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Re: How do i convert files

Posted: Thu Nov 30, 2017 4:31 pm
by daemon1
mono24 wrote:
daemon1 wrote:the new tool i made - UFBE can unpack all unpatched files from Battlefield 1. No need for scripts.
Yes sir, I know and its very nice to have it as one option, but was hoping for a script that actually extracts everything including patched/DLCs and all :D :) :wink:
as soon as i'll have time, i'll add support for patches

Re: Jesus christ a simple explanation of the tools please?

Posted: Thu Nov 30, 2017 4:32 pm
by daemon1
GM000 wrote:I've posted so many times. I extracted the entire Battlefront 2 Game with UFBE and all of useful files are .Meshset .Texture and .EBX
Could someone show mw how to convert them to .FBX | .DDs or .Png | .Mp3 or .Wav
Please don't redirect to crofty's website, i've tried or either I did something wrong, which I don't think or it doesn't work

Simple tut and tools anyone?
crofty's tutorial is very detailed and correct.
We can't help you if you don't say what exactly is not working, what do you do, and what happens.

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Thu Nov 30, 2017 4:33 pm
by daemon1
erik945 wrote:Can I somehow use UFBE to unpack SWBF1 patches? For example, rename folders.
Can you explain its logic in the search the files?
i have no idea what can happen if you try that. At your own risk.

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Thu Nov 30, 2017 4:34 pm
by daemon1
DerBlaueKlaus wrote:most of the meshes are working fine but I still get crashes or errors when converting some meshes
yes i know that

this is a tool problem, i will fix this later.
as temporary solution, you can delete the ASCII sceleton in the beginning of the file (if you know the file format)

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Thu Nov 30, 2017 4:49 pm
by DerBlaueKlaus
daemon1 wrote:
DerBlaueKlaus wrote:most of the meshes are working fine but I still get crashes or errors when converting some meshes
yes i know that

this is a tool problem, i will fix this later.
as temporary solution, you can delete the ASCII sceleton in the beginning of the file (if you know the file format)
thanks for the fast reply ... I think I'll wait for the update ;)

So I'll convert the characters first :)

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Thu Nov 30, 2017 8:38 pm
by Hashbandit
Has anybody managed to extract audio files from the game?

can anybody make a turorial on how to do so please or upload the files to MEGA.

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Fri Dec 01, 2017 7:15 am
by JohnMadden
Hashbandit wrote:Has anybody managed to extract audio files from the game?

can anybody make a turorial on how to do so please or upload the files to MEGA.
Please read the thread.

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Fri Dec 01, 2017 7:38 am
by GM000
DerBlaueKlaus wrote:most of the meshes are working fine but I still get crashes or errors when converting some meshes. I have tried to convert the MC80 main hull and got a crash. same with resurgentclass_stardestroyer. The ascii isn't loading into blender and gives an error msg some smd are loading but some crashing Blender.

What can I do?

Here is the error msg in Blender

Image

Thank you for your help
This happened to me too. plz help

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Sat Dec 02, 2017 2:15 am
by mono24
Is there any python script for Mass Effect: Andromeda out there?
I've searched high an low and no sing of anything like that.

for instance if I try the last swbf2full script all I get is:

