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Re: Open and convert that VTEX_C files

Posted: Wed Oct 19, 2016 5:51 am
by Smakkohooves
Smakkohooves wrote:I have 4.5 actually
impossible[/quote]
You're right im having the 4.0
AceWell wrote: what is the name of the game and platform these sample files came from?
The lab, on steam, for HTC Vr... :D
AceWell wrote: found this too
https://github.com/tranek/vtex_c2tga
needs to be compiled though
made a Noesis python script to open your vtex_c texture samples for fun :D
only supports dxt5 because i had no other types of samples and didn't know the game name so i just called it Valve
Sorry but i no have pratice with compiling/scripting, or pyton,
I just have used "xvi32" for a tiny edit on several files....

Anyway i try "project for x86 and changed the target to .NET 4.0" but still gave me that damn x32 error :(.....

Re: Open and convert that VTEX_C files

Posted: Wed Oct 19, 2016 6:28 am
by Acewell
Smakkohooves wrote:Sorry but i no have pratice with compiling/scripting, or pyton,
guess you didn't see the Noesis python script i attached to my last post, no compiling needed :D
i'm gonna go ahead and change the name of it to TheLab

i need more samples of different types so i can add support for dxt1, rgba32 or whatever other formats are there

Re: Open and convert that VTEX_C files

Posted: Wed Oct 19, 2016 7:33 am
by Smakkohooves
AceWell wrote:I need more samples of different types so i can add support for dxt1, rgba32 or whatever other formats are there
Here new files
https://mega.nz/#!cEgSQYwa!NAkjDAKVp2jj ... AA1_cmS-J4

Re: Open and convert that VTEX_C files

Posted: Wed Oct 19, 2016 9:31 am
by Acewell
okay i updated the script here for dxt1 support, still need some rgba samples though :D
viewtopic.php?p=123637#p123637

Re: Open and convert that VTEX_C files

Posted: Wed Oct 19, 2016 10:08 am
by Smakkohooves
AceWell wrote:still need some rgba samples though :D
I'm feeling dumb, what you need?

Re: Open and convert that VTEX_C files

Posted: Wed Oct 19, 2016 10:50 pm
by Acewell
i just need you to run as many vtex_c textures as you can through the script to
see which ones still don't work, then you can upload those so i can add support :D





edit
herbert3000 wrote:Please check if this works:
https://www.mediafire.com/?ebfnbbbvec1x1nx
I compiled the project for x86 and changed the target to .NET 4.0 (which is available for WinXP, right?)
Dependency Walker identifies it as 64-bit

Re: Open and convert that VTEX_C files

Posted: Thu Oct 20, 2016 8:39 am
by Smakkohooves
AceWell wrote:i just need you to run as many vtex_c textures as you can through the script to
see which ones still don't work, then you can upload those so i can add support :D
Uh yeah, now i start to convert every file, after i send you
The files that gave me issues

Re: Open and convert that VTEX_C files

Posted: Thu Oct 20, 2016 11:54 am
by herbert3000
AceWell wrote:Dependency Walker identifies it as 64-bit
You are right, thanks for the info! I uploaded the wrong version :(
This is the correct one (x86):
https://www.mediafire.com/?4yy5jhy3ublxc4m

Re: Open and convert that VTEX_C files

Posted: Thu Oct 20, 2016 4:57 pm
by Smakkohooves
herbert3000 wrote:You are right, thanks for the info! I uploaded the wrong version :(
This is the correct one (x86):
https://www.mediafire.com/?4yy5jhy3ublxc4m
Ok, now it runs....
But how i can use it? The viewer is just to see and
The decompliler starts, then ends, but nothing happens.

Anyway im converting most of the texure files with noesis.
(If someone can do a noesis .py for models and sounds, solves all my issues about that)

Re: Open and convert that VTEX_C files

Posted: Thu Oct 20, 2016 6:49 pm
by herbert3000
Smakkohooves wrote:But how i can use it? The viewer is just to see and
The decompliler starts, then ends, but nothing happens.
Decompiler.exe is a console program that means you would have to run it from the command shell (cmd.exe) and pass the input file and output directory as arguments. But you don't have to care about the decompiler, the viewer has the same functionality.

You can export *.vtex_c files as .png like this:
screenshot.png

Re: Open and convert that VTEX_C files

Posted: Thu Oct 20, 2016 7:17 pm
by Smakkohooves
AceWell wrote:i just need you to run as many vtex_c textures as you can through the script to
see which ones still don't work, then you can upload those so i can add support :D
I try to convert all the images, i have zipped the ones that gave me issures, is a 80mb pack, ill link it later.

Re: Open and convert that VTEX_C files

Posted: Sun Oct 23, 2016 1:06 pm
by Smakkohooves

Re: Open and convert that VTEX_C files

Posted: Mon Oct 24, 2016 4:13 am
by Acewell
Smakkohooves wrote:Here is the files with errors:
https://mega.nz/#!gNxA1DTB!Zsq96U8U9-0i ... _zqN5w2IAY
okay i updated the script in this post :D
viewtopic.php?p=123637#p123637
it was the best i can do, there might be a problem with cube map textures
but they look better in Noesis than what the Resource Viewer displays though :P
and this was the first time i ever dealt with RGBA64 images... :eek:
enjoy! :D

Re: Open and convert that VTEX_C files

Posted: Mon Oct 24, 2016 11:53 am
by Smakkohooves
AceWell wrote:
Smakkohooves wrote:Here is the files with errors:
https://mega.nz/#!gNxA1DTB!Zsq96U8U9-0i ... _zqN5w2IAY
okay i updated the script in this post :D
viewtopic.php?p=123637#p123637
it was the best i can do, there might be a problem with cube map textures
but they look better in Noesis than what the Resource Viewer displays though :P
and this was the first time i ever dealt with RGBA64 images... :eek:
enjoy! :D
Great! Now i can convert all the textures :)

Thanks

(Now i have to see for models and sounds)

Re: Open and convert that VTEX_C files

Posted: Thu Apr 21, 2022 5:05 am
by Smakkohooves
Hello guys, news about these formats?
Valve use it in more games, someone have
made related scripts?
(All the *_C files)