Re: Idolmaster (DereSte) 3d site
Posted: Tue Oct 31, 2017 7:26 am
Lol LiveAnimation doesnt event convert real anims it interprets them like mocap data so they will always look very wrongOhlamy wrote:Oh ya I was able to rip the animation to MMD
https://www.youtube.com/watch?v=6ruNJHPYK-k
HI,How to import animation in 3Ds Max?akderebur wrote:I haven't seen full face animations though. There are bunch of takes with 1 keyframe each, so they are more like expressions than animations. I will add a way to blend the expressions but after blending you will end up with a still face expression.wanglata wrote:Oh boi, I do not notice that the head can load animation with the body. Now just need facial animation. Hope your tool can release soon @akderebur
I think they might be using scripting to blend the expressions to match the songs ingame, or maybe some other method. It looks like there are no fully animated face clips for each song.
47no wrote:Please does anyone know how to extract or open the .unity3d files?? Everyone goes over that like nothing, a guy even asked like 10 times in this thread and no one gave him an answer. Guess my question will get the same ignoring treatment.
I did look around and searched for answers before asking, and I already tried unity studio 0.8.0 but every .unity3d file I opened showed nothing. Am I missing something? Thank you for answering by the way.mircea wrote:47no wrote:Please does anyone know how to extract or open the .unity3d files?? Everyone goes over that like nothing, a guy even asked like 10 times in this thread and no one gave him an answer. Guess my question will get the same ignoring treatment.
Use unityStudio 0.8.0 (you can export to fbx with this if your too mind closed to read the damn thread pages) and look on the thread for the link! I did not even ask about that and i still have 10GB of models extracted from .unity3d files
I'll try to type up a tutorial on the weekend to question (1) and (2).Axess wrote:Anybody still alive??
Since October or November 2017, I think deresute has many things changed... as the sql table was protected(?).
I posted the problem in >>chrrox's topic - Mobile Game Asset Download<< about 2 months ago.
But no one answer that question and still no response.
I decided to ask it again in this topic.
1. How to get csv file? (Maybe all tutorials before in this and that topics didn't work out....)
2. How can I view (and extract) assets? (As my Unity Studio 0.8.0 didn't show anything for all assets I transferred from my android device)
May I need some decompression?? How??
3. (After assets can be extracted) How to convert model and animations into FBX or usable unity data?
Extra Question (Unity Game Development).
How can I manage AssetBundle to download everything except card data on startup and load card data when user tapping the card (like deresute)?
Hopefully someone will answer my questions.
Best regard, Axess.
SQL table is "protected" by LZ4. Just inflate it.Axess wrote:Anybody still alive??
Since October or November 2017, I think deresute has many things changed... as the sql table was protected(?).
I posted the problem in >>chrrox's topic - Mobile Game Asset Download<< about 2 months ago.
But no one answer that question and still no response.
I decided to ask it again in this topic.
1. How to get csv file? (Maybe all tutorials before in this and that topics didn't work out....)
2. How can I view (and extract) assets? (As my Unity Studio 0.8.0 didn't show anything for all assets I transferred from my android device)
May I need some decompression?? How??
3. (After assets can be extracted) How to convert model and animations into FBX or usable unity data?
Extra Question (Unity Game Development).
How can I manage AssetBundle to download everything except card data on startup and load card data when user tapping the card (like deresute)?
Hopefully someone will answer my questions. :)
Best regard, Axess.