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Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Fri Nov 24, 2017 12:26 am
by kschade45
episoder wrote:i gotta dump all before i run this? it does not extract chunks... right?

for clarity:

i used the main folder. latest patch (it's early trial, but patched). it found everything, but 16100 chunks missing. it extracts ebx and 'res' but no chunks. i tried just the data folder too, but same result.

filters tested "iden", "vader", "assault". i dunno if they are in the data or patch folder.
I had to delete the program folder, re-extract, pick JUST the DATA folder, and then go through the process again. 0 chunks missing now. Just crashes on me each time.

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Fri Nov 24, 2017 4:35 am
by HeliosAI
Here's a very ultra thorough tutorial about archive extraction using UFBE: https://sta.sh/02dc32j9pq4 (3. to 7. is the main part)
I hope this is newbie proof, if not tell me and i will change stuff. There's no link references in that specific one because it will be part of this: https://sta.sh/04jxcv9d9o0 , a set of tutorials so really everyone should be able to extract stuff on their own and fix most common problems when using models.

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Fri Nov 24, 2017 7:36 am
by daemon1
kschade45 wrote:Just crashes on me each time.
Whats the error message on the crash?

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Fri Nov 24, 2017 7:37 am
by daemon1
episoder wrote:i gotta dump all before i run this? it does not extract chunks... right?
No you can either dump all, or just files you need. Yes, it extracts chunks. Either all of them, or specific ones.

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Fri Nov 24, 2017 1:07 pm
by kschade45
daemon1 wrote:
kschade45 wrote:Just crashes on me each time.
Whats the error message on the crash?
It doesn't give an error message, When trying to dump the full game after about 2 minutes it will stop responding and windows will close it. Worked fine when I only dumped ebx files. I'm running Windows 10 64 bit.

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Fri Nov 24, 2017 3:42 pm
by daemon1
UFBE 0.2 released!

Changes:
- Support for: Battlefield 1, SWBF1, SWBF2 (alpha, beta and full game)
- chunks will have long lowercase names, so all previous tools will work
- fixed crash if some CAS files are missing
- added resource types for BF1

You need to delete all files from tool folder, otherwise it will crash.

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Fri Nov 24, 2017 5:11 pm
by erik945
Thank you!
Select game or game/data folder?

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Fri Nov 24, 2017 5:27 pm
by daemon1
erik945 wrote:Thank you!
Select game or game/data folder?
yes, data. Patch is not supported yet

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Fri Nov 24, 2017 5:29 pm
by daemon1
kschade45 wrote:It doesn't give an error message, When trying to dump the full game after about 2 minutes it will stop responding and windows will close it. Worked fine when I only dumped ebx files. I'm running Windows 10 64 bit.
Hardware or antivirus problem probably. From the tool's point of view, EBX and chunks are the same, so it can't be any difference extracting them. Also other people were able to fully dump it. Check your system/application logs for errors.

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Fri Nov 24, 2017 7:20 pm
by daemon1
A quick fix (same post above updated)

- chunks will have long lowercase names (so texture tool can find them)
- added resource types for BF1

Now I checked that all my previous mesh tools, texture tool, audio conversion script - all work OK.

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Fri Nov 24, 2017 7:51 pm
by erik945
Understood with face_fix.
At me it turned out so (win7)
1. call the command line.
2. Use the cd command to go to the exe folder.
call Fb_SWBF2_faces with the desired vur.
Example

Code: Select all

J: \ SWBF2u \ 6> Fb_SWBF2_faces J: \ SWBF2u \ 6 \ bundles \ characters \ hero \ hansolo \ hansolo_01 \ vur_hansolo_01.ebx
3. Profit!
Otherwise I get "Asset not found in asset banks (2)" error.
May be a problem in determining the location of the exe and assetbank (how do you do this? GetModuleFileName () function?)?
Thanks again for the tools.

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Fri Nov 24, 2017 9:19 pm
by daemon1
erik945 wrote: GetModuleFileName () function?)?.
no, i'm searching them in current folder. Which is supposed to be tool folder, if system will not substitute this for your working folder in your "users" folder

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Fri Nov 24, 2017 9:34 pm
by OrangeC
Is it possible to convert an ebx file to txt in the newer games?

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Fri Nov 24, 2017 9:45 pm
by daemon1
OrangeC wrote:Is it possible to convert an ebx file to txt in the newer games?
sure it is. I corrected ebx2txt for SWBF2. Other games may be different.

Re: Frostbite model tools (Battlefield 1, Battlefront 1, 2)

Posted: Sat Nov 25, 2017 1:44 am
by kschade45
daemon1 wrote:UFBE 0.2 released!

Changes:
- Support for: Battlefield 1, SWBF1, SWBF2 (alpha, beta and full game)
- chunks will have long lowercase names, so all previous tools will work
- fixed crash if some CAS files are missing
- added resource types for BF1

You need to delete all files from tool folder, otherwise it will crash.
Tool works great now, dumped the whole game with no issues. Still having issues with the audio extractor script. Loads the tools and nothing else happens. Is there anything special I need to do or look for?