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Re: Far Cry Primal models

Posted: Sun Apr 23, 2017 4:31 am
by trexjones
I realise this thread's been inactive for a while, but with Last of Us and now Homefront Revolution gone through, I'm finally getting back to this and going through the files. Can someone help me out with something (I'm guessing either Volfin or Daemon will know this), but after I use the initial set of tools, I'm able to extract a lot of the files using the unpacker, but there are ones that don't appear -- I can't find a lot of the character models, or things like the sabretooth tiger. Is it something to do with the XML's? Do I need something more than just the "names.xml" that comes with the tools?

## EDIT ##

Never mind! Figured it out! :D

Re: Far Cry Primal models

Posted: Thu May 25, 2017 8:55 pm
by lukamas233
Hi, how can we import animations from Far Cry 4 or Primal? their animations are amazing!

Re: Far Cry Primal models

Posted: Tue Jul 11, 2017 11:02 am
by rico555
Hi daemon1

I did everything as you described it, but the owl controls is missing. http://i63.tinypic.com/mij3tj.png

Original: https://youtu.be/_ifOceaGNxI?t=12s

Re: Far Cry Primal models

Posted: Sun Nov 26, 2017 10:18 pm
by Faithfullfaun
fcp_unpack crashes when i drop a fat. file onto it
Is the tool outdated or something?

C:\Users\Jakob>C:\Users\Jakob\Desktop\Primal\fcp_unpack.exe "D:\Steam\steamapps\common\Far Cry Primal\data_win32\common.fat"

Ikke-afviklet undtagelse: System.IO.FileNotFoundException: Filen 'D:\Steam\steamapps\common\Far Cry Primal\data_win32common.dat' blev ikke fundet.
Filnavn: 'D:\Steam\steamapps\common\Far Cry Primal\data_win32common.dat'
ved System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
ved System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
ved System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
ved System.IO.FileStream..ctor(String path, FileMode mode)
ved LZ4Sharp.LZ4Sharp.Main(String[] args)

Re: Far Cry Primal models

Posted: Mon Nov 27, 2017 1:38 am
by bouvrie
Yeah, there are several versions, I think one had the bug with the missing backslash. Try another build.

Re: Far Cry Primal models

Posted: Sat Feb 10, 2018 5:41 am
by lionfx
Hey guys. I know this is an old thread but I've been trying to get some statics out of this game forever, and I'd appreciate any help.

I get this error when I try to open most of the files in Blender. When I get the error, the model is usually okay but the UVs are not right. Image
Other folk seem to be getting decent results out of it. Perhaps I might be doing something wrong?

Thanks.

Re: Far Cry Primal models

Posted: Sat Feb 10, 2018 5:57 am
by volfin
lionfx wrote:Hey guys. I know this is an old thread but I've been trying to get some statics out of this game forever, and I'd appreciate any help.

I get this error when I try to open most of the files in Blender. When I get the error, the model is usually okay but the UVs are not right. Image
Other folk seem to be getting decent results out of it. Perhaps I might be doing something wrong?

Thanks.
It's possible the file type you're trying to import isn't supported yet. I'd need some example files to look at.

Re: Far Cry Primal models

Posted: Sat Feb 10, 2018 6:18 am
by lionfx
volfin wrote: It's possible the file type you're trying to import isn't supported yet. I'd need some example files to look at.
Hi, thanks a lot for getting back to me. I uploaded three examples here. http://s000.tinyupload.com/?file_id=752 ... 9712668245

Re: Far Cry Primal models

Posted: Sat Feb 10, 2018 9:50 pm
by volfin
I tried your 3 examples, all loaded fine, without error. And have UVs included.

Image

Image

Image

So I don't really know what to say, other than are you sure you have the latest version of the importer?

Re: Far Cry Primal models

Posted: Sat Feb 10, 2018 10:27 pm
by lionfx
volfin wrote:I tried your 3 examples, all loaded fine, without error. And have UVs included.

So I don't really know what to say, other than are you sure you have the latest version of the importer?
Thanks for checking them out for me.

Hm. I've tried I'd say every combination of unpack and importers but yeah I have the latest, as far as I know. 1.07 of the importer.
What I do is I just import them into Blender and export an FBX, bring them into Max where they look as if they've been pitch wrapped or something and the UVs are way out of whack. At least they're working for you, anyway, so it is solvable.

Is 1.07 the latest, can I ask? Just to be sure.

Thanks again.

Edited for clarity.

Re: Far Cry Primal models

Posted: Sat Feb 10, 2018 10:52 pm
by volfin
yep, 1.07 is the latest. Also you understand the models are multi-material, so each material section has it's own part of the UV. They aren't all laid out for a single texture. I don't know if converting to FBX handles that right, but it's handled in Blender correctly. Also models can have multiple sets of UVs, but for FCP, they are usually identical.

Re: Far Cry Primal models

Posted: Sat Feb 10, 2018 11:14 pm
by lionfx
volfin wrote:yep, 1.07 is the latest. Also you understand the models are multi-material, so each material section has it's own part of the UV. They aren't all laid out for a single texture. I don't know if converting to FBX handles that right, but it's handled in Blender correctly. Also models can have multiple sets of UVs, but for FCP, they are usually identical.
Okey doke, perhaps the error message is unrelated to the UV issue then. Might be clumsiness on my part with the exporting. At least I'm closing in on the problem anyway. I'll do a reinstall and try get them out a few different ways. Thanks. Appreciate the help.

Re: Far Cry Primal models

Posted: Fri Feb 16, 2018 5:05 pm
by HiryuX
Hi -- thank you so much for this thread, especially Volfin -- the importer worked great! I'm trying to port over some of the animals, but can't figure out how to get the correct texture for the fur for animals like the mammoth and wooly rhino.

Also, when I export as fbx or obj, the models I've seen are usually one mesh, not separate meshes for the fur and body. I assume the uv for the fur is separate. I'm very new to blender, is there an export setting I'm missing? I don't even know the way you make the actual textures show up in blender like some of the shots in this thread (I'm more used to 3ds max). Any help and advice would be appreciated!

Finally, looking at the textures, they seem pretty low quality (512)? Is that the best quality texture they have in the files, or should I be looking for higher quality textures elsewhere in the files (I only extracted primal_main.fat)

Thanks -- sorry for all the questions, all a bit new to me.

Re: Far Cry Primal models

Posted: Mon Feb 11, 2019 7:49 am
by Delsiks
Total noob here, I'd seriously appreciate any help in the right direction with this. I'd love to get some of the hut/tent models and even Wenja dialog. But I have no clue what to do with the thousands of unpacked files with names such as '14C61C9CBE857C58".

Looking at the xmls downloaded here that are said to have the file IDs in them I can see what I'm looking for such as "graphics\_singleplayer\_textures\missionspecific\mis_020\village_hut_shaman_02_d.xbt" and voices in "dialog\izila_warrior_01\izila_warrior_01.stimuli.dsc"

What I don't understand is how do you access these files? There is no "village_hut_shaman_02_d.xbt" file on my PC. There isn't even a graphics\_singleplayer\_textures\ directory

Unpacking the sound.fat and running the files through DecUbiSndGui gives me music, some of it definitely not from far cry primal, and some ambient sounds. No voices or sound effects.

If I could just get access to the actual textures/models I'd be able figure out how to work with them in 3ds/blender

Huge huge thanks for any help.

Re: Far Cry Primal models

Posted: Mon Feb 11, 2019 9:44 am
by bouvrie
Are you unpacking with Fino's Dunia unpacker? It should have a more complete filelist that'll name the unknown files correctly.