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Hot Wheels Velocity X's .xpc/ .xgc/ .xps archive files

Posted: Tue Dec 20, 2016 12:15 pm
by roket minecrafter
Hello, I need a lot of help opening these archive files from Hot Wheels Velocity X that are .xpc on the PC version, .xgc on the Gamecube version and .xps on the Playstation version
I was able to rip the raw midi files that control the music, but that's all so far

ANY help is greatly appreciated

.xpc's available on request

Re: Hot Wheels Velocity X's .xpc/ .xgc/ .xps archive files

Posted: Tue Jan 03, 2017 2:02 am
by VirtualTurtle
Well it isn't the way you probably think I obtained it, but I got something working today:
Image

Re: Hot Wheels Velocity X's .xpc/ .xgc/ .xps archive files

Posted: Tue Jan 03, 2017 4:29 am
by roket minecrafter
VirtualTurtle wrote:Well it isn't the way you probably think I obtained it, but I got something working today:
Image
holy shit, how did you do that? please tell me, i've been trying to get these models and textures for months

Re: Hot Wheels Velocity X's .xpc/ .xgc/ .xps archive files

Posted: Tue Jan 03, 2017 6:12 pm
by VirtualTurtle
roket minecrafter wrote:
VirtualTurtle wrote:Well it isn't the way you probably think I obtained it, but I got something working today:
Image
holy shit, how did you do that? please tell me, i've been trying to get these models and textures for months
So what I did is I found a version of the dolphin emulator that uses directx9, and booted it through the program 3D ripper DX (a geometry ripper for directx9 programs), booted into the GameCube version of velocity X that I had ripped, and ripped it all to obj and their respective dds textures. Went into blender and took everything but the car out, and it scales weirdly, but I figured out the exact values on how to fix the scaling issue, and that's the result! I'm in the process of doing that whole thing for each car, I've got 5 already

Re: Hot Wheels Velocity X's .xpc/ .xgc/ .xps archive files

Posted: Fri Dec 08, 2017 12:48 am
by EddieONeil
VirtualTurtle wrote:
roket minecrafter wrote:
VirtualTurtle wrote:Well it isn't the way you probably think I obtained it, but I got something working today:
Image
holy shit, how did you do that? please tell me, i've been trying to get these models and textures for months
So what I did is I found a version of the dolphin emulator that uses directx9, and booted it through the program 3D ripper DX (a geometry ripper for directx9 programs), booted into the GameCube version of velocity X that I had ripped, and ripped it all to obj and their respective dds textures. Went into blender and took everything but the car out, and it scales weirdly, but I figured out the exact values on how to fix the scaling issue, and that's the result! I'm in the process of doing that whole thing for each car, I've got 5 already
YES! Thank you! If it's possible, do you think you could do the same thing but with the audio files?

Re: Hot Wheels Velocity X's .xpc/ .xgc/ .xps archive files

Posted: Thu Apr 12, 2018 4:09 am
by MoonDreamofA
Can you post how you fix it so it's not slanted? I recently ripped some stuff form Harvest Moon: A Wonderful Life and am having a eral hard time with trying to fix that. I've downloaded plug ins for blender but can't find it. I'm not good with blender at all. But I can follow tutorials to a 'T'. So if you can provide a tutorial on how to correct the geometry of the ripped .OBJ models, that'd be great.

Re: Hot Wheels Velocity X's .xpc/ .xgc/ .xps archive files

Posted: Tue May 08, 2018 10:44 pm
by Puterboy1
These files also apply to Pac Man World Rally and Snoopy vs. the Red Baron, any idea how to open those?

Re: Hot Wheels Velocity X's .xpc/ .xgc/ .xps archive files

Posted: Thu Feb 25, 2021 11:45 am
by SaraFoxy15
VirtualTurtle wrote: Tue Jan 03, 2017 6:12 pm
roket minecrafter wrote:
VirtualTurtle wrote:Well it isn't the way you probably think I obtained it, but I got something working today:
Image
holy shit, how did you do that? please tell me, i've been trying to get these models and textures for months
So what I did is I found a version of the dolphin emulator that uses directx9, and booted it through the program 3D ripper DX (a geometry ripper for directx9 programs), booted into the GameCube version of velocity X that I had ripped, and ripped it all to obj and their respective dds textures. Went into blender and took everything but the car out, and it scales weirdly, but I figured out the exact values on how to fix the scaling issue, and that's the result! I'm in the process of doing that whole thing for each car, I've got 5 already
can you do this with the pc version of the game?

Re: Hot Wheels Velocity X's .xpc/ .xgc/ .xps archive files

Posted: Sat Mar 06, 2021 6:13 pm
by ReVolt
Is there a way to get the 3D data and textures directly from file? I don't like using 3D scene rippers since the model can be distorted.

Re: Hot Wheels Velocity X's .xpc/ .xgc/ .xps archive files

Posted: Sat Dec 25, 2021 5:34 pm
by VirtualTurtle
Ninjaripper's 2.0 version (https://www.ninjaripper.com/) has the ability to import both Tposed and posed models, undistorted. I've tried it on games that were horribly broken before and I was able to get perfect rips. I started ripping HWWR track models, but their culling system is super jank. Only downside is you have to be a patron to get access to the newest tool.