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[Help!] King of Fighter XIV Model format and Noesis script?

Post questions about game models here, or help out others!
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killercracker
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Re: [Help!] King of Fighter XIV Model format and Noesis scri

Post by killercracker »

Image

Here is an importer for animations and an updated model importer script to work with the animation files. Animation importing works only about 90% of the time, sometimes breaking the models. It's been some time since I've encountered this problem and I can't figure out how to fix it. I don't think I'll work on this any longer but I think its current state will suit the public.
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abstrait
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Re: [Help!] King of Fighter XIV Model format and Noesis scri

Post by abstrait »

Thank you so much Killer. You're the man.
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RockHowardMX
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Re: [Help!] King of Fighter XIV Model format and Noesis scri

Post by RockHowardMX »

Hi there, thanks for these scripts, killercracker, but, can I ask something?

Could you please do an alternate scripts for those who got used to work with 32(86) bits systems instead of 64 bits ones?

Beforehand, thank you and keep going with those scripts, pal! :mrgreen: :keke:
Amaso
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Re: [Help!] King of Fighter XIV Model format and Noesis scri

Post by Amaso »

@killercracker
do you have plans to create an Export script , so we can import custom models into the game ?

It would really help with the modding of the game :D .
iehaiel
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Re: [Help!] King of Fighter XIV Model format and Noesis scri

Post by iehaiel »

killercracker wrote: Sat Oct 27, 2018 1:38 am Image

Here is an importer for animations and an updated model importer script to work with the animation files. Animation importing works only about 90% of the time, sometimes breaking the models. It's been some time since I've encountered this problem and I can't figure out how to fix it. I don't think I'll work on this any longer but I think its current state will suit the public.
thanks for the contribution, you could import the animations of kyo? I could not do it :[
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Re: [Help!] King of Fighter XIV Model format and Noesis script?

Post by wansf »

i was success to unpack .wad but i got these non sense dds , any idea please?

edit
nvm im retarded xd
Coverop
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Re: [Help!] King of Fighter XIV Model format and Noesis script?

Post by Coverop »

When I try to use the 3dsMax script It asks for .OBAC file format, which I don't know where to get one.
Can someone help me?
davidailice
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Re: [Help!] King of Fighter XIV Model format and Noesis script?

Post by davidailice »

3dmax运行脚本后打开文件老是提示浮点问题,请问有解决方法吗
yuruyuri21
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Re: [Help!] King of Fighter XIV Model format and Noesis script?

Post by yuruyuri21 »

i find it
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