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Raw TFC exporter (Paladins, Gigantic, DCUO)

Posted: Mon Mar 20, 2017 5:51 pm
by daemon1
For games not fully supported by umodel, such as Paladins, Gigantic, DCUO, Rocket League.

Can work for many games, difference here is only in padding size for textures inside TFC archive. For unknown formats use the version that extracts most files.

p.s. good idea may be to introduce padding parameter :) I'll think about it.

Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Posted: Fri Nov 17, 2017 8:50 am
by smith1234567891
Thanks for sharing this !

Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Posted: Tue Dec 05, 2017 2:30 am
by MARK2580
daemon1 wrote:For games not fully supported by umodel, such as Paladins, Gigantic, DCUO.

Can work for many games, difference here is only in padding size for textures inside TFC archive. For unknown formats use the version that extracts most files.

p.s. good idea may be to introduce padding parameter :) I'll think about it.
Could you contact the developer of Umodel and help him in analyzing the TFC structure of these games? Maybe he can improve his program. By the way, your program does not work very well and often crashes, unpacking part of the archive. Try to unite your efforts.

Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Posted: Tue Dec 05, 2017 4:22 pm
by daemon1
MARK2580 wrote:Could you contact the developer of Umodel and help him in analyzing the TFC structure of these games? Maybe he can improve his program. By the way, your program does not work very well and often crashes, unpacking part of the archive. Try to unite your efforts.
No its impossible. My program works very well, and it does what it should do. My tool is not supposed to correctly extract all textures, because it only takes raw dumps from TFC, and there's no information about texture sizes and formats.

If it crashes, it means you're running it with not supported game.

To summarize: we will not unite our efforts, because it makes no sense.

Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Posted: Sun Dec 10, 2017 1:53 pm
by MARK2580
daemon1 wrote:
MARK2580 wrote:Could you contact the developer of Umodel and help him in analyzing the TFC structure of these games? Maybe he can improve his program. By the way, your program does not work very well and often crashes, unpacking part of the archive. Try to unite your efforts.
No its impossible. My program works very well, and it does what it should do. My tool is not supposed to correctly extract all textures, because it only takes raw dumps from TFC, and there's no information about texture sizes and formats.

If it crashes, it means you're running it with not supported game.

To summarize: we will not unite our efforts, because it makes no sense.
I used them with paladins archives and on each archive the program crashes.

Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Posted: Sun Dec 10, 2017 3:10 pm
by daemon1
do you have DLL there?

Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Posted: Mon Jan 01, 2018 2:06 pm
by attak999
I'm having the same issue. It crashes with every file
DLLs placed correctly, but no success

Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Posted: Mon Jan 01, 2018 2:52 pm
by daemon1
they could update the game

Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Posted: Thu Jan 04, 2018 12:07 am
by logansan25
attak999 wrote:I'm having the same issue. It crashes with every file
DLLs placed correctly, but no success
Me too!

Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Posted: Thu Jan 04, 2018 8:03 am
by daemon1
Is it about Paladins?

Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Posted: Sat Jan 06, 2018 6:42 pm
by logansan25
daemon1 wrote:Is it about Paladins?
yes.

Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Posted: Mon Jan 15, 2018 10:10 am
by amzerof6
daemon1 wrote:For games not fully supported by umodel, such as Paladins, Gigantic, DCUO.

Can work for many games, difference here is only in padding size for textures inside TFC archive. For unknown formats use the version that extracts most files.

p.s. good idea may be to introduce padding parameter :) I'll think about it.
thank U a lot, this is a great tool. but have any chance get those dds's file name ? like "marvel heroes"
I try extract "Paladins" tfc files , so hard to pick right dds to psk models file.

Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Posted: Fri Jan 19, 2018 10:21 pm
by WollieWoltaz
Can this be implemented? To get the texture names for the specific champions when extracting? This would save people a lot of search time because it's indeed hard to find the right textures.

Hope it can,

Thanks

Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Posted: Sat Mar 17, 2018 2:58 pm
by daemon1
Rocket League support added.

Textures compressed by zlib, may work with other zlib-compressed games if there will be any

Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Posted: Thu Apr 12, 2018 1:11 pm
by isa
How would you use this with Paladins? Which tfc file should you export for the textures?