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Re: Idolmaster (DereSte) 3d site

Posted: Mon Apr 02, 2018 9:00 pm
by xion14blade
I managed to get the fbx files and all onto blender following LiteCheese's guide, however I've encountered and issue where exporting to pmx with mmd_tools, doesn't actually export anything, am doing something wrong?

Re: Idolmaster (DereSte) 3d site

Posted: Tue Apr 03, 2018 1:06 pm
by kitayume
I can't export IQM file with this motions(7740frames) , can somebody help me please?;u;

Re: Idolmaster (DereSte) 3d site

Posted: Tue Apr 03, 2018 4:55 pm
by akderebur
kitayume wrote:I can't export IQM file with this motions(7740frames) , can somebody help me please?;u;
Can you post some sample files?

Re: Idolmaster (DereSte) 3d site

Posted: Wed Apr 04, 2018 12:43 am
by kitayume
akderebur wrote: Can you post some sample files?
http://www.mediafire.com/folder/t63v411 ... 2ze/shared
here are sample files

Animation was called "l_chmot_00_wam050_0001_c01_common_001_ani"

Thank you!!

Re: Idolmaster (DereSte) 3d site

Posted: Thu Apr 05, 2018 5:55 am
by kitayume
akderebur wrote:
kitayume wrote:I can't export IQM file with this motions(7740frames) , can somebody help me please?;u;
Can you post some sample files?
When I try to rip another motion it just normally exported,
But when I’m trying to rip this motion it doesn’t have any response for me;u;

Re: Idolmaster (DereSte) 3d site

Posted: Thu Apr 05, 2018 7:34 am
by akderebur
kitayume wrote: But when I’m trying to rip this motion it doesn’t have any response for me;u;
I was able to export the animation fine. Are you using the latest version I posted : viewtopic.php?p=138105#p138105?

Re: Idolmaster (DereSte) 3d site

Posted: Thu Apr 05, 2018 8:06 am
by kitayume
akderebur wrote:
kitayume wrote: But when I’m trying to rip this motion it doesn’t have any response for me;u;
I was able to export the animation fine. Are you using the latest version I posted : viewtopic.php?p=138105#p138105?
Yes I’m using this version, I’ll try it again.
Thank you!

Re: Idolmaster (DereSte) 3d site

Posted: Fri Apr 06, 2018 1:06 am
by kitayume
akderebur wrote:
kitayume wrote: But when I’m trying to rip this motion it doesn’t have any response for me;u;
I was able to export the animation fine. Are you using the latest version I posted : viewtopic.php?p=138105#p138105?
its work when I change path for file. but the bvh file I convert is large,is that correct?

Re: Idolmaster (DereSte) 3d site

Posted: Sun Apr 22, 2018 1:40 pm
by xion14blade
xion14blade wrote:I managed to get the fbx files and all onto blender following LiteCheese's guide, however I've encountered and issue where exporting to pmx with mmd_tools, doesn't actually export anything, am doing something wrong?
Get past a roadblock, run into another :/ anyone know what I'm doing wrong?
Image

Re: Idolmaster (DereSte) 3d site

Posted: Tue Apr 24, 2018 12:59 am
by shingenseiji
Anyone has the newest manifest of the SideM app? There’s been a lot of new models released since the last one posted by chrrox.

Re: Idolmaster (DereSte) 3d site

Posted: Tue Apr 24, 2018 1:53 am
by sdxsdxsdx
akderebur wrote:
kitayume wrote: But when I’m trying to rip this motion it doesn’t have any response for me;u;
I was able to export the animation fine. Are you using the latest version I posted : viewtopic.php?p=138105#p138105?
Can you public "AnimExport" source code with full Unity project,
I want to extract other game(Hatsune Miku VR) animation by this tool,
but some games not pack character model and animation together,
or not use assetbundle format.

Re: Idolmaster (DereSte) 3d site

Posted: Tue Apr 24, 2018 8:01 am
by akderebur
sdxsdxsdx wrote: I want to extract other game(Hatsune Miku VR) animation by this tool,
but some games not pack character model and animation together,
or not use assetbundle format.
My script depends on Unity and it basically reads the animation data that is loaded/played in the scene. If your game doesn't use assetbundles, you won't be able to import the assets into a Unity game anyway. So this method won't help you.

Your best option is to use a third-party tool like UnityStudio. It recently added support for animations. You can give it a try.

Re: Idolmaster (DereSte) 3d site

Posted: Tue Apr 24, 2018 2:07 pm
by sdxsdxsdx
akderebur wrote:
sdxsdxsdx wrote: I want to extract other game(Hatsune Miku VR) animation by this tool,
but some games not pack character model and animation together,
or not use assetbundle format.
My script depends on Unity and it basically reads the animation data that is loaded/played in the scene. If your game doesn't use assetbundles, you won't be able to import the assets into a Unity game anyway. So this method won't help you.

Your best option is to use a third-party tool like UnityStudio. It recently added support for animations. You can give it a try.
Ok,thanks for your advice
Your tool is amazing,I like it so much.

Re: Idolmaster (DereSte) 3d site

Posted: Sat Apr 28, 2018 5:03 pm
by samsonyu
akderebur wrote:I finally had time to update the tool. It should be able to load mecanim animations now, so mltd animations should work. Sometimes animation clips are in the model bundles and they will be added to the clips list after you select the object from the left list (faces for example).

Also added the option to blend facial expressions, you need to check the "Face" box to enable blending. Still no full facial animations, I honestly think they aren't any, but I might be wrong.

New download : https://www.mediafire.com/file/dcn16jfj ... rt_New.rar

Make sure to select the correct root bone. It should be "Base Reference".
Hello akderebur,

When I launch your tool by double clicking AnimExport.exe, the application opens the "AnimeExport Configuration" window.
There's no File menu.
There's a tab called "Graphics" and "Input".
And buttons for "Play!" and "Quit".

Can you tell me what I'm doing wrong?
Much appreciated.

P.S. I'm tried to get the animations for one of the songs, so I can practice performing the dance : )

Re: Idolmaster (DereSte) 3d site

Posted: Sat Apr 28, 2018 5:24 pm
by akderebur
samsonyu wrote: Can you tell me what I'm doing wrong?
Much appreciated.
Click "Play" :D . I made it as a Unity game, so it asks for graphics options at the start.