Re: watch dogs 2 .dat .fat archive?
Posted: Tue Dec 13, 2016 3:13 pm
Combined with Sir Kane list and added ~9110 > (263423) > http://www111.zippyshare.com/v/S8DPCVHT/file.html
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Gibbed.Disrupt.ConvertXml -xml music.rml music.xml
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Gibbed.Disrupt.ConvertXml -rml music.xml music.rml
may i ask how to use the repacker,because i found out that my game crashed wasn't because the file i edited(i repacked the folder that i didn't edit to dat fat file and the game still crash)disastorm wrote:check it out, wasn't really what i was hoping for, but its a start. At least we can see the game can be modded without crashing:
http://i.imgur.com/iAeWcvl.jpg
If you run it without parameters it tells you how to use it.redcomet wrote:may i ask how to use the repacker,because i found out that my game crashed wasn't because the file i edited(i repacked the folder that i didn't edit to dat fat file and the game still crash)disastorm wrote:check it out, wasn't really what i was hoping for, but its a start. At least we can see the game can be modded without crashing:
http://i.imgur.com/iAeWcvl.jpg
Glad to see you are making progress! Looking forward for the tutorial.disastorm wrote:If you run it without parameters it tells you how to use it.redcomet wrote:may i ask how to use the repacker,because i found out that my game crashed wasn't because the file i edited(i repacked the folder that i didn't edit to dat fat file and the game still crash)disastorm wrote:check it out, wasn't really what i was hoping for, but its a start. At least we can see the game can be modded without crashing:
http://i.imgur.com/iAeWcvl.jpg
Its just the command <folder> <output fat>
The full process for modding is as follows:
extract patch.fat/dat
convert whatever file you want to modify into xml using the Gibbed tools.
Modify the xml.
Convert it back to .lib or whatever it was before.
Put it back in the folder where the patch.fat/dat was extracted.
Repack the patch.fat/dat from the folder using the Repack exe tool.
Put the patch.fat/dat in your watchdogs data64 directory or whatever its called.
Run the game.
Btw got modelswap working, I'll post a guide tommorow for what files to change if people are interested.
http://i.imgur.com/TBj8ARp.jpg
It's batch usageredcomet wrote: Glad to see you are making progress! Looking forward for the tutorial.
But for the repacking tool,what do I need to drag or open to the repack.exe to repack to dat fat?
For me the program seemed not working right,i dragged the folder/the original dat fat file to the repack.exe,nothing happened at all. Double click the repack exe doesn't work as well.
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wd2pack.exe <source folder> <output fat file>
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WD2Extract "e:\Games\Steam\SteamApps\common\Watch_Dogs2\data_win64\patch.fat" "D:\MyPath"
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WD2Pack "D:\MyPath" "D:\Patch.fat"
just remove 'binary objects' folder in 'disrupt tool path\project\watch dogs'neburas wrote:Anyone succeeded to extract items.lib?
ConvertBinaryObject.exe can't handle this now...
thanks!i can pack it back now!Ekey wrote:It's batch usageredcomet wrote: Glad to see you are making progress! Looking forward for the tutorial.
But for the repacking tool,what do I need to drag or open to the repack.exe to repack to dat fat?
For me the program seemed not working right,i dragged the folder/the original dat fat file to the repack.exe,nothing happened at all. Double click the repack exe doesn't work as well.Example:Code: Select all
wd2pack.exe <source folder> <output fat file>
Unpack:Unpacked files will be in path > D:\MyPathCode: Select all
WD2Extract "e:\Games\Steam\SteamApps\common\Watch_Dogs2\data_win64\patch.fat" "D:\MyPath"
Pack:This just example, use your path's.Code: Select all
WD2Pack "D:\MyPath" "D:\Patch.fat"
Thanks. It worked.redcomet wrote:just remove 'binary objects' folder in 'disrupt tool path\project\watch dogs'neburas wrote:Anyone succeeded to extract items.lib?
ConvertBinaryObject.exe can't handle this now...
and you are good to go