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How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
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Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Any further spam will result in bans being handed out.
Click the thanks button if I helped!
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Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Bans handed out and posts removed.
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Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Hey, I'm a little bit late to the party, but I am at my wit's end trying to figure out how to decompress the files of Ben 10 Omniverse 1/2, and find where the character data is stored. I'd share samples, but I legitimately have no clue which file to share. Any assistance would be greatly appreciated.
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
I have ultimate swampfire and echo echo of cosmic destruction and Brainstorm, spider monkey of vilgax attack
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Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
can I have Brainstorm plz
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Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Guys anyone know how to extract ben 10 vilgax Attacks 3d models
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Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
It might help to clarify to people like me coming to this thread for a shot at getting free ben 10 models for their own purposes-
this purpose of this thread is to ask for assistance with actually extracting models from the games being discussed (the kind of complex get-it-yourself way), NOT to ask others to give out models that they've successfully extracted without elaborating on their process of getting them (the easy get-it-from-the-person-that-did-the-hard-work way)
Keep in mind, this thread is mainly meant to be a discussion about those processes, not the aftermath. Posts that differ from that can wind up making it harder to follow the original topic, and people who post asking for help on looking through files can get lost in a sea of posts saying stuff like "s3nd me jetr@y pl0x"
Asking for particular models seems to be the chunk of posts being considered "spam." I'm no admin, but if whatever you're about to say could fall under that criteria, please think twice about posting that, or an admin could catch on and your post off like they seem to have already done with a few others. You can't get these models if you disregard discussion on how to actually do the legwork for them.
kthxforthechromastonemodelbaiiii
this purpose of this thread is to ask for assistance with actually extracting models from the games being discussed (the kind of complex get-it-yourself way), NOT to ask others to give out models that they've successfully extracted without elaborating on their process of getting them (the easy get-it-from-the-person-that-did-the-hard-work way)
Keep in mind, this thread is mainly meant to be a discussion about those processes, not the aftermath. Posts that differ from that can wind up making it harder to follow the original topic, and people who post asking for help on looking through files can get lost in a sea of posts saying stuff like "s3nd me jetr@y pl0x"
Asking for particular models seems to be the chunk of posts being considered "spam." I'm no admin, but if whatever you're about to say could fall under that criteria, please think twice about posting that, or an admin could catch on and your post off like they seem to have already done with a few others. You can't get these models if you disregard discussion on how to actually do the legwork for them.
kthxforthechromastonemodelbaiiii
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Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Hello, can please someone tell me step-by-step how to extract the models from ben 10 Ultimate Alien? Pleeasse!! I really wish to extract them but i didn't get it by far!! Thank you guys for your time and I really appreciate you guys!! I really need ben tennyson and the ultimatrix models!!
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Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Amazing work! Hopefully someday somebody will finish the Noesis script, Looking to get some things out of the game myselfshakotay2 wrote: ↑Thu Apr 30, 2020 11:27 am I was asked to create that (above mentioned) loop, well, I really was in the hope, that you could do it for yourself.
As from me you only get it quick 'n dirty, as you may know (so don't blame me).
