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Re: The Last of Us Model/Animation Tools (PS4)

Posted: Fri Jun 26, 2020 12:44 pm
by episoder
what size are we talking about? i'd not mind to take a look (and trnya get some models out of it). if it's encrypted, this sux tho.

if it's organized well and can be taken apart i'd also want the weed lab map. :D

Re: The Last of Us Model/Animation Tools (PS4)

Posted: Fri Jun 26, 2020 3:34 pm
by akderebur
UPDATE

Animation Tool Updates
- In-game cutscene support (.stm)
- Secondary bone set (face animations)
- New rotation type
- Scale keys
- Translations fixed (mostly)

Not supported (yet)
- Additive animations
- Root motion? (might be controlled by game script)

Important Note
The exported animations will not look exactly as ingame in most cases. TLoU/Uncharted use physics animations frequently. Meaning for some clips there are physics simulations on top of keyframe animation. These are done using couple of constraints/limits defined in Havok, and some simulation values set in game scripting. Trying to reverse them is obviously not very reasonable :D

Model Tool Updates
- Lower quality LODs will be discarded
- Texture references fix

Riley is happy with the updates :D

Image

Re: The Last of Us Model/Animation Tools (PS4)

Posted: Sat Jun 27, 2020 9:07 am
by Skykila
akderebur wrote: Fri Jun 26, 2020 3:34 pm UPDATE

Animation Tool Updates
- In-game cutscene support (.stm)
- Secondary bone set (face animations)
- New rotation type
- Scale keys
- Translations fixed (mostly)

Not supported (yet)
- Additive animations
- Root motion? (might be controlled by game script)
Great job! If it`s not a secret were you able to find animation code in the game or reversing it all by guessing?

Re: The Last of Us Model/Animation Tools (PS4)

Posted: Sat Jun 27, 2020 1:11 pm
by akderebur
Skykila wrote: Sat Jun 27, 2020 9:07 am were you able to find animation code in the game or reversing it all by guessing?
I didn't get it from the game. Don't know how to do that for ps4 stuff tbh. I would call it educated guessing :D, based on research and experience. Also got some hints from ps documentation.

Re: The Last of Us Model/Animation Tools (PS4)

Posted: Mon Jun 29, 2020 2:12 pm
by episoder
is there progress on the file front anywhere? not talking 80+ gigs. but atleast samples of some form in some kind of format? i read about the file system encryption. that level should be done. dunno what container wrap is next in line.

or are those tools working for #2? i dunno.

Re: The Last of Us Model/Animation Tools (PS4)

Posted: Mon Jun 29, 2020 7:15 pm
by connorukboy
episoder wrote: Mon Jun 29, 2020 2:12 pm is there progress on the file front anywhere? not talking 80+ gigs. but atleast samples of some form in some kind of format? i read about the file system encryption. that level should be done. dunno what container wrap is next in line.

or are those tools working for #2? i dunno.
if you can bro, would you be able to rip joel whe he plays the guitar in the first cutscene to ellie

Re: The Last of Us Model/Animation Tools (PS4)

Posted: Tue Jun 30, 2020 12:32 am
by episoder
connorukboy wrote: Mon Jun 29, 2020 7:15 pmif you can bro, would you be able to rip joel whe he plays the guitar in the first cutscene to ellie
what? you gotta "bro" with the sony tech group and be a naughty dog, dude. i don't fux with that shit. gotta wait for it to open up.

(i just wanna extend a lewd scene and snag ellie's on the boat costume too, but... it is what it is)

Re: The Last of Us Model/Animation Tools (PS4)

Posted: Tue Jun 30, 2020 3:21 am
by connorukboy
episoder wrote: Tue Jun 30, 2020 12:32 am
connorukboy wrote: Mon Jun 29, 2020 7:15 pmif you can bro, would you be able to rip joel whe he plays the guitar in the first cutscene to ellie
what? you gotta "bro" with the sony tech group and be a naughty dog, dude. i don't fux with that shit. gotta wait for it to open up.

(i just wanna extend a lewd scene and snag ellie's on the boat costume too, but... it is what it is)

when a tools out im sure ill get what i want :) bro

Re: The Last of Us Model/Animation Tools (PS4)

Posted: Sat Jul 25, 2020 8:05 pm
by Jan666
Hello, can you continue the work on the animation tool to get all animation, please :D

Re: The Last of Us Model/Animation Tools (PS4)

Posted: Mon Jul 27, 2020 12:36 pm
by adminahmed321
Problem exporting animation.
There is any way to export animation of complete model?
Because the tool load only one .nux file, the character is not complete(miss hair,eye....)

Re: The Last of Us Model/Animation Tools (PS4)

Posted: Mon Jul 27, 2020 10:25 pm
by Jan666
you can complete the model in a 3d Modeling Programm like Blender. Bind the Parts to one skel. In an engine like Unity you just need the skel of the animation to use it on the player.

Re: The Last of Us Model/Animation Tools (PS4)

Posted: Tue Jul 28, 2020 9:02 am
by adminahmed321
How can i export only the animation with noesis?
I need to apply the animation to the complete 3d model in blender.

Re: The Last of Us Model/Animation Tools (PS4)

Posted: Tue Jul 28, 2020 10:37 pm
by Jan666
you export it in noesis also at additional animation output as bvh file or dae or fbx.
i cant see in blender the bones of the skel just points (seems like motion capture points), when i import it in maya the bones have confused postions, is their a way to see the skel (Bones, Joints) like in noesis in blender or in maya?

Re: The Last of Us Model/Animation Tools (PS4)

Posted: Sat Aug 01, 2020 2:53 pm
by adminahmed321
There is any way to create only 1 .nux file that include all the .pak file loaded in the TLOUViewer?

Re: The Last of Us Model/Animation Tools (PS4)

Posted: Thu Aug 13, 2020 1:27 pm
by adminahmed321
Jan666 wrote: Mon Jul 27, 2020 10:25 pm you can complete the model in a 3d Modeling Programm like Blender. Bind the Parts to one skel. In an engine like Unity you just need the skel of the animation to use it on the player.
How can i bind the parts to one skel corectly in blender?