a bit of more investigation seems meshes/textures can not be extracted/converted with the usual tools that are out there and that worked for other NFS frostbite games, there for samples sent out to be tested and also attached in here.
Maybe if daemon1 has some time can take a look and, who knows hehe, magic happens.
NFSP_sample / EBX_sample
Also, if I try to use the fb3decoder I get the following result after few audio conversions occur:
Code: Select all
Traceback (most recent call last):
File "E:\3D Assets Game Geometry\fb3decoder.py", line 576, in <module>
main()
File "E:\3D Assets Game Geometry\fb3decoder.py", line 566, in main
dbx=Dbx(f,relPath)
File "E:\3D Assets Game Geometry\fb3decoder.py", line 343, in __init__
inst=self.readComplex(instanceRepeater.complexIndex,f,True)
File "E:\3D Assets Game Geometry\fb3decoder.py", line 369, in readComplex
cmplx.fields.append(self.readField(fieldIndex,f))
File "E:\3D Assets Game Geometry\fb3decoder.py", line 422, in readField
(typ,length)=numDict[fieldDesc.type]
KeyError: 49709
Well, now we have access to the game assets, for research or what not.
cheers