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Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)

Posted: Sun Aug 27, 2017 2:07 pm
by daemon1
Phyre engine tools:

- Godzilla 2014 (ps3)
- Super Heroine Chronicles (ps3)
- Onechanbara Z2 Chaos (pc)
- Final Fantasy X/X2 HD remaster (pc)
- Uta Kumi 575 (ps vita)
- Oreimo Happy End (ps3)
- Trails of Cold Steel/Sen no Kiseki (ps3)
- Tokyo Xanadu

Created new thread after old one was deleted. Will add screenshots and more data later.

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Posted: Mon Aug 28, 2017 4:02 am
by Beyond69
Great to see the thread and tools back.

For FFX is it possible to extract all UV maps ? The map files are missing quite a few

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Posted: Tue Oct 03, 2017 10:22 am
by ElyosOfTheAbyss
With Oreimo Happy End, does this only do meshes? or does it work with textures too?

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Posted: Tue Oct 03, 2017 9:42 pm
by Doronetty
Possibly I'm doing something wrong, but this utilites doesn't working for me - programs give an error at startup and closing :( I tried to run them at Win 10 (64-bit) and Win 7 (32-bit) and have the same negative result...

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Posted: Thu Nov 02, 2017 4:22 pm
by daemon1
don't run the tool, instead, drop model files onto it

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Posted: Mon Nov 20, 2017 4:53 pm
by fdtggf
Tokyo Xanadu.exe is use for Vita or ps4 version?

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Posted: Mon Nov 27, 2017 4:42 am
by phay008
Onechanbara Z2 Chaos DLC can use this tool?

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Posted: Mon Nov 27, 2017 8:30 am
by lionheartuk
phay008 wrote:Onechanbara Z2 Chaos DLC can use this tool?
so long as its the same format I don't see why not, I can't imagine them changing the compression or the model/texture formats honestly.

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Posted: Mon Nov 27, 2017 11:05 am
by ssringo
lionheartuk wrote:
phay008 wrote:Onechanbara Z2 Chaos DLC can use this tool?
so long as its the same format I don't see why not, I can't imagine them changing the compression or the model/texture formats honestly.
The tool works (according to TC in the original thread) with DLC models but an extraction script for the DLC files was never released. I asked numerous times here and on zenhax but never got a response.

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Posted: Sun Dec 17, 2017 4:30 am
by z22901206
Tokyo Xanadu samples-PC ver
Can you fix your tools?

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Posted: Mon Dec 18, 2017 6:41 am
by barquetin16
Can you guys please help me getting the 3d models from this files?

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Posted: Thu Dec 21, 2017 1:36 am
by Demonslayerx8
how about adding support for Sword Art Online Hollow Realization PHYRE formats? Here's 1 from the PC version. The phyre format is almost similar to FFX/X-2, but doesn't extract anything, or gives me a broken SMD.
https://mega.nz/#!41tymAyY!JzLzAh4OKOAn ... hsEoyNeEHM

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Posted: Sun Jan 21, 2018 5:17 am
by barquetin16
barquetin16 wrote:Can you guys please help me getting the 3d models from this files?
Bumping, Can someone help me plz

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Posted: Wed Feb 14, 2018 12:19 am
by Beyond69
Any plans for Final Fantasy XII on PC ?

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,

Posted: Mon Mar 12, 2018 5:44 pm
by kidling
May you help to unpack the 3d model inside this file? FFXII phyre format

Thank you very much! That would be a great improvement to mods in FFXII