Awesome. Thank you so much.luxox18 wrote:PeeTee wrote:Could you or someone post a screenshot as to what exactly I'm editing in HxD? Thanks!Sergeanur wrote:Texture.qar is the same format as Ground Zeroes, except there's no encryption. Use this to unpackThough extentions will be wrong until EBOOT.BIN is decrypted.Code: Select all
MGSV_QAR_Tool texture.qar -u
UPD:
Aha, so it's actually not GZ, it's PastGen TPP with one single difference.
I used the last integer in the file to determine the version: 0x14 for GZ and 0x24 for TPP. However in PT this integer is set to 0x14 while the hash algorithms are TPP ones. So if you want to extract texture.qar with proper extentions change that last integer to 0x24 via Hex Editor.
What about when it comes to decrypting the LUA?