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[Help!] King of Fighter XIV Model format and Noesis script?

Posted: Thu Jun 22, 2017 10:29 pm
by Brilleas
I just unpack it by Aluigi's script
viewtopic.php?f=9&t=4259&p=24218&hilit=King+Of#p24218
.But I don't sure what file is a model.
Please help me.
Thank you.

Re: [Help!] King of Fighter XIV Model format and Noesis scri

Posted: Sun Jul 09, 2017 4:17 am
by Darko
Until the bms script is done, there won't be any script to import models.

Re: [Help!] King of Fighter XIV Model format and Noesis scri

Posted: Mon Jul 10, 2017 3:08 pm
by Brilleas
Okay.Darko.I will wait for it.

Re: [Help!] King of Fighter XIV Model format and Noesis scri

Posted: Sat Aug 19, 2017 11:48 pm
by Thony
https://forum.xentax.com/viewtopic.php?f=10&t=16853

can a format converter script be found somewhere?

Re: [Help!] King of Fighter XIV Model format and Noesis scri

Posted: Sun Aug 20, 2017 5:17 pm
by Darko
Thony wrote:https://forum.xentax.com/viewtopic.php?f=10&t=16853

can a format converter script be found somewhere?
Not yet.

Supposedly the file format is obac. Here's a file extracted with the latest bms script if someone is interested:

http://www.mediafire.com/file/199a1p2iar6u5pb/MAI.rar

The file seems to be not encrypted.

Re: [Help!] King of Fighter XIV Model format and Noesis scri

Posted: Sun Aug 20, 2017 10:59 pm
by Acewell
MAI.obac :D
MAI_obac.png

Re: [Help!] King of Fighter XIV Model format and Noesis scri

Posted: Mon Aug 21, 2017 2:18 am
by Darko
Lol, that was quick.

Re: [Help!] King of Fighter XIV Model format and Noesis scri

Posted: Wed Sep 06, 2017 12:46 am
by Thony
it works great in waiting for a bone script importer for blender

Re: [Help!] King of Fighter XIV Model format and Noesis scri

Posted: Fri Sep 08, 2017 4:03 pm
by Darko
Are there still encrypted files??

Re: [Help!] King of Fighter XIV Model format and Noesis scri

Posted: Fri Nov 03, 2017 12:01 am
by Thony
is anyone working on a script to have models with bones?

Re: [Help!] King of Fighter XIV Model format and Noesis scri

Posted: Fri Nov 03, 2017 2:30 am
by killercracker
Thony wrote:is anyone working on a script to have models with bones?
Image

I have a maxscript in progress.

Re: [Help!] King of Fighter XIV Model format and Noesis scri

Posted: Wed Nov 08, 2017 10:00 pm
by alvinagmn
killercracker wrote:
Thony wrote:is anyone working on a script to have models with bones?
Image

I have a maxscript in progress.

I've been waiting so long fot this, Real mods for KOF XIV, more than texture changes, tank u killercracker

Re: [Help!] King of Fighter XIV Model format and Noesis scri

Posted: Sun Nov 19, 2017 5:44 am
by Darko
Any progress regardidng the max script??

Re: [Help!] King of Fighter XIV Model format and Noesis scri

Posted: Mon Nov 20, 2017 10:04 pm
by killercracker
Image

The script's working but I'm having some issues with a few models pertaining to their mat ID's. I'm releasing the script anyway because this is something that could be manually fixed anyway. When the normals are applied the model's lighting looks weird too and I don't know how to subvert that. If you don't want to wait a decade for the model to load in max just comment out line 355.

Re: [Help!] King of Fighter XIV Model format and Noesis scri

Posted: Wed Nov 22, 2017 3:27 pm
by Darko
The script has some weights problems:

Image

Anyways thanks