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Re: watch dogs 2 .dat .fat archive?

Posted: Fri Dec 09, 2016 8:09 am
by daemon1
can you now confirm that the game is NOT using lzma?

Re: watch dogs 2 .dat .fat archive?

Posted: Fri Dec 09, 2016 8:32 am
by Sir Kane
There's undoubtedly support for archives with LZMA compression, it just may not be used in the PC version. I haven't looked too hard for whatever enables it.

Re: watch dogs 2 .dat .fat archive?

Posted: Fri Dec 09, 2016 8:35 am
by daemon1
Sir Kane wrote:There's undoubtedly support for archives with LZMA compression, it just may not be used in the PC version.
Yes, that may very well be the case.

Re: watch dogs 2 .dat .fat archive?

Posted: Fri Dec 09, 2016 10:13 am
by redcomet
WOW,thanks for the good work!
the extractor works really great!
but the only thing that bother me is that the items.lib seems can't be converted to .xml with the Gibbed.Disrupt.ConvertBinaryObject.exe
yet graphickit_models.lib can be converted to .xml with that...

strange...

Re: watch dogs 2 .dat .fat archive?

Posted: Fri Dec 09, 2016 11:54 am
by disastorm
Wow you guys got a working extractor? Can it also repack or not yet?

Re: watch dogs 2 .dat .fat archive?

Posted: Fri Dec 09, 2016 12:33 pm
by Ekey
combined with my list (156874) > http://www78.zippyshare.com/v/okVZiF2W/file.html

Re: watch dogs 2 .dat .fat archive?

Posted: Sat Dec 10, 2016 12:02 pm
by disastorm
redcomet wrote:WOW,thanks for the good work!
the extractor works really great!
but the only thing that bother me is that the items.lib seems can't be converted to .xml with the Gibbed.Disrupt.ConvertBinaryObject.exe
yet graphickit_models.lib can be converted to .xml with that...

strange...
Actually you can extract items and graphickit parts and other libraries.You have just to remove the Watch Dog 1 class definitions from your project folder. The only downside is that without the definitions, none of the fields will have names, you will have to figure out all the xml fields yourself.


Have you guys made a repacker yet?

Re: watch dogs 2 .dat .fat archive?

Posted: Sun Dec 11, 2016 10:17 am
by redcomet
disastorm wrote:
redcomet wrote:WOW,thanks for the good work!
the extractor works really great!
but the only thing that bother me is that the items.lib seems can't be converted to .xml with the Gibbed.Disrupt.ConvertBinaryObject.exe
yet graphickit_models.lib can be converted to .xml with that...

strange...
Actually you can extract items and graphickit parts and other libraries.You have just to remove the Watch Dog 1 class definitions from your project folder. The only downside is that without the definitions, none of the fields will have names, you will have to figure out all the xml fields yourself.


Have you guys made a repacker yet?
Thanks for the advice,but it doesn't work for me,no matter i removed any file from 'project' or removed the entire folder,it didn't help
there is still only one .xml file in the 'items_converted' folder,'Clothing_ULC.WD1_Clothing_ULC.ChicagoClub'

so i wonder why only this one can be converted but the others can't.

Re: watch dogs 2 .dat .fat archive?

Posted: Mon Dec 12, 2016 1:13 am
by maury121
Hi guys i'm new to the mod world, i was looking to extract and view models and textures from WD2, is there any working extractor already? BTW i'm pretty sure that WD2 use the same engine of The Division because both game has the same problem on my computer (EVGA Precision delay every keyboard input).

Re: watch dogs 2 .dat .fat archive?

Posted: Mon Dec 12, 2016 3:09 am
by Ekey
maury121 wrote:is there any working extractor already?
Did you read topic? viewtopic.php?p=124883#p124883

Re: watch dogs 2 .dat .fat archive?

Posted: Mon Dec 12, 2016 4:29 am
by neburas
Extracter is fine, but how to repack to dat/fat? Rick's gibbed pack tool causes error.

Re: watch dogs 2 .dat .fat archive?

Posted: Mon Dec 12, 2016 4:50 am
by maury121
Ekey wrote:
maury121 wrote:is there any working extractor already?
Did you read topic? viewtopic.php?p=124883#p124883
Yes sir i read the topic and i've already download the .exe file, there is no instructions inside so i don't know where to use it, or how to.

EDIT: solved.

Re: watch dogs 2 .dat .fat archive?

Posted: Mon Dec 12, 2016 12:33 pm
by Ekey
neburas wrote:Extracter is fine, but how to repack to dat/fat? Rick's gibbed pack tool causes error.
Currently you can't pack files back.

Re: watch dogs 2 .dat .fat archive?

Posted: Mon Dec 12, 2016 1:55 pm
by neburas
Ekey wrote:
neburas wrote:Extracter is fine, but how to repack to dat/fat? Rick's gibbed pack tool causes error.
Currently you can't pack files back.
It's a shame to hear that. I wish if Rick working on upgrade disrupt tools.

Re: watch dogs 2 .dat .fat archive?

Posted: Mon Dec 12, 2016 2:34 pm
by daemon1
neburas wrote:Extracter is fine, but how to repack to dat/fat?
It would be easy to just pack files back, without compressing them. Also this lz4 version has no big difference from standard, considering if you skip the varint in the beginning (which is not needed by compression anyway), most of the files can be unpacked even with standard LZ4. Also the new possibilities to have big offsets and to leave big blocks uncompressed is NOT needed for compression again. So even a new LZ4 packer is not a big problem if someone have time to write it.