I managed to get body and head(+cheek) model.
When I export head into fbx, the face is hidden by cheek(?).
*Using AssetStudio.x64.v0.10.0.52
1. How to solve this? ↑
2. How to join the head and body perfectly?
-> Solved (Only in UnityEditor)
3. How to export apply bone and animation and use it in 3dmax/maya/etc...
For the bone & animation, I used akderebur's program. And successfully exported IQE.
-> Convert to IQM -> ...
4. In 1 set of character, which files are needed?
Here's my list
- 3d_chara_body_XXXX.unity3d
>> Cloth & Collision ScriptableObject
- 3d_chara_head_YYYY_XXXX.unity3d
>> Head part. Contains model data, animation controller, avatar, animation clip, head & cheek's texture, cloth & collision ScriptableObject
- 3d_md_bodyXXXX.unity3d
>> Body model data
- 3d_tx_bodyXXXX.unity3d
>> Body texture
5. For 1 song, which files are needed?
(I use
wanglata's onegai as reference)
- 3d_cutt_ac_camera_XXXX.unity3d
- 3d_cutt_an_chr_sonXXXX_YY_legacy.unity3d
- 3d_cyalume_mZZZ.unity3d
- 3d_uvm_uv_movie_AAAA_BBB_low.unity3d
- 3d_uvm_uv_movie_free_CCC_low.unity3d
- 3d_uvm_uv_movie_musicXXXX_001_low.unity3d
- 3d_uvm_uv_movie_music1XXXX_002_low.unity3d
- sqlite
<< Where? I can't find it!!
Thank you.
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**Edited**
6. Joining model can be done in unity.
(Using gameObject.transform.position/rotation of Head/Neck = Body/Neck & Head/Head = Body/Head)
But how to export the different model data into one?
7. Animation can be applied in unity too.
The body was done perfectly, but I don't know how to apply head's animation.
8. Writing your own custom shader for cheek (w/ alpha texture) is not too hard, but the problem is lighting.
How to solve this?