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Re: Import Tuner Challenge [XBOX360]

Posted: Fri Mar 17, 2017 12:36 pm
by REDZOEU
So far, did you search the texture manually for the models?

Re: Import Tuner Challenge [XBOX360]

Posted: Fri Mar 17, 2017 3:38 pm
by blackracer
REDZOEU wrote:So far, did you search the texture manually for the models?
Yes, for me it doesn't seem difficult, I rely on models and features of cars, it will not be easy for other users to do, who do not understand car parts and specs.

Re: Import Tuner Challenge [XBOX360]

Posted: Fri Mar 17, 2017 3:54 pm
by JohnHudeski
blackracer wrote:
REDZOEU wrote:So far, did you search the texture manually for the models?
Yes, for me it doesn't seem difficult, I rely on models and features of cars, it will not be easy for other users to do, who do not understand car parts and specs.
This is why i was surprised you got any of them in the first place

Re: Import Tuner Challenge [XBOX360]

Posted: Fri Mar 17, 2017 4:08 pm
by JohnHudeski
Hmm what's this?
http://zenhax.com/viewtopic.php?t=1013
http://zenhax.com/viewtopic.php?f=9&t=957

The answer to figuring out what files are what might come from the above 2


viewtopic.php?f=16&t=12775
Is this the same game/format?

Re: Import Tuner Challenge [XBOX360]

Posted: Fri Mar 17, 2017 5:29 pm
by REDZOEU
JohnHudeski wrote:Hmm what's this?
http://zenhax.com/viewtopic.php?t=1013
http://zenhax.com/viewtopic.php?f=9&t=957

The answer to figuring out what files are what might come from the above 2


viewtopic.php?f=16&t=12775
Is this the same game/format?
I don't know what to say about the zenhax webs, but for the xentax one, probably not. I haven't touched the game files since 2015 :roll:

Re: Import Tuner Challenge [XBOX360]

Posted: Fri Mar 17, 2017 10:58 pm
by blackracer
JohnHudeski
The first topic is my way on zenhax we were able to extract files from the archives. Wangan Midnight uses a completely different structure and file formats.

At the moment I'm analyzing structure of the course map.

Re: Import Tuner Challenge [XBOX360]

Posted: Sat Mar 18, 2017 12:32 am
by JohnHudeski
The course map should be the same as the regular models for the most part. This is what I believe
We need to figure out how files cross reference each other
Eg how a model id's its texture from an xpr file


Kengo might be an older game than import tuner so maybe it is a bit more naive in implementation (still similar to the PS2)

here is a scene file script

Code: Select all

# STG_06_TONSHO
SCENE		"STG_06_TONSHO_BG"		"-P3"		"-Z0"	# ‚a‚f
SCENE		"STG_06_TONSHO_GROUND"		"-P3"		"-Z0"	# ’n–Ê
SCENE		"STG_06_TONSHO_GROUND_01"	"-P3"		"-Z0"	# ’n–ʁi’ëj
SCENE		"STG_06_TONSHO_NIWA"		"-P2"		"-Z0"	# ’ë
SCENE		"STG_06_TONSHO_WATER"		"-P2"		"-Z0"	# …–Ê
SCENE		"STG_06_TONSHO_GRASS"		"-P2"		"-Z0"	# ‘
SCENE		"STG_06_TONSHO_HEI"				"-Z0"	# •»ˆÍ‚¢
SCENE		"STG_06_TONSHO_MON"		"-P1"		"-Z0"	# –å
SCENE		"STG_06_TONSHO_TATEMONO"	"-P1"		"-Z0"	# “ԏŠŒš•¨
SCENE		"STG_06_TONSHO_TATEMONO_01"	"-P1"		"-Z0"	# “ԏŠŒš•¨
SCENE		"STG_06_TONSHO_TATEMONO_02"	"-P1"		"-Z0"	# “ԏŠŒš•¨
SCENE		"STG_06_TONSHO_TATEMONO_03"	"-P1"		"-Z0"	# “ԏŠŒš•¨
SCENE		"STG_06_TONSHO_TATEMONO_BG"	"-P1"		"-Z0"	# Žü•ÓŒš•¨
SCENE		"STG_06_TONSHO_KOMONO"				"-Z0"	# ¬•¨
SCENE		"STG_06_TONSHO_KOMO_A"				"-Z0"	# ¬•¨(“§–¾j
SCENE		"STG_06_TONSHO_MOTION"				"-Z0"	# “®‚­ƒ‚ƒfƒ‹iŠøj
SCENE		"STG_06_TONSHO_MOTION_01"			"-Z0"	# “®‚­ƒ‚ƒfƒ‹iŽ÷–؁j
SCENE		"STG_06_TONSHO_MOTION_02"			"-Z0"	# “®‚­ƒ‚ƒfƒ‹iƒRƒCj
SCENE		"STG_06_TONSHO_SHADOW"				"-Z0"	# ‰e—pƒ‚ƒfƒ‹
SCENE		"STG_06_TONSHO_KAGE_A"				"-Z0"	# ‰e—pƒ‚ƒfƒ‹
SCENE		"STG_06_TONSHO_KAGE_B"				"-Z0"	# ‰e—pƒ‚ƒfƒ‹
SCENE		"STG_06_TONSHO_FOGCUT"				"-Z0"	# ƒtƒHƒOƒJƒbƒgƒ‚ƒfƒ‹
SCENE		"STG_06_TONSHO_DOOR"				"-Z0"	

