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Re: GI JOE: Rise of Cobra PS3 file compression?

Posted: Sat Sep 03, 2016 7:14 pm
by zaramot
For those who ineterested bones are in ShinyPatchModelHeaders files, weights and bone indices are lowest section of data in model file (4 bytes for bone indices and 4 bytes for weights )

Image

Re: GI JOE: Rise of Cobra PS3 file compression?

Posted: Thu Sep 08, 2016 2:41 pm
by Acewell
Shine wrote:With the help from my friend, I can extract the files correct.
GIJoe_ROC.rar
i have updated the tfo Noesis python script to open the textures extracted
by fatduck's bms scripts in this post viewtopic.php?p=122179#p122179 :D
tex_GIJoeRiseofCobra_tfo.zip
supports dxt1, dxt5 and what might be dxt3 :scaredy: