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Re: NFS Payback
Posted: Mon Jan 08, 2018 10:28 pm
by mono24
enter wrote:Did you perform that in 3DSmax just as to apply a smooth option?
yes
Interesting, I performed same thing, convert it in to poly, then apply the smooth option, the result does not change one bit, while your result is crisp, unless I am missing something
enter wrote:And about the textures tools you provide they are just for dds textures, i need a tool can convert from .Texture to .DDS and it must be have a chunks option too, because if the tool does not have the chunks option it will not work anyway.
Well, I figured that's the only issue your having, because those batch texture converters get the DDSs out of the chunks with the correct header, doesn't mean they all can be previewed/opened by known tools/soft, that's where those tools come in, they get those damaged DDS textures and converts them to readable formats.
Re: NFS Payback
Posted: Mon Jan 08, 2018 11:03 pm
by enter
mono24 wrote:Interesting, I performed same thing, convert it in to poly, then apply the smooth option, the result does not change one bit, while your result is crisp, unless I am missing something
you need to apply edit poly modifier on top of the editable mesh, because the smoothing modifier does not work with editable mesh but the problem is that not all the car parts have the same amount of smoothing and you will lose all your UV maps too.
and i tried the textures tools but still no luck, just black color nothing else.
Re: NFS Payback
Posted: Sat Feb 10, 2018 9:56 am
by othanb7
How to FIX Like this ? went i click F5 and then like this
NB > I use WIndows 7 64 Bit
Please Help Me for Ripped NFS Payback Models
Re: NFS Payback
Posted: Sun Feb 11, 2018 1:22 am
by mono24
othanb7 wrote:How to FIX Like this ? went i click F5 and then like this
Make sure you uninstall first your 64bit of Python and install 32bit version 2.7.3 and up,
because LZ77.dll is 32 built and there for does not support 64bit,
you can definitely use latest version, I use it all the time and it works well.
https://www.python.org/ftp/python/2.7.1 ... 2.7.14.msi
NOTE:
Try to avoid long names for your directories because you can encounter other errors.
try to at least shorten the location for the extraction in something like this:
And use another
HDD,
NOT same
HDD where the game is installed, to avoid other errors.
Re: NFS Payback
Posted: Sun Feb 11, 2018 9:08 am
by othanb7
Ok Bro its Done and Work
but the file format is .ebx how to change format .ebx to 3d models ?
Re: NFS Payback
Posted: Sun Feb 11, 2018 10:24 pm
by mono24
othanb7 wrote:Ok Bro its Done and Work
but the file format is .ebx how to change format .ebx to 3d models ?
Damn, does anyone know how to read now a days? All info is available already, just requires for you or anyone else, you know, to actually
read it, not trying to be mean here, just saying.
You can not "change"
.ebx to models, those are binary text files that are meant for other things like converting audios or extracting transforms for some game assets, bone/skeleton information, etc etc etc.
Go in to
res folder and over there you'll find the file formats that will need the
.chunk files from the
chunks folder.
more available info is here
viewtopic.php?f=16&t=17114
including tutorials and tools, all you gotta do so pay attention and inform yourself, even if examples are for another game they all work the same.
I will be away for few days so I wont be able to help much.
Re: NFS Payback
Posted: Sun Feb 25, 2018 1:16 pm
by streetracer23
Hi all ! I unpacked game and have 2 folders bundles and chunks , what next ? i read tread at battlefront and dont understend what next / / /
Re: NFS Payback
Posted: Sun Feb 25, 2018 11:48 pm
by mono24
streetracer23 wrote:Hi all ! I unpacked game and have 2 folders bundles and chunks , what next ? i read tread at battlefront and dont understend what next / / /
If you go back and pay close attention you'll see its all there.
In the attachment for the Battlefront game you'll also find
Fb_NFSPB_mesh.exe and you do same procedure as explained, to convert the meshes, and its also attached here on first page by
daemon1.
Re: NFS Payback
Posted: Tue Feb 27, 2018 10:50 am
by streetracer23
Fb_NFSPB_mesh.exe crashed conwertion car_audi_r8v10_2016_headlights_seta_mesh . How fix it ? i convert meshes car from RES folder only
Re: NFS Payback
Posted: Tue Feb 27, 2018 3:26 pm
by mono24
streetracer23 wrote:Fb_NFSPB_mesh.exe crashed conwertion car_audi_r8v10_2016_headlights_seta_mesh . How fix it ? i convert meshes car from RES folder only
As daemon1 already stated, you need to grab any
skeleton.ebx file that the game has and rename it
walrus_humanmale.ebx from the EBX folder, and the conversion will start, because its hardcoded to support hat name only.
if you'd look on first page where he posted you'd see.
