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[Help!] King of Fighter XIV Model format and Noesis script?
Posted: Thu Jun 22, 2017 10:29 pm
by Brilleas
I just unpack it by Aluigi's script
viewtopic.php?f=9&t=4259&p=24218&hilit=King+Of#p24218
.But I don't sure what file is a model.
Please help me.
Thank you.
Re: [Help!] King of Fighter XIV Model format and Noesis scri
Posted: Sun Jul 09, 2017 4:17 am
by Darko
Until the bms script is done, there won't be any script to import models.
Re: [Help!] King of Fighter XIV Model format and Noesis scri
Posted: Mon Jul 10, 2017 3:08 pm
by Brilleas
Okay.Darko.I will wait for it.
Re: [Help!] King of Fighter XIV Model format and Noesis scri
Posted: Sat Aug 19, 2017 11:48 pm
by Thony
Re: [Help!] King of Fighter XIV Model format and Noesis scri
Posted: Sun Aug 20, 2017 5:17 pm
by Darko
Not yet.
Supposedly the file format is obac. Here's a file extracted with the latest bms script if someone is interested:
http://www.mediafire.com/file/199a1p2iar6u5pb/MAI.rar
The file seems to be not encrypted.
Re: [Help!] King of Fighter XIV Model format and Noesis scri
Posted: Sun Aug 20, 2017 10:59 pm
by Acewell
MAI.obac
MAI_obac.png
Re: [Help!] King of Fighter XIV Model format and Noesis scri
Posted: Mon Aug 21, 2017 2:18 am
by Darko
Lol, that was quick.
Re: [Help!] King of Fighter XIV Model format and Noesis scri
Posted: Wed Sep 06, 2017 12:46 am
by Thony
it works great in waiting for a bone script importer for blender
Re: [Help!] King of Fighter XIV Model format and Noesis scri
Posted: Fri Sep 08, 2017 4:03 pm
by Darko
Are there still encrypted files??
Re: [Help!] King of Fighter XIV Model format and Noesis scri
Posted: Fri Nov 03, 2017 12:01 am
by Thony
is anyone working on a script to have models with bones?
Re: [Help!] King of Fighter XIV Model format and Noesis scri
Posted: Fri Nov 03, 2017 2:30 am
by killercracker
Thony wrote:is anyone working on a script to have models with bones?
I have a maxscript in progress.
Re: [Help!] King of Fighter XIV Model format and Noesis scri
Posted: Wed Nov 08, 2017 10:00 pm
by alvinagmn
killercracker wrote:Thony wrote:is anyone working on a script to have models with bones?
I have a maxscript in progress.
I've been waiting so long fot this, Real mods for KOF XIV, more than texture changes, tank u killercracker
Re: [Help!] King of Fighter XIV Model format and Noesis scri
Posted: Sun Nov 19, 2017 5:44 am
by Darko
Any progress regardidng the max script??
Re: [Help!] King of Fighter XIV Model format and Noesis scri
Posted: Mon Nov 20, 2017 10:04 pm
by killercracker
The script's working but I'm having some issues with a few models pertaining to their mat ID's. I'm releasing the script anyway because this is something that could be manually fixed anyway. When the normals are applied the model's lighting looks weird too and I don't know how to subvert that. If you don't want to wait a decade for the model to load in max just comment out line 355.
Re: [Help!] King of Fighter XIV Model format and Noesis scri
Posted: Wed Nov 22, 2017 3:27 pm
by Darko
The script has some weights problems:
Anyways thanks