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Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)

Posted: Thu Feb 24, 2022 3:54 am
by hdmiport
daemon1 wrote: Wed Feb 23, 2022 9:35 pm
hdmiport wrote: Wed Feb 23, 2022 8:03 pm The tool for Oreimo Happy End isn't included in the download.
its worked with one of the other tools.
I dont remember which one now, and the old thread about it was destroyed.
Yeah, any of the PS3 ones work. Thanks for still being active and giving out support!

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)

Posted: Thu Mar 17, 2022 7:19 pm
by 09williamsad
Hi daemon

Is support for Journey feasible?
I tried the existing tools on its D3D11x64 RYHPT 4611 models, but they did not export anything.

PC version Samples https://mega.nz/folder/HSxUCYCK#WJTGEoJNLSefb8Hf9RthKw

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)

Posted: Fri Mar 18, 2022 12:28 am
by lionheartuk
Is it a game using the PhyreEngine? I don't know that acronym
These tools are all for PS3 PhyreEngine games, not PC games.

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)

Posted: Fri Mar 18, 2022 10:06 pm
by 09williamsad
From what I can see it is using PhyreEngine.
The PS3 version uses PSSG, for which I have not been able to find a compatible model tool.

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)

Posted: Thu Apr 21, 2022 1:57 am
by Ironcarnage101
Can you extract animations with this tool? I'd like to rip the animations from the Godzilla game if-possible

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)

Posted: Thu Apr 20, 2023 8:14 am
by PrinceMyles
Hey guys quick question : I am trying to convert the dae.phyre from hajime No Ippo : The Fighting.
Do you know wich exe I have to use for that convertion back to .dae (if there is any existing) I found the texture script for Noesis but all the .exe here doesn't look like they work for that specific PS3 game.

Kind regards!

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)

Posted: Thu Apr 27, 2023 4:30 am
by thecoolman24
PrinceMyles wrote: Thu Apr 20, 2023 8:14 am Hey guys quick question : I am trying to convert the dae.phyre from hajime No Ippo : The Fighting.
Do you know wich exe I have to use for that convertion back to .dae (if there is any existing) I found the texture script for Noesis but all the .exe here doesn't look like they work for that specific PS3 game.

Kind regards!
It's pretty simple to get the models. Go to USRDIR -> Data -> GCM -> Characters which has a folder for each of the characters in the game. Go to the models subfolder and run kiseki2.exe on them, you'll get a useable .smd which you can open in Blender by downloading the Source modelling plugin that opens smd's. This won't work with the animation files though which are also .dae.phyre... hope someone can figure out how to get the animations working on the models (which have useable skeletons)....

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)

Posted: Thu Apr 27, 2023 10:33 am
by PrinceMyles
Hey dear! Cool I had not tested all the .exe files provided in the first post of the forum, my bad!
Kiseki works fine.
I am myself an animator so I just need the characters and I will make some boxing animation.
Is there a .exe file to extract the .dds.phyre textures or just the Noesis plugin?

I would love to know how to code such an exe file congratulation at the people who worked on it. It is impressive.

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)

Posted: Wed Oct 04, 2023 6:04 pm
by dango054
Hello, everyone! How are you?
I'm new here on the forum and I'm researching ways to create mods for FFX (I'm a animator and 3d artist).
Is it possible to reverse the extraction process? Convert the mesh file back to .dae.phyre?