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Re: [Unity]Shutokou Battle Xtreme

Posted: Thu Sep 03, 2020 6:34 am
by lkw019
Andrakann wrote: Wed Feb 01, 2017 11:06 am
blackracer wrote:The question is how to extract using Unity Asset Bundle Extractor cache all files at once, look for them or any part of it is very difficult there cache files are too many?
Just solved it :)
You need to make batch.txt file with "+DIR <full path to cache folder>" line inside. Important part here is encoding of this text file, it MUST be "UTF-8 without BOM" in therms of Notepad++.
Then put this file to UABE exe folder and run this command:
AssetBundleExtractor.exe batchexport batch.txt

I attached my files, just put them to exe folder, edit path in .txt file and run .bat file.

Upd: Cars list, ingame names:

Code: Select all

c_ae86t
c_bnr32
c_bnr34
c_cp9a
c_cz4a
c_dk5aw
c_ek9
c_fd3s
c_fk2
c_gc8
c_ggh35w
c_ha36s
c_jw5
c_krps13
c_l152s
c_la400k
c_mh21s
c_na2
c_na8c
c_ncp31
c_r35
c_se3p
c_vab
c_vmg
c_z34
c_zc6
c_zn6
c_zvw30
Hello, I used this batch method and successfully opened the file in batch. However, when exporting PNG images, you will be prompted [unable to open the streamed data file! Unable to convert the texture data!]
https://mega.nz/file/qyIBFQCL#sQqI8WZAd ... hSnoSR8Rqg