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Re: Nier Automata

Posted: Tue Apr 25, 2017 10:52 pm
by atvaark
The TMD format is also pretty straightforward. It's used for UI key values e.g.
"CORE_QUEST_EMP_TXT_ITEM" -> "<ITEM_NAME> x <ITEM_NUM>"

Code: Select all

typedef struct {
  int count;
  Entry entries[count];
} TMDFile;

typedef struct {
  int keySize;
  wchar_t key[keySize];
  int valueSize;
  wchar_t value[valueSize];
} Entry

Re: Nier Automata

Posted: Wed Apr 26, 2017 3:45 pm
by ss201314
Finally succeeded!!

Although it is pso2 model......
Image

Re: Nier Automata

Posted: Thu Apr 27, 2017 9:23 am
by SkacikPL
marcussacana wrote:about the suppose of a method to edit, can talk more?
Well, sharing the method would be much appreciated.

Re: Nier Automata

Posted: Thu Apr 27, 2017 3:24 pm
by marcussacana
SkacikPL wrote: Well, sharing the method would be much appreciated.
do not count on me. I dont know too

Re: Nier Automata

Posted: Fri May 05, 2017 12:15 am
by painpi
delguoqing wrote:
o0Crofty0o wrote:Thank you very much!
Any word on how to get the wmb parser to work? Does it require a specific Python version?
I'm using python 2.7.8, and most likely it will work with 2.7.x.

Make sure you have python installed, then run the script with the wmb file path as argument.
for example:
python wmb_parser.py D:\data006\pl\pl000_dtt\pl000.wmb

A gtb file should be generated in the same directory as the wmb file. Then you can use Blender addon to import it.

Here's what it should look like in Blender.
9S.png
Hello, it`s my first time to use English communicate with others, sorry for my poor English
could you please show me an example of using the splitdds.py? i spent a lot of time but have no progress.now i can import the gtb file but no textures for my models.

Re: Nier Automata

Posted: Fri May 05, 2017 2:25 am
by delguoqing
painpi wrote:
delguoqing wrote:
o0Crofty0o wrote:Thank you very much!
Any word on how to get the wmb parser to work? Does it require a specific Python version?
I'm using python 2.7.8, and most likely it will work with 2.7.x.

Make sure you have python installed, then run the script with the wmb file path as argument.
for example:
python wmb_parser.py D:\data006\pl\pl000_dtt\pl000.wmb

A gtb file should be generated in the same directory as the wmb file. Then you can use Blender addon to import it.

Here's what it should look like in Blender.
9S.png
Hello, it`s my first time to use English communicate with others, sorry for my poor English
could you please show me an example of using the splitdds.py? i spent a lot of time but have no progress.now i can import the gtb file but no textures for my models.
python splitdds.py --wtp your_wtp_file_path --wta your_wta_file_path

There's an easier way to save you a lot of time, for example, if you have all dtt and dat files unpacked in data006, then the command below will search wta and wtp pairs, and extract all textures.
python build_texture.py data006 your_output_path_here

make sure all these textures and gtb files are in the same folder, then you can get your model textured when imported into Blender.

Re: Nier Automata

Posted: Fri May 05, 2017 5:53 am
by painpi
delguoqing wrote:
python splitdds.py --wtp your_wtp_file_path --wta your_wta_file_path

There's an easier way to save you a lot of time, for example, if you have all dtt and dat files unpacked in data006, then the command below will search wta and wtp pairs, and extract all textures.
python build_texture.py data006 your_output_path_here

make sure all these textures and gtb files are in the same folder, then you can get your model textured when imported into Blender.
thanks very much!!!I can now use this time to do more things,such as animating my favorite characters.

Re: Nier Automata

Posted: Fri May 05, 2017 6:50 am
by marcussacana
Image
...some time after...
"2 new reply in the Nier Automata"
... "Maybe, now!"
... nothing...

Anyway, any news about the mruby?

Re: Nier Automata

Posted: Sat May 06, 2017 9:52 pm
by michalss
Does anyone know where menu text and all local string are pls ? This is not in mruby files, so it must be elsewhere..

Re: Nier Automata

Posted: Sun May 07, 2017 4:32 am
by marcussacana
michalss wrote:Does anyone know where menu text and all local string are pls ? This is not in mruby files, so it must be elsewhere..
you look this files?
Image

and why need you the menu strings if we can't edit the story scripts?

Re: Nier Automata

Posted: Mon May 08, 2017 11:23 am
by Pokkentag
Hi, I need help. I cannot get the gtb_importer addon to work for blender. Can someone tell me which version of blender they are using?

Re: Nier Automata

Posted: Mon May 08, 2017 9:27 pm
by Pokkentag
nevermind, i got it to work. thanks delguoqing again for this awesome script.

Re: Nier Automata

Posted: Tue May 09, 2017 1:47 pm
by SkacikPL
Speaking off-tangent but has anyone tried to do in-game model replacement by simply switching files within the game?

Also the 10th pod skin - Amazarashi head seems to be intact as item/script in PC version but model is removed, anyone attempted borrowing it from console version?

Re: Nier Automata

Posted: Thu May 11, 2017 1:04 am
by lyutor1945
Pokkentag wrote:nevermind, i got it to work. thanks delguoqing again for this awesome script.
Hi! how are you doing? I noticed your message on the forum. I faced the same problem as you. Can't install the gtb_importer. How did you manage to fix it?

Re: Nier Automata

Posted: Thu May 11, 2017 5:58 am
by michalss
marcussacana wrote:
michalss wrote:Does anyone know where menu text and all local string are pls ? This is not in mruby files, so it must be elsewhere..
you look this files?
Image

and why need you the menu strings if we can't edit the story scripts?
We it is not a problem anymore, but problem is that i cannot find the main menu string so it looks like it is textures. Try to search for example for "New Game".