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Rainbow Six 3-Black Arrow & Rainbow Six-Lockdown xbox ga

Posted: Thu Dec 29, 2005 11:04 pm
by dimi
Rainbow Six 3-Black Arrow (xbox) ".SS2" - have support of Game Extractor http://wiki.xentax.com/index.php/Rainbo ... w_XBOX_SS2 -
but actually don't.I upload whole archive (13mb) for viewing
http://s59.yousendit.com/d.aspx?id=3IBV ... A1UCL9LVME
Rainbow Six-Lockdown (xbox) ".XBX" don't have support of Game Extractor but actually it works perfect and unpack "XBX" archive.
I put sample from archive here(3mb) http://s59.yousendit.com/d.aspx?id=24LG ... 6GPWW6HSAC
and extracted wav file http://s59.yousendit.com/d.aspx?id=1QL6 ... K0NM8PFGDE
Maybe somebody tell me how I can convert it to normal wav?

Posted: Fri Dec 30, 2005 3:23 am
by friendsofwatto
Hi mate,

Thanks for the heads up :) . The plugin I have for Black Arrow works for the archive I have, however I only have the 1 archive so obviously I made a mistake somewhere in my assumptions. I will try to fix this for the next update.

WATTO
[email protected]
http://www.watto.org

Posted: Tue Jan 03, 2006 1:33 am
by friendsofwatto
Hi again,

Just an update - I have looked at your *.ss2 file you sent from Black Arrow, and this doesn't look like an archive at all. Maybe the *.ss2 extension is used for a variety of different purposes, or I had an archive from a demo, or something like that because the one I have here at home works fine and looks totally different to the one you sent.

Sorry, I can't do anything to read the one you attached - it is not an archive that I can tell at all, and certainly doesn't have anything useful/usable in it.

WATTO
[email protected]
http://www.watto.org

Contains.

Posted: Tue Jan 03, 2006 9:22 am
by Strobe
ive tried reading as 16 bit and 8 bit sound as PCM and this is for sure the mainmusic from the game,
but it is compressed with something I havent figured out yet, so the sound
is very distorted. it could be some kind of ADPCM.

the first thing that came in mind was SS2 = Sonic Stage 2 which has sony codecs in it, like Atrac3 and shit. but then...why would Xbox games contain
sony codecs?, anyone know anything about this?