SCENE		"STG_06_TONSHO_CHUN"				"-Z0"	# B

TEXTURE		"TON_ALL"

SOUND		"SOUND_06_TONSHO"				# ŠÂ‹«‰¹

OBJ		"OBJ_TON_HEI_WOOD"
OBJ		"OBJ_TON_SHOUJI_A"
OBJ		"OBJ_TON_SHOUJI_B"
OBJ		"OBJ_TON_OKE_A"
OBJ		"OBJ_TON_OKE_B"
OBJ		"OBJ_TON_ANDON_A"
OBJ		"OBJ_TON_ANDON_B"

#LIGHT		"STG_06_TONSHO_LIGHT"					# ƒ‰ƒCƒg
LIGHT		"TONSHO_LIGHT"


RAIL		"RAIL_06_TONSHO"					# ƒŒ[ƒ‹

STATE		"STG_06_TONSHO_STATE"					# ƒGƒfƒBƒbƒgƒf[ƒ^


HIT			"HIT_06_TONSHO.HIT"				# ƒqƒbƒg
CAMERA		"CAM_06_TONSHO.KCF"					# ƒJƒƒ‰




# EOF

I was able to recreate the level with the exception of objects (OBJ_....) as there was no instruction on where to place them
and Light cos I could not understand what values were color or rotation but i could figure out directional and point light

lastly i could not figure out wat -P1 or -Z0 meant

If i could a file like this in import tuner then the tracks are done

Re: Import Tuner Challenge [XBOX360]

Posted: Thu Mar 23, 2017 6:00 pm
by REDZOEU
Any new progress here? I'm dying to check out all car models and their tuning parts from this game. If track support has a long way to go, we'll just have to wait until someone's willing enough to help us, or else this project is never going to be completed :(

Re: Import Tuner Challenge [XBOX360]

Posted: Sun Mar 26, 2017 2:56 pm
by SpulX
Is there any progress i would love my hands on the ae86 levin/trueno files for bodykits etc.

Re: Import Tuner Challenge [XBOX360]

Posted: Sun Mar 26, 2017 7:11 pm
by JohnHudeski
ask blackracer

Re: Import Tuner Challenge [XBOX360]

Posted: Fri Apr 21, 2017 1:02 am
by TyreRubber
The original road texture & shader where terrible, hated them. Also the genki decals on highway walls ruined a bit the visuals. Would it be possible to modify and compress back to play in the xbox but with modified resources? I know it would need a chiped console tho.

Re: Import Tuner Challenge [XBOX360]

Posted: Mon May 22, 2017 4:54 pm
by REDZOEU
Unfortunately, this project is on hold until blackracer comes back. I've sent him a pm but i've never heard from him since. The tool is almost ready though.

Re: Import Tuner Challenge [XBOX360]

Posted: Wed May 24, 2017 11:36 am
by Takukun
I'm okay with waiting as long as there's a happy end

Re: Import Tuner Challenge [XBOX360]

Posted: Mon Aug 07, 2017 8:17 pm
by REDZOEU
Aaand i guess this thread has been abandoned. Nice... :(

Re: Import Tuner Challenge [XBOX360]

Posted: Tue Aug 08, 2017 9:09 am
by Takukun
Man, they were so close... Maybe something happened irl.

At least you can expect me releasing the Minato Mirai area in the next days.