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Re: MT Framework import tools

Posted: Tue Jun 20, 2017 12:47 am
by Modman69
Could someone tell me the latest and best utility for extracting the .arc files so I can be sure I'm using the right tool?

Re: MT Framework import tools

Posted: Tue Jun 20, 2017 5:03 pm
by Highflex
Modman69 wrote:Could someone tell me the latest and best utility for extracting the .arc files so I can be sure I'm using the right tool?
Try using Noesis, at least thats what worked for me ( On Resident Evil 5 ).

Re: MT Framework import tools

Posted: Wed Jun 21, 2017 3:15 am
by Modman69
Okay thanks! I'll try that

Re: MT Framework import tools

Posted: Wed Jun 21, 2017 7:18 pm
by Mr Walker
very good, i was wondering if there's any chance to add the export back support, i knew that someone made a script to export models back into the MT Framework games, but they were for the old versions of Max and the only way to get them is via piracy, could it be added into the future? anyway, good job here.

Re: MT Framework import tools

Posted: Thu Jun 22, 2017 8:57 am
by Skykila
Dragon's Dogma is partially supported
Mesh with error
Image

Animation loading VERY slow, with error mesage, but ok
Image

Re: MT Framework import tools

Posted: Thu Jun 22, 2017 2:37 pm
by Zombieali2000
Revelations 1 (WII U) Animations also load up No problem.
Image

Re: MT Framework import tools

Posted: Thu Jun 22, 2017 4:39 pm
by PredatorCZ
Skykila wrote:Dragon's Dogma is partially supported
Mesh with error

Animation loading VERY slow, with error mesage, but ok
Dragons Dogma might use new version animation blocks, it also handles mesh face differently than other versions.
I'll be glad if I receive some samples.

Re: MT Framework import tools

Posted: Thu Jun 22, 2017 7:44 pm
by mwesten1
mr developer. do you know where character animations while holding weapons are? i looked through wesker animations and those are basically walks, fighting, hits and some idling variations

Re: MT Framework import tools

Posted: Fri Jun 23, 2017 3:23 pm
by PredatorCZ
mwesten1 wrote:mr developer. do you know where character animations while holding weapons are? i looked through wesker animations and those are basically walks, fighting, hits and some idling variations
MT Framework features shared animation system, that means animation set for one character will work for another aswell.

Re: MT Framework import tools

Posted: Tue Jun 27, 2017 2:04 pm
by mwesten1
PredatorCZ wrote:
mwesten1 wrote:mr developer. do you know where character animations while holding weapons are? i looked through wesker animations and those are basically walks, fighting, hits and some idling variations
MT Framework features shared animation system, that means animation set for one character will work for another aswell.
also i noticed that hands arent animated in weapons stances. hand animations are in different files?

Re: MT Framework import tools

Posted: Tue Jun 27, 2017 2:13 pm
by Tosyk
mwesten1 wrote:also i noticed that hands arent animated in weapons stances. hand animations are in different files?
I believe that hahds are morphs for this engine so animation is not controlled by bones/weights but by morph states.

Re: MT Framework import tools

Posted: Tue Jun 27, 2017 2:56 pm
by PredatorCZ
mwesten1 wrote: also i noticed that hands arent animated in weapons stances. hand animations are in different files?
Weapons and hands animations are separated.

Tosyk wrote:I believe that hahds are morphs for this engine so animation is not controlled by bones/weights but by morph states.
MT Framework doesn't use morph targets, everything is animated via bones.

Re: MT Framework import tools

Posted: Tue Jun 27, 2017 3:46 pm
by Tosyk
PredatorCZ wrote:MT Framework doesn't use morph targets, everything is animated via bones.
doesn't it use a bunch of palm models for different states?

Re: MT Framework import tools

Posted: Tue Jun 27, 2017 4:21 pm
by Zombieali2000
Tosyk wrote:
PredatorCZ wrote:MT Framework doesn't use morph targets, everything is animated via bones.
doesn't it use a bunch of palm models for different states?
That is indeed correct,
games like, RE6 , REV2, RE1 & 0 HD all use this method for animation hands. (A little annoying)

Re: MT Framework import tools

Posted: Tue Jun 27, 2017 4:59 pm
by Tosyk
Zombieali2000 wrote:
Tosyk wrote:
PredatorCZ wrote:MT Framework doesn't use morph targets, everything is animated via bones.
doesn't it use a bunch of palm models for different states?
That is indeed correct,
games like, RE6 , REV2, RE1 & 0 HD all use this method for animation hands. (A little annoying)
I think it's common thing for most of asian game companies. Especially on low-end platforms.