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Re: Frostbite model tools (Battlefield, Battlefront and others)

Posted: Tue Apr 02, 2019 6:04 pm
by daemon1
as i remember, BFV tool needs 2 parameters: meshet and chunk
maybe skeleton as 3rd, but i dont remember

Re: Frostbite model tools (Battlefield, Battlefront and others)

Posted: Sat Apr 13, 2019 12:28 pm
by daemon1
Tool for DAI individual morphs.

It will allow you to extract about 400+ morphs for each type of face.
All kind of face parameters, like eyes/ears/nose size/position etc etc will be there.
Works same as DAI morph tool, just instead of .morphresource, 3rd parameter is .morphtarget resource. For example:

Fb_DAI_morphtarget.exe mt_basa_hf.meshset hf_skeleton.ebx humanfemaletargets.MorphTargetsResource

Many morphs require bone moving (which changes the mesh shape). To do this, you have to apply the small _ani.smd file to the morphed mesh.

Image

Re: Frostbite model tools (Battlefield, Battlefront and others)

Posted: Mon Apr 22, 2019 1:03 am
by Mgonzalez14
Hi @daemon1 I tried to pm you but it's stuck in outbox, if you have discord would you mind adding me and shooting a message so we can discuss: pipoca14#6676
Cheers

Re: Frostbite model tools (Battlefield, Battlefront and others)

Posted: Mon Apr 22, 2019 8:36 am
by Mgonzalez14
Hey guys, I'm a noob when it comes to hex and 3d mesh stuff but I'm trying to figure out how I can locate and edit the positional data in the .res as for fifa 19 it seems to be inline with the .res and not in the chunk. If anyone knows how to do this please send me a pm to discuss further. Cheers

Re: Frostbite model tools (Battlefield, Battlefront and others)

Posted: Mon Apr 22, 2019 4:39 pm
by mono24
Mgonzalez14 wrote: Mon Apr 22, 2019 8:36 amhow I can locate and edit the positional data in the .res as for fifa 19 it seems to be inline with the .res and not in the chunk. If anyone knows how to do this please send me a pm to discuss further. Cheers
Try the following: https://frostytoolsuitedev.gitlab.io/
You will need to use the Editor for any fancy stuff you might be interested in, also there is a Discord server that will help you in your quest.

good luck

Re: Frostbite model tools (Battlefield, Battlefront and others)

Posted: Tue Jun 25, 2019 2:03 am
by noniac
Hi everyone,

Im trying to extract the annihilator model from bf1. I believe ive done eveything correctly, i'll explain: Extracted the game files with the tool UFBE, put the "working" folder in order with the "chunks" folder in it with all the chunks, the Fb_BF1_mesh.exe, the 3pantskeleton.ebx and the thompson files. When i try to drag the meshset file from any of the thompsons (annhilator or m1919) to the exe, a 24kb smd appears which is empty and gives an error when imported to blender or max, no ascii file.

Any ideas?

Re: Frostbite model tools (Battlefield, Battlefront and others)

Posted: Tue Jun 25, 2019 2:45 am
by mono24
noniac wrote: Tue Jun 25, 2019 2:03 amAny ideas?
Everything been already explained in the forum many times, but since your having trouble, lets simplify the task:
https://frostytoolsuitedev.gitlab.io/

have fun

Re: Frostbite model tools (Battlefield, Battlefront and others)

Posted: Tue Jun 25, 2019 12:15 pm
by noniac
mono24 wrote: Tue Jun 25, 2019 2:45 am
noniac wrote: Tue Jun 25, 2019 2:03 amAny ideas?
Everything been already explained in the forum many times, but since your having trouble, lets simplify the task:
https://frostytoolsuitedev.gitlab.io/

have fun
Thanks a lot mono, it happens i got to know that tool just before checking the thread by a guy who told me about it through steam. Just out of curiosity, does anyone know how to get the animations to 3ds max, well, in a readable format... i suppose they are contained in those ebx files.

Thanks for the quick answer!

Re: Frostbite model tools (Battlefield, Battlefront and others)

Posted: Tue Jun 25, 2019 2:52 pm
by mono24
noniac wrote: Tue Jun 25, 2019 12:15 pmdoes anyone know how to get the animations to 3ds max, well, in a readable format... i suppose they are contained in those ebx files.
EBXs are not animations or meshes or sounds or any other assets, they are binary files that link assets files to their required chunk actual data.
And no, animations are not supported and wont be any time soon, a lot of research has been made by quite a few people in the past just nothing has been ever published, that I know of.
As usual time will tell what will surface.

Re: Frostbite model tools (Battlefield, Battlefront and others)

Posted: Fri Jul 12, 2019 11:29 pm
by twitkiss
I've been following Mono24's post on pg 28 regarding extracting DAI morphs. I think I am having an issue with creating the text/cmd file.

I keep getting this error -
cmdError.png
Sorry for the poor quality.

Can someone tell me what I'm doing wrong?

Thanks!

******
edit : Okay I just realized that all the files I extracted are 0kb. I remember seeing someone have the same problem so I'll go back and look for that solution.

Re: Frostbite model tools (Battlefield, Battlefront and others)

Posted: Sat Jul 13, 2019 4:16 am
by mono24
twitkiss wrote: Fri Jul 12, 2019 11:29 pmCan someone tell me what I'm doing wrong?
Retrace your steps, closely, you'll get there, the CMD looks ok though.

Hmm, wait a minute, weren't you the one who asked about the script required for extraction of DAI?
Looks like its gone, DAI requires a specific script that only works with DAI and no other frostbite game, you might have corrupted files if you used something else?

Re: Frostbite model tools (Battlefield, Battlefront and others)

Posted: Sat Jul 13, 2019 4:26 am
by twitkiss
Well I used this script here - https://www.youtube.com/watch?v=UVUv_L7m4g8

It was linked from another thread and the only one that actually worked. But now I just noticed all the files are 0kb

Re: Frostbite model tools (Battlefield, Battlefront and others)

Posted: Sat Jul 13, 2019 4:45 am
by mono24
twitkiss wrote: Sat Jul 13, 2019 4:26 amWell I used this script here - https://www.youtube.com/watch?v=UVUv_L7m4g8
No wonder your getting no where, that stuff doesn't work.
viewtopic.php?p=104973#p104973

Re: Frostbite model tools (Battlefield, Battlefront and others)

Posted: Sat Jul 13, 2019 4:54 am
by twitkiss
Well like I said, it was the only one that worked - sort of :)

Thanks for the link! I appreciate your help - will check it out now.

Re: Frostbite model tools (Battlefield, Battlefront and others)

Posted: Sat Jul 13, 2019 8:35 pm
by twitkiss
mono24 wrote: Sat Jul 13, 2019 4:45 am No wonder your getting no where, that stuff doesn't work.
viewtopic.php?p=104973#p104973
Everything works great now.

Would you happen to know what file holds the ani.smd file for a custom inquisitor? I've tried several but the result is just the default.