I've limited it to 5 (out of 21) models from l_bell_d.xbx, because some come out ugly (require noesis.RPGEO_TRIANGLE_STRIP, and whatever other change):
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l_bell_d-xbx_5_models.png.Code: Select all
from inc_noesis import * import noesis import rapi def registerNoesisTypes(): handle = noesis.register("GetBen10-UA-CDM",".xbx") noesis.setHandlerTypeCheck(handle, noepyCheckType) noesis.setHandlerLoadModel(handle, noepyLoadModel) return 1 NOEPY_HEADER = "vap" def noepyCheckType(data): bs = NoeBitStream(data) if len(data) < 3: return 0 if bs.readBytes(3).decode("ASCII") != NOEPY_HEADER: print("'vaps' not found!") return 0 return 1 def noepyLoadModel(data, mdlList): ctx = rapi.rpgCreateContext() bs = NoeBitStream(data) bs.setEndian(NOE_BIGENDIAN) #rapi.rpgSetOption(noesis.RPGOPT_BIGENDIAN, 1) addr=bs.tell(); addr1=0; cnt= 0 #while addr != addr1 : while cnt < 5 : fileBuff = bs.data[addr:bs.dataSize]#todo: Size has to be reduced with each run addr1= fileBuff.find(b'\x00\x02\x01\x1B') addr += addr1 bs.seek(addr) #offset= bs.tell() #print("sig at:", hex(offset)) bs.seek(4, NOESEEK_REL)# skip signature # counts vCnt = bs.readUInt() du = bs.readUInt()#dummy fCnt = bs.readUInt() bs.seek(22*16+4, NOESEEK_REL)# this offset may be different for other model files print("vCnt, fCnt", vCnt,fCnt) # FVFsize = int(44) offset= bs.tell() VBSize = vCnt * FVFsize print("verts at:", hex(offset), VBSize) VBuff = bs.readBytes(VBSize) #print(VBuff) rapi.rpgBindPositionBufferOfs(VBuff, noesis.RPGEODATA_FLOAT, FVFsize, 0) rapi.rpgBindUV1BufferOfs(VBuff, noesis.RPGEODATA_FLOAT, FVFsize, 36) bs.seek(16, NOESEEK_REL) offset= bs.tell() print("FIs at:", hex(offset)) #return 1 FBuff = bs.readBytes(fCnt*2) #print(FBuff) rapi.rpgSetOption(noesis.RPGOPT_BIGENDIAN, 1) rapi.rpgCommitTriangles(FBuff, noesis.RPGEODATA_USHORT, fCnt, noesis.RPGEO_TRIANGLE, 1) material = NoeMaterial("mat%03i"%cnt, "") rapi.rpgSetMaterial(material.name) addr += 1; cnt += 1 mdl = rapi.rpgConstructModel() mdlList.append(mdl) #rapi.rpgClearBufferBinds() return 1
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Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
I wouldn't bet that someone will finish it.
It's not too hard to trick around with the script, the line in question is
while cnt < 5 :
For l_bell_d.xbx you can replace 5 by 21, but some sub meshes come out ugly then because they require noesis.RPGEO_TRIANGLE_STRIP
(So there must be a flag in the model data indicating which sort of triangles to be used, the harder part.)
From the first run with (noesis.RPGEO_TRIANGLE) you'll get 5 proper sub meshes (I hope).
You might try a "brute force" attempt/second run using strips for all 21 submeshes.
This way you should get all submeshs (with superfluous faces, though).
Well, this was pretty simple (exported from Noesis as wavefront obj):
. (Keep in mind that the first five objects should use "normal" triangles, not strips.)
It's not too hard to trick around with the script, the line in question is
while cnt < 5 :
For l_bell_d.xbx you can replace 5 by 21, but some sub meshes come out ugly then because they require noesis.RPGEO_TRIANGLE_STRIP
(So there must be a flag in the model data indicating which sort of triangles to be used, the harder part.)
From the first run with (noesis.RPGEO_TRIANGLE) you'll get 5 proper sub meshes (I hope).
You might try a "brute force" attempt/second run using strips for all 21 submeshes.
This way you should get all submeshs (with superfluous faces, though).
Well, this was pretty simple (exported from Noesis as wavefront obj):
. (Keep in mind that the first five objects should use "normal" triangles, not strips.)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
can u upload the script file again i cant download it
- shakotay2
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Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Hi, It's the first timing I'm writing here, thanks to the discussion I got the models from ben 10 AF, UA and CN punch explosion, I had problems with some textures but I'm gonna post about this later. Now I'm trying to get the Fastrack model from ben 10 Galactic Racing, but i'm not understanding the file, it's very different from the others, if someone can help me to rip the character and post a print from hex2obj, I'll be very thankful.
Here are the samples of Fastrack and Cannonbolt
https://mega.nz/file/QnoWnA5a#36QcAzBpS ... 4j3pF-doZA
Here are the samples of Fastrack and Cannonbolt
https://mega.nz/file/QnoWnA5a#36QcAzBpS ... 4j3pF-doZA
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Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
I have a idea, Why not we make a specie of Frosty Mod Manager and Frosty Editor, but with Vicious Engine, so no just can ripping Ben 10 games, otherwise others games made with Vicious Engine like Spy vs. Spy, Pac man and the ghostly adventures and others. Also, can add mods for example we can transform Ultimate Aliens in any level, or change textures or models and replace to other.
What do you think?
What do you think?