Re: MT Framework import tools
Posted: Tue Jun 20, 2017 12:47 am
Could someone tell me the latest and best utility for extracting the .arc files so I can be sure I'm using the right tool?
Try using Noesis, at least thats what worked for me ( On Resident Evil 5 ).Modman69 wrote:Could someone tell me the latest and best utility for extracting the .arc files so I can be sure I'm using the right tool?
Dragons Dogma might use new version animation blocks, it also handles mesh face differently than other versions.Skykila wrote:Dragon's Dogma is partially supported
Mesh with error
Animation loading VERY slow, with error mesage, but ok
MT Framework features shared animation system, that means animation set for one character will work for another aswell.mwesten1 wrote:mr developer. do you know where character animations while holding weapons are? i looked through wesker animations and those are basically walks, fighting, hits and some idling variations
also i noticed that hands arent animated in weapons stances. hand animations are in different files?PredatorCZ wrote:MT Framework features shared animation system, that means animation set for one character will work for another aswell.mwesten1 wrote:mr developer. do you know where character animations while holding weapons are? i looked through wesker animations and those are basically walks, fighting, hits and some idling variations
I believe that hahds are morphs for this engine so animation is not controlled by bones/weights but by morph states.mwesten1 wrote:also i noticed that hands arent animated in weapons stances. hand animations are in different files?
Weapons and hands animations are separated.mwesten1 wrote: also i noticed that hands arent animated in weapons stances. hand animations are in different files?
MT Framework doesn't use morph targets, everything is animated via bones.Tosyk wrote:I believe that hahds are morphs for this engine so animation is not controlled by bones/weights but by morph states.
doesn't it use a bunch of palm models for different states?PredatorCZ wrote:MT Framework doesn't use morph targets, everything is animated via bones.
That is indeed correct,Tosyk wrote:doesn't it use a bunch of palm models for different states?PredatorCZ wrote:MT Framework doesn't use morph targets, everything is animated via bones.
I think it's common thing for most of asian game companies. Especially on low-end platforms.Zombieali2000 wrote:That is indeed correct,Tosyk wrote:doesn't it use a bunch of palm models for different states?PredatorCZ wrote:MT Framework doesn't use morph targets, everything is animated via bones.
games like, RE6 , REV2, RE1 & 0 HD all use this method for animation hands. (A little annoying)