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Re: [Help!] King of Fighter XIV Model format and Noesis scri

Posted: Sat Oct 27, 2018 1:38 am
by killercracker
Image

Here is an importer for animations and an updated model importer script to work with the animation files. Animation importing works only about 90% of the time, sometimes breaking the models. It's been some time since I've encountered this problem and I can't figure out how to fix it. I don't think I'll work on this any longer but I think its current state will suit the public.

Re: [Help!] King of Fighter XIV Model format and Noesis scri

Posted: Sat Oct 27, 2018 1:10 pm
by abstrait
Thank you so much Killer. You're the man.

Re: [Help!] King of Fighter XIV Model format and Noesis scri

Posted: Mon Nov 12, 2018 3:41 am
by RockHowardMX
Hi there, thanks for these scripts, killercracker, but, can I ask something?

Could you please do an alternate scripts for those who got used to work with 32(86) bits systems instead of 64 bits ones?

Beforehand, thank you and keep going with those scripts, pal! :mrgreen: :keke:

Re: [Help!] King of Fighter XIV Model format and Noesis scri

Posted: Sat Dec 22, 2018 11:45 am
by Amaso
@killercracker
do you have plans to create an Export script , so we can import custom models into the game ?

It would really help with the modding of the game :D .

Re: [Help!] King of Fighter XIV Model format and Noesis scri

Posted: Wed Apr 03, 2019 8:21 pm
by iehaiel
killercracker wrote: Sat Oct 27, 2018 1:38 am Image

Here is an importer for animations and an updated model importer script to work with the animation files. Animation importing works only about 90% of the time, sometimes breaking the models. It's been some time since I've encountered this problem and I can't figure out how to fix it. I don't think I'll work on this any longer but I think its current state will suit the public.
thanks for the contribution, you could import the animations of kyo? I could not do it :[

Re: [Help!] King of Fighter XIV Model format and Noesis script?

Posted: Mon Oct 05, 2020 4:51 pm
by wansf
i was success to unpack .wad but i got these non sense dds , any idea please?

edit
nvm im retarded xd

Re: [Help!] King of Fighter XIV Model format and Noesis script?

Posted: Sat Dec 25, 2021 10:44 pm
by Coverop
When I try to use the 3dsMax script It asks for .OBAC file format, which I don't know where to get one.
Can someone help me?

Re: [Help!] King of Fighter XIV Model format and Noesis script?

Posted: Tue Jan 11, 2022 5:52 pm
by davidailice
3dmax运行脚本后打开文件老是提示浮点问题,请问有解决方法吗

Re: [Help!] King of Fighter XIV Model format and Noesis script?

Posted: Thu Mar 02, 2023 5:52 am
by yuruyuri21
i find it