Page 1 of 2

[Unity]Shutokou Battle Xtreme

Posted: Thu Jan 26, 2017 3:12 pm
by nosfornos
I downloaded Shutokou Battle Xtreme, and try to rip from this game. But, extracting obb files is too risky because of rooting requirement.
What can I do?

Re: [Unity]Shutokou Battle Xtreme

Posted: Tue Jan 31, 2017 5:08 pm
by Andrakann
You can install it to emulator, like MEmu.
And how you get this game, it's out already?

Re: [Unity]Shutokou Battle Xtreme

Posted: Tue Jan 31, 2017 8:17 pm
by zimex25
Andrakann wrote:You can install it to emulator, like MEmu.
And how you get this game, it's out already?
Yes, but only in Japan...
https://play.google.com/store/apps/deta ... .genki.sbx
https://itunes.apple.com/jp/app/shou-do ... 71198?mt=8
I got apk file and I will test. I hope is unity game :D

Re: [Unity]Shutokou Battle Xtreme

Posted: Wed Feb 01, 2017 7:20 am
by Andrakann
zimex25 wrote:Yes, but only in Japan...
Thanks :)
I found it, making an Apple ID in Japanese it's not a trivial task, but i done it too :)
For Android version i just googled for apk.
It's better to use version for hardware (or emu) you have, because all useful files located in downloaded cache, which is created after you launch game.
I got apk file and I will test. I hope is unity game :D
Yeah, it's Unity 5+, so you'll need to use Unity Asset Bundle Extractor for unpacking and checking content of .cache files (also for converting textures to .png), then export from UABE to .assets file, if you found car model or track/garage scene bundle, and open it in Unity Studio v0.5.1b3 for model export.
Works for me:
Image Image
Detail is low, about 15K-25K faces for one car model.

Re: [Unity]Shutokou Battle Xtreme

Posted: Wed Feb 01, 2017 10:46 am
by blackracer
Yes, it works, the game has more than 20 Japanese cars.

The question is how to extract using Unity Asset Bundle Extractor cache all files at once, look for them or any part of it is very difficult there cache files are too many?

Image

Re: [Unity]Shutokou Battle Xtreme

Posted: Wed Feb 01, 2017 11:06 am
by Andrakann
blackracer wrote:The question is how to extract using Unity Asset Bundle Extractor cache all files at once, look for them or any part of it is very difficult there cache files are too many?
Just solved it :)
You need to make batch.txt file with "+DIR <full path to cache folder>" line inside. Important part here is encoding of this text file, it MUST be "UTF-8 without BOM" in therms of Notepad++.
Then put this file to UABE exe folder and run this command:
AssetBundleExtractor.exe batchexport batch.txt

I attached my files, just put them to exe folder, edit path in .txt file and run .bat file.

Upd: Cars list, ingame names:

Code: Select all

c_ae86t
c_bnr32
c_bnr34
c_cp9a
c_cz4a
c_dk5aw
c_ek9
c_fd3s
c_fk2
c_gc8
c_ggh35w
c_ha36s
c_jw5
c_krps13
c_l152s
c_la400k
c_mh21s
c_na2
c_na8c
c_ncp31
c_r35
c_se3p
c_vab
c_vmg
c_z34
c_zc6
c_zn6
c_zvw30

Re: [Unity]Shutokou Battle Xtreme

Posted: Wed Feb 01, 2017 7:48 pm
by zimex25
Andrakann wrote:
blackracer wrote:The question is how to extract using Unity Asset Bundle Extractor cache all files at once, look for them or any part of it is very difficult there cache files are too many?
Just solved it :)
You need to make batch.txt file with "+DIR <full path to cache folder>" line inside. Important part here is encoding of this text file, it MUST be "UTF-8 without BOM" in therms of Notepad++.
Then put this file to UABE exe folder and run this command:
AssetBundleExtractor.exe batchexport batch.txt

I attached my files, just put them to exe folder, edit path in .txt file and run .bat file.

Upd: Cars list, ingame names:

Code: Select all

c_ae86t
c_bnr32
c_bnr34
c_cp9a
c_cz4a
c_dk5aw
c_ek9
c_fd3s
c_fk2
c_gc8
c_ggh35w
c_ha36s
c_jw5
c_krps13
c_l152s
c_la400k
c_mh21s
c_na2
c_na8c
c_ncp31
c_r35
c_se3p
c_vab
c_vmg
c_z34
c_zc6
c_zn6
c_zvw30
But for me is 0 bundle extracted :/

Re: [Unity]Shutokou Battle Xtreme

Posted: Wed Feb 01, 2017 7:55 pm
by Andrakann
zimex25 wrote:But for me is 0 bundle extracted :/
Did you edit path in txt file and point it to your folder with .cache files?
And if you open single .cache file with UABE - it works?

Re: [Unity]Shutokou Battle Xtreme

Posted: Wed Feb 01, 2017 8:34 pm
by blackracer
Andrakann
Thank you very much, it's running ))

for Genki
I am more than confident that the guys from Genki browsing this forum, and they are not particularly pleased event, please do not do as did Namco, do not close the download cache, your games as a masterpiece, for the most part, we only look at your models and at best make convert, it is difficult to imagine that someone would use them for commercial purposes ...
Reversing is only a matter of time and the popularity of the product, all games can be opened.


And more Drift Spirits from Namco easily give models if desired car is available in the garage, it is also stored in the Unity cache files.
Guys who have any ideas how to open all the cars to get them cache Drift Spirits?

Re: [Unity]Shutokou Battle Xtreme

Posted: Thu Feb 02, 2017 7:43 pm
by zimex25
Andrakann wrote:
zimex25 wrote:But for me is 0 bundle extracted :/
Did you edit path in txt file and point it to your folder with .cache files?
And if you open single .cache file with UABE - it works?
Yup I edited and I can opened

Re: [Unity]Shutokou Battle Xtreme

Posted: Fri Feb 03, 2017 7:29 am
by Andrakann
zimex25 wrote:
Andrakann wrote:
zimex25 wrote:But for me is 0 bundle extracted :/
Did you edit path in txt file and point it to your folder with .cache files?
And if you open single .cache file with UABE - it works?
Yup I edited and I can opened
Maybe typo in path or encoding of txt is changed?
Image

Re: [Unity]Shutokou Battle Xtreme

Posted: Fri Feb 03, 2017 4:02 pm
by zimex25
Damn I didn't change :/ (I saved in normal UTF-8) thanks for help!

Re: [Unity]Shutokou Battle Xtreme

Posted: Mon Apr 03, 2017 3:07 pm
by SpulX
i tried using this method but i dont see anything in the unity studio like preview and when i try to export the 3d models i get some error and thats it 3dsmax doesnt open it.

Re: [Unity]Shutokou Battle Xtreme

Posted: Mon Apr 03, 2017 3:21 pm
by blackracer
The method is 100% working, I checked personally. Upgrade 3ds max to the latest version and download the latest versions of UABE and unity studio.

Re: [Unity]Shutokou Battle Xtreme

Posted: Mon Apr 03, 2017 7:11 pm
by SpulX
i did i think i have latest all well 3dsmax is 2016 ver but it works fine with everything this is what i get http://img02.imgland.net/nLesctG.jpg