SWBF3 Ninja Ripper - Star Destroyer UV issues
Posted: Fri Oct 07, 2016 7:05 am
Hi All...
I've becoming reasonably proficient with the Ninja Ripper & 3ds Max, matching correct .dds with .rip, importing correct UV Coord's etc but this model has me stumped for the majority of the meshes!?
I'm working on the Star Destroyer model ripped from Star Wars Battlefront online 'Death Star' expansion pack. So far Ive managed to successfully map some meshes of the ship for eg: thrusts, command bridge, shields or antenna (the two spherical objects on top of command bridge) but the rest I am struggling to match up for the main chassis and other parts.
I get the impression some of the textures for the rest of the ship need to be somewhat merged together on different scales!? It seems some of the bump maps detail are just a portion to some of the diffuses!?.. but i could be wrong??..
The .rip & texture map files attached belong to each other but unable to get correct UV coord's!??
http://s000.tinyupload.com/?file_id=723 ... 1128075601
Help please
I've becoming reasonably proficient with the Ninja Ripper & 3ds Max, matching correct .dds with .rip, importing correct UV Coord's etc but this model has me stumped for the majority of the meshes!?
I'm working on the Star Destroyer model ripped from Star Wars Battlefront online 'Death Star' expansion pack. So far Ive managed to successfully map some meshes of the ship for eg: thrusts, command bridge, shields or antenna (the two spherical objects on top of command bridge) but the rest I am struggling to match up for the main chassis and other parts.
I get the impression some of the textures for the rest of the ship need to be somewhat merged together on different scales!? It seems some of the bump maps detail are just a portion to some of the diffuses!?.. but i could be wrong??..
The .rip & texture map files attached belong to each other but unable to get correct UV coord's!??
http://s000.tinyupload.com/?file_id=723 ... 1128075601
Help please