Re: NFS Payback
Posted: Sat Mar 17, 2018 11:07 am
by streetracer23
Hi ! please take screenshot UFBE at nfs pb before unpacking, i dont understend where add ticks at program
Re: NFS Payback
Posted: Sun Mar 18, 2018 2:32 am
by mono24
streetracer23 wrote:Hi ! please take screenshot UFBE at nfs pb before unpacking, i dont understend where add ticks at program
You said you already have the game extracted and files are in two folders,
bundles and
chunks so all you need to do is use
daemon1's tool to convert meshes.
For ease of use make a batch file like this in a text editor like
Notepad or
Notepad++:
Code: Select all
for %%a IN (*.MeshSet) do Fb_NFSPB_mesh.exe "%%a"
save it as example:
Fb_NFSPB_meshCONV.bat
now copy it inside a car folder you want to convert, with
Fb_NFSPB_mesh.exe
and also make sure you have a
skeleton.ebx renamed to
walrus_humanmale.ebx
for example I used:
car_beck_kustomsf132_1932_suspensionf_skeleton.ebx and renamed it to
walrus_humanmale.ebx.
Any skeleton will work.
so once you have in your car folder all these three files:
Fb_NFSPB_meshCONV.bat
Fb_NFSPB_mesh.exe
walrus_humanmale.ebx
all you have to do is double click on
Fb_NFSPB_meshCONV.bat and conversion will begin.
Re: NFS Payback
Posted: Wed Jun 13, 2018 10:13 pm
by XxsimonexX
When i try to use the fb3decoder.py I get the following result after few audio conversions occur:
Code: Select all
Audio/Cars/CarBoltOns/Gears/veh_gear_shift_broken_up
veh_gear_shift_classic_down.ebx
veh_gear_shift_classic_up.ebx
veh_gear_shift_performance_down.ebx
veh_gear_shift_performance_up.ebx
veh_gear_shift_race_down.ebx
veh_gear_shift_race_up.ebx
veh_gear_shift_sport_down.ebx
veh_gear_shift_sport_up.ebx
veh_gear_shift_stock_down.ebx
veh_gear_shift_stock_up.ebx
nfs18_carhorn.ebx
playerhorn_baseconfig.ebx
veh_horn_audi_a4_0_dualtone_420hz-480hz.ebx
Traceback (most recent call last):
File "C:\Users\Utente\Desktop\ebx\fb3audio_nfs.py", line 550, in <module>
main()
File "C:\Users\Utente\Desktop\ebx\fb3audio_nfs.py", line 548, in main
dbx.decode()
File "C:\Users\Utente\Desktop\ebx\fb3audio_nfs.py", line 500, in decode
decodePcm(currentChunkName, target, 0)
File "C:\Users\Utente\Desktop\ebx\fb3audio_nfs.py", line 75, in decodePcm
xas.swapEndianPcm(chunkPath, target, samplesOffset)
NameError: global name 'xas' is not defined
Anyone can help me please?
Re: NFS Payback
Posted: Fri Aug 10, 2018 9:46 pm
by raven154
mono24 wrote:streetracer23 wrote:Hi ! please take screenshot UFBE at nfs pb before unpacking, i dont understend where add ticks at program
You said you already have the game extracted and files are in two folders,
bundles and
chunks so all you need to do is use
daemon1's tool to convert meshes.
For ease of use make a batch file like this in a text editor like
Notepad or
Notepad++:
Code: Select all
for %%a IN (*.MeshSet) do Fb_NFSPB_mesh.exe "%%a"
save it as example:
Fb_NFSPB_meshCONV.bat
now copy it inside a car folder you want to convert, with
Fb_NFSPB_mesh.exe
and also make sure you have a
skeleton.ebx renamed to
walrus_humanmale.ebx
for example I used:
car_beck_kustomsf132_1932_suspensionf_skeleton.ebx and renamed it to
walrus_humanmale.ebx.
Any skeleton will work.
so once you have in your car folder all these three files:
Fb_NFSPB_meshCONV.bat
Fb_NFSPB_mesh.exe
walrus_humanmale.ebx
all you have to do is double click on
Fb_NFSPB_meshCONV.bat and conversion will begin.
car_beck_kustomsf132_1932_suspensionf_skeleton.ebx... in what folder is, detailed...
Re: NFS Payback
Posted: Fri Aug 10, 2018 10:40 pm
by mono24
raven154 wrote:car_beck_kustomsf132_1932_suspensionf_skeleton.ebx... in what folder is, detailed...
That was just an example I used, there are many others you can use, simply go at the root of "ebx" folder and search for "skel" and see what it comes up, then you pick any of them and you rename it accordingly and that's it.