Code: Select all

>>> 
Unpatched cat 1 not found or error reading format
R:\Origin\games\Mass Effect Andromeda\Data\Win32\streaminginstall\ayainstallpackage\cas.cat 24309
R:\Origin\games\Mass Effect Andromeda\Data\Win32\streaminginstall\ayainstallpackage\en\cas.cat 24499
R:\Origin\games\Mass Effect Andromeda\Data\Win32\streaminginstall\eosinstallpackage\cas.cat 147771
R:\Origin\games\Mass Effect Andromeda\Data\Win32\streaminginstall\eosinstallpackage\en\cas.cat 148188
R:\Origin\games\Mass Effect Andromeda\Data\Win32\streaminginstall\levelprereqinstallpackage\cas.cat 214663
R:\Origin\games\Mass Effect Andromeda\Data\Win32\streaminginstall\levelprereqinstallpackage\en\cas.cat 214733
Unpatched cat 7 not found or error reading format
R:\Origin\games\Mass Effect Andromeda\Data\Win32\streaminginstall\mecdefaultinstallpackage\cas.cat 215690
R:\Origin\games\Mass Effect Andromeda\Data\Win32\streaminginstall\mppatchinstallpackage\cas.cat 216042
R:\Origin\games\Mass Effect Andromeda\Data\Win32\streaminginstall\multiplayerinstallpackage\cas.cat 248213
R:\Origin\games\Mass Effect Andromeda\Data\Win32\streaminginstall\multiplayerinstallpackage\en\cas.cat 248255
R:\Origin\games\Mass Effect Andromeda\Data\Win32\streaminginstall\restofthegameinstallpackage\cas.cat 478984
R:\Origin\games\Mass Effect Andromeda\Data\Win32\streaminginstall\restofthegameinstallpackage\en\cas.cat 480150
R:\Origin\games\Mass Effect Andromeda\Data\Win32\streaminginstall\spinitialinstallpackage\cas.cat 541995
R:\Origin\games\Mass Effect Andromeda\Data\Win32\streaminginstall\spinitialinstallpackage\en\cas.cat 542423
ambsibling.toc

Traceback (most recent call last):
  File "C:\Users\User\Desktop\swbf2full2\swbf2full.py", line 387, in <module>
    if "tocRoot" in locals():  dumpRoot(tocRoot)
  File "C:\Users\User\Desktop\swbf2full2\swbf2full.py", line 328, in dumpRoot
    dump(fname,targetDirectory)
  File "C:\Users\User\Desktop\swbf2full2\swbf2full.py", line 140, in dump
    toc=cas.readToc(tocPath)
  File "C:\Users\User\Desktop\swbf2full2\cas.py", line 95, in readToc
    return Entry(unXor(tocPath))
  File "C:\Users\User\Desktop\swbf2full2\cas.py", line 37, in __init__
    raise Exception("Entry does not start with \\x82 or (rare) \\x87 byte. Position: "+str(f.tell()))
Exception: Entry does not start with \x82 or (rare) \x87 byte. Position: 1
>>>

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Sat Dec 02, 2017 12:20 pm
by 8thwond3r
daemon1 wrote:
8thwond3r wrote:While trying to extract nfs payback files, i hit the dump button and get error message as "399 files failed because of chunk not found"...
Also while scanning cas/cat, it says 0 cas records found. What am i missing ?
wrong game selected

I successfully extracted the payback cas files with your older "swbf2beta" python script !!
But the mesh extractor tools throw file not found exceptions after "frostbite_faceposer" crash...
Screenshot (82).png
Maybe it doesn't identify the chunk file related to the Meshset file.
Is there any way to identify which chunk file is for which meshset file ??
On the other hand, The texture converter tool identifies the related chunks and converts them to dds successfully..

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Sat Dec 02, 2017 1:49 pm
by daemon1
8thwond3r wrote:But the mesh extractor tools throw file not found exceptions
all games are different. swbf2 mesh will not work with NFS

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Sat Dec 02, 2017 5:03 pm
by 8thwond3r
daemon1 wrote:
8thwond3r wrote:But the mesh extractor tools throw file not found exceptions
all games are different. swbf2 mesh will not work with NFS
Are you planning to make one for this game too ?

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Sat Dec 02, 2017 5:30 pm
by daemon1
8thwond3r wrote:
daemon1 wrote:
8thwond3r wrote:But the mesh extractor tools throw file not found exceptions
all games are different. swbf2 mesh will not work with NFS
Are you planning to make one for this game too ?
maybe i will, if someone give me files

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Sat Dec 02, 2017 8:20 pm
by daemon1
UFBE 0.2.1 release, file moved to the first page. It will be updated there from now on.
Just small fixes:
- case-insensitive search
- cloth and other "special" meshes (which require no chunks) will now have a number in its name, allowing mesh tool to convert it
note: you have to delete "cache.dat" and scan bundles after UFBE update, or make clean run

SWBF2 tool updated (first post in the thread), again a few small changes:
- fixed meshes with lots of faces
- static meshes fixed (need no skeleton anymore, ascii format works)

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Sun Dec 03, 2017 1:24 am
by mono24
daemon1 wrote:maybe i will, if someone give me files
they've been posted for a very long time now hehe, assuming those are the ones you need to check
viewtopic.php?f=16&t=17236