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Big Red One .cod files plugin?

Posted: Mon Aug 08, 2016 1:23 pm
by Portugalotaku
So I tried using GameExtractor to open the .cod files from Call of Duty Big Red one, which it claimed to support.
However the program itself is missing the plugin for .cod files. Anyone have a copy of this plugin?

Re: Big Red One .cod files plugin?

Posted: Mon Aug 08, 2016 3:06 pm
by Acewell
its in the form of plugin named "Plugin_COD_KAPF.class" in GameExtractor.jar
open a file with plugins instead of scripts
File>Read Archive>Open With Plugin

:D

Re: Big Red One .cod files plugin?

Posted: Mon Aug 08, 2016 9:28 pm
by Portugalotaku
I had checked the plugin list before. It is not there. Whenever I try to open it, be with scripts or plugins it says there is not a plugin to open the file type.

Re: Big Red One .cod files plugin?

Posted: Tue Aug 09, 2016 11:58 am
by Acewell
i searched through the source files and Plugin_COD_KAPF.java is the
only one that referenced "Call Of Duty 2: Big Red One" for Xbox.
it is also the only plugin that references the "KAPF" magic.
the only plugin i see in the list with "KAPF" is "PAK_KAPF", it has to be that one :D
if that doesn't work then maybe you have an unknown variant and
would be better off getting a bms script made for it instead.

Re: Big Red One .cod files plugin?

Posted: Tue Aug 09, 2016 2:34 pm
by Portugalotaku
The PAK_KAPF plugin is for .PAK files, not .COD files. It even says it's made for a different game.
My copy of game extractor is lacking the COD_KAPF plugin, I need it.

Re: Big Red One .cod files plugin?

Posted: Wed Aug 17, 2016 9:24 am
by Portugalotaku
Does anyone have a different copy of game extractor I can try? I still cannot find a version with a working cod_kapf plugin.

Re: Big Red One .cod files plugin?

Posted: Wed Aug 17, 2016 2:28 pm
by Acewell
i just tried opening a cod file from COD2:Big Red One (Xbox) with GameExtractor and
it opened it just fine but it only listed unnamed dds textures in the archive.
maybe you can have Mr watto add support for names and all files in it :D
http://www.watto.org/contact.html

also is there a reason you can't just upload a *.cod sample to Zenhax and
have a bms script made for it? it will usually be solved in the same day! :D

edit
aha! :D
http://zenhax.com/viewtopic.php?f=9&t=1492