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Wolfenstein 2009 .md5r

Posted: Fri Aug 26, 2016 7:58 pm
by Portugalotaku
So the models in this game use .md5r, which seems to be a modification of quake 4 .md5.

I tried .md5 importers, but none worked.

I have a small sample here. If someone can figure out what makes these different from normal .md5s, it could help a lot.

Re: Wolfenstein 2009 .md5r

Posted: Sat Aug 27, 2016 1:08 am
by luxox18
I never tried this tool but maybe can work

source: https://github.com/bquintero/MD5R2OBJ

Re: Wolfenstein 2009 .md5r

Posted: Sat Aug 27, 2016 4:27 am
by Acewell
mg42_md5r.png
:D

Re: Wolfenstein 2009 .md5r

Posted: Sat Aug 27, 2016 10:49 am
by Portugalotaku
Wolf2obj extracted the models, but they came out broken.

That mesh extractor is a good start, but I kinda need them to be extracted with bones as well. The .md5r format is a modified .md5. Since we have mesh and animation converters for the normal .md5, I thought we could perhaps find a way to open this particular format.

Re: Wolfenstein 2009 .md5r

Posted: Sat Aug 27, 2016 9:49 pm
by Wobble
[out]

Re: Wolfenstein 2009 .md5r

Posted: Sat Aug 27, 2016 11:45 pm
by Portugalotaku
It is based on md5mesh and anim since it's an upgraded version of the engine.
Atleast I think it is.

Re: Wolfenstein 2009 .md5r

Posted: Sun Aug 28, 2016 3:45 am
by Wobble
[out]

Re: Wolfenstein 2009 .md5r

Posted: Sun Aug 28, 2016 4:19 pm
by Portugalotaku
Well I cannot code for shit. I have literally 0 knowledge in this area, which is why I ask here. I work on modelling and mapping mostly.
Which one on github are you talking about?

Re: Wolfenstein 2009 .md5r

Posted: Sun Aug 28, 2016 4:37 pm
by Wobble
[out]

Re: Wolfenstein 2009 .md5r

Posted: Sun Aug 28, 2016 5:26 pm
by Portugalotaku
I tried it before, meshes came out deformed and without bones.

Re: Wolfenstein 2009 .md5r

Posted: Sun Aug 28, 2016 6:46 pm
by Wobble
[out]

Re: Wolfenstein 2009 .md5r

Posted: Mon Aug 29, 2016 11:07 pm
by Portugalotaku
Ah if you mean like that sure, now we have to hope someone picks it up.

Re: Wolfenstein 2009 .md5r

Posted: Sun Nov 19, 2017 5:28 pm
by Portugalotaku
Sorry to revive this thread, but, if it's not asking too much, could someone arrange a quickbms script for these models, or something along those lines.

I understand if I am asking too much.

Thanks in advance.

Re: Wolfenstein 2009 .md5r

Posted: Mon Dec 11, 2017 7:59 pm
by Portugalotaku
I ask once more, if someone wants to.

Re: Wolfenstein 2009 .md5r

Posted: Fri Jun 04, 2021 5:48 am
by xenexabc
luxox18 wrote: Sat Aug 27, 2016 1:08 am I never tried this tool but maybe can work

source: https://github.com/bquintero/MD5R2OBJ


I can't get this tool to process the map files that are packed in .pk4 archive.

Code: Select all

D:\DOWNLOADS\Release>wolf2obj mp_rooftops.procb
cwd: D:\DOWNLOADS\Release
parsing mp_rooftops.procb...
I tried all other maps, no luck. Models seems to work.