Page 1 of 1

Yakuza 4,5 PAR archive

Posted: Fri Aug 11, 2017 8:09 pm
by bobcan
HELLO


I am a fan of Sega's Yakuza games.

PS3 Yakuza 4,5, PAR archive

Anybody knows how to extract and pack PAR? :)

Seems to be compressed data, SLLZ header (16 bytes) at the beginning of each DDS file in archive:

please help!
I want to translate Yakuza 4,5 into

thank you :]

Re: Yakuza 4,5 PAR archive

Posted: Sat Aug 12, 2017 5:50 am
by Acewell
this bms script can extract the contents of your sample :)
http://aluigi.altervista.org/bms/parc.bms

Re: Yakuza 4,5 PAR archive

Posted: Sun Aug 13, 2017 9:31 pm
by bobcan
AceWell wrote:this bms script can extract the contents of your sample :)
http://aluigi.altervista.org/bms/parc.bms
thank you :D :wink:
but

How to compress files in DDS format in SLLZ


this bms script can extract the contents of *.par

Next, I searched for LZSS compression on internet but I did not find anything relevant. [roll]

thank you

how to use this file unyakuza.h

https://github.com/Grumbel/rfactortools ... unyakuza.h

What should I do? :|

Re: Yakuza 4,5 PAR archive

Posted: Sun Aug 13, 2017 10:12 pm
by Acewell
bobcan wrote:How to compress files in DDS format in SLLZ
i don't know, have you tried the reimport feature of Quickbms yet?
edit: nevermind, i don't see that compression listed in available "recompression algorithms"
bobcan wrote:how to use this file unyakuza.h
you don't, that looks like the source for compression already included in QuickBMS.

i can't really help any further because i'm not a game modder. :)

Re: Yakuza 4,5 PAR archive

Posted: Mon Aug 14, 2017 7:48 pm
by bobcan
If needed, i attached here the quickbms scipt i'm using, an gmd file i would like DDS format in SLLZ

https://www.sendspace.com/file/j0mrd1