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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Wed Nov 29, 2017 3:11 pm
by Hashbandit
Has anyone successfully ripped the audio files from the game?
If so, any chance of uploading them to mega.

I want to extract the files myself but it seems like a ton of work and Im noob with all of this stuff.

Re: How do i convert files

Posted: Wed Nov 29, 2017 4:23 pm
by daemon1
mono24 wrote:
o0Crofty0o wrote:...
Crofty, do you happen to have a working python script for Battlefield 1, I bought the game, and damn it has 36 patched cas.cat files and 36 unpatched cas.cat files, and I cant find one script that works for the full game, and wow it downloaded from Origin a whole 70GB of game data, LOL, that's insane.
the new tool i made - UFBE can unpack all unpatched files from Battlefield 1. No need for scripts.

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Wed Nov 29, 2017 6:10 pm
by boumkwo
I know the swbf2 audio decoder is supposed to convert the ebx into to playable .wav/.mp3 files. I followed all the instructions in the thread so far, set input and output paths, the path to ealayer3, and extracted all chunks from the Data folder(and not the patch folder) with 0 missing chunks; I am running python 2.7.3 (32 bit) with xas1 and easpeex dll dectected as well as ealayer3 dectected. I should be getting the decoded audio into the output folder when i run the script but there's nothing in it. Got the mesh and textures with no problem but not the audio. I even posted an image of what the script looks like when i run it (top of page 11).

Sorry again if it seems like I'm spamming.

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Wed Nov 29, 2017 7:31 pm
by erik945
Say me please, how I can get name of chunks from MeshSet/ebx? for SWBF1
If it can be found in hex form, what is the offset?

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Wed Nov 29, 2017 8:15 pm
by daemon1
erik945 wrote:Say me please, how I can get name of chunks from MeshSet/ebx? for SWBF1
If it can be found in hex form, what is the offset?
0xf0 or around that

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Wed Nov 29, 2017 8:19 pm
by daemon1
boumkwo wrote:I know the swbf2 audio decoder is supposed to convert the ebx into to playable .wav/.mp3 files. I followed all the instructions in the thread so far, set input and output paths, the path to ealayer3, and extracted all chunks from the Data folder(and not the patch folder) with 0 missing chunks; I am running python 2.7.3 (32 bit) with xas1 and easpeex dll dectected as well as ealayer3 dectected. I should be getting the decoded audio into the output folder when i run the script but there's nothing in it. Got the mesh and textures with no problem but not the audio. I even posted an image of what the script looks like when i run it (top of page 11).

Sorry again if it seems like I'm spamming.
do you have lowercase chunks? or upper? are you sure you're running correct script ?

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Wed Nov 29, 2017 9:34 pm
by boumkwo
daemon1 wrote:
boumkwo wrote:I know the swbf2 audio decoder is supposed to convert the ebx into to playable .wav/.mp3 files. I followed all the instructions in the thread so far, set input and output paths, the path to ealayer3, and extracted all chunks from the Data folder(and not the patch folder) with 0 missing chunks; I am running python 2.7.3 (32 bit) with xas1 and easpeex dll dectected as well as ealayer3 dectected. I should be getting the decoded audio into the output folder when i run the script but there's nothing in it. Got the mesh and textures with no problem but not the audio. I even posted an image of what the script looks like when i run it (top of page 11).

Sorry again if it seems like I'm spamming.
do you have lowercase chunks? or upper? are you sure you're running correct script ?
I have uppercase chunks only no lowercase; and I'm using the fb3decoder script from the swbf2_sounds.zip you provided on page 2

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Wed Nov 29, 2017 9:47 pm
by daemon1
boumkwo wrote:I have uppercase chunks
thats the problem i think. That version only existed for about 30 minutes and then i updated it, because that was wrong. You can use total commander from tutorial to rename chunks to lowercase

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Wed Nov 29, 2017 10:07 pm
by boumkwo
daemon1 wrote:
boumkwo wrote:I have uppercase chunks
thats the problem i think. That version only existed for about 30 minutes and then i updated it, because that was wrong. You can use total commander from tutorial to rename chunks to lowercase
I used total commander to rename the chunks to lowercase but still nothing in the output folder when i run the script. :(

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Wed Nov 29, 2017 10:27 pm
by erik945
daemon1 wrote:
erik945 wrote:Say me please, how I can get name of chunks from MeshSet/ebx? for SWBF1
If it can be found in hex form, what is the offset?
0xf0 or around that
Yes, it's work fine.
Thank you again.

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Thu Nov 30, 2017 12:55 am
by boumkwo
boumkwo wrote:
daemon1 wrote:
boumkwo wrote:I have uppercase chunks
thats the problem i think. That version only existed for about 30 minutes and then i updated it, because that was wrong. You can use total commander from tutorial to rename chunks to lowercase
I used total commander to rename the chunks to lowercase but still nothing in the output folder when i run the script. :(
I managed to finally convert the audio. When I first extracted the chunks I didn't use UFBE 0.2 (stupid me), so i re-extracted the chunks (got all lowercase letters this time) and everything works fine. Thanks again for your help and patience :) .

Re: How do i convert files

Posted: Thu Nov 30, 2017 1:05 am
by mono24
daemon1 wrote:the new tool i made - UFBE can unpack all unpatched files from Battlefield 1. No need for scripts.
Yes sir, I know and its very nice to have it as one option, but was hoping for a script that actually extracts everything including patched/DLCs and all :D :) :wink:

Jesus christ a simple explanation of the tools please?

Posted: Thu Nov 30, 2017 3:51 am
by GM000
I've posted so many times. I extracted the entire Battlefront 2 Game with UFBE and all of useful files are .Meshset .Texture and .EBX
Could someone show mw how to convert them to .FBX | .DDs or .Png | .Mp3 or .Wav
Please don't redirect to crofty's website, i've tried or either I did something wrong, which I don't think or it doesn't work

Simple tut and tools anyone?

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Thu Nov 30, 2017 10:28 am
by erik945
Can I somehow use UFBE to unpack SWBF1 patches? For example, rename folders.
Can you explain its logic in the search the files?

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Thu Nov 30, 2017 4:00 pm
by DerBlaueKlaus
most of the meshes are working fine but I still get crashes or errors when converting some meshes. I have tried to convert the MC80 main hull and got a crash. same with resurgentclass_stardestroyer. The ascii isn't loading into blender and gives an error msg some smd are loading but some crashing Blender.

What can I do?

Here is the error msg in Blender

Image

Thank you for your help