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[Help!] King of Fighter XIV Model format and Noesis script?
- killercracker
- advanced
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Re: [Help!] King of Fighter XIV Model format and Noesis scri
Here is an importer for animations and an updated model importer script to work with the animation files. Animation importing works only about 90% of the time, sometimes breaking the models. It's been some time since I've encountered this problem and I can't figure out how to fix it. I don't think I'll work on this any longer but I think its current state will suit the public.
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Re: [Help!] King of Fighter XIV Model format and Noesis scri
Thank you so much Killer. You're the man.
- RockHowardMX
- ultra-n00b
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Re: [Help!] King of Fighter XIV Model format and Noesis scri
Hi there, thanks for these scripts, killercracker, but, can I ask something?
Could you please do an alternate scripts for those who got used to work with 32(86) bits systems instead of 64 bits ones?
Beforehand, thank you and keep going with those scripts, pal!
Could you please do an alternate scripts for those who got used to work with 32(86) bits systems instead of 64 bits ones?
Beforehand, thank you and keep going with those scripts, pal!
Re: [Help!] King of Fighter XIV Model format and Noesis scri
@killercracker
do you have plans to create an Export script , so we can import custom models into the game ?
It would really help with the modding of the game .
do you have plans to create an Export script , so we can import custom models into the game ?
It would really help with the modding of the game .
Re: [Help!] King of Fighter XIV Model format and Noesis scri
thanks for the contribution, you could import the animations of kyo? I could not do itkillercracker wrote: ↑Sat Oct 27, 2018 1:38 am
Here is an importer for animations and an updated model importer script to work with the animation files. Animation importing works only about 90% of the time, sometimes breaking the models. It's been some time since I've encountered this problem and I can't figure out how to fix it. I don't think I'll work on this any longer but I think its current state will suit the public.
Re: [Help!] King of Fighter XIV Model format and Noesis script?
When I try to use the 3dsMax script It asks for .OBAC file format, which I don't know where to get one.
Can someone help me?
Can someone help me?
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- ultra-n00b
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- ultra-n00b
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