Might and Magic X Legacy
Posted: Sat Aug 06, 2016 1:46 pm
Hello, I'm trying to extract data from MMX. It's written in Unity so I can access it's asset with Unity Assets Bundle Extractor:
Also every .pak file (archive with game files) has it's .info.xml file with informations about it's content:
So I can export RAW file and I know it's type, it should be no problem, but it is. I cannot open extracted file in any program. Here is example data from game and here is extracted RAW sound file that should be WAV. This should be model in PREFAB format.
Also every .pak file (archive with game files) has it's .info.xml file with informations about it's content:
Code: Select all
<Raw>Textures 0.0 kb 0.0%
Meshes 0.0 kb 0.0%
Animations 0.0 kb 0.0%
Sounds 4.2 mb 99.8%
Shaders 0.0 kb 0.0%
Other Assets 5.0 kb 0.1%
Levels 0.0 kb 0.0%
Scripts 0.1 kb 0.0%
Included DLLs 0.0 kb 0.0%
File headers 4.1 kb 0.1%
Complete size 4.2 mb 100.0%
Used Assets, sorted by uncompressed size:
477.5 kb 11.1% Assets/Sounds/Monster/Mermaid/Mermaid_Move2Loop.wav
413.9 kb 9.6% Assets/Sounds/Monster/Mermaid/Mermaid_Victory.wav
376.4 kb 8.8% Assets/Sounds/Monster/Mermaid/Mermaid_Move1.wav
375.2 kb 8.7% Assets/Sounds/Monster/Mermaid/Mermaid_AttackLaunchMeleeCrit.wav
372.2 kb 8.7% Assets/Sounds/Monster/Mermaid/Mermaid_Hit.wav
334.2 kb 7.8% Assets/Sounds/Monster/Mermaid/Mermaid_IdleBridge.wav
330.1 kb 7.7% Assets/Sounds/Monster/Mermaid/Mermaid_AttackLaunchRanged.wav
265.5 kb 6.2% Assets/Sounds/Monster/Mermaid/Mermaid_Die.wav
254.8 kb 5.9% Assets/Sounds/Monster/Mermaid/Mermaid_AttackLaunchMelee.wav
226.6 kb 5.3% Assets/Sounds/Monster/Mermaid/Mermaid_LaunchAttack3.wav
209.7 kb 4.9% Assets/Sounds/Monster/Mermaid/Mermaid_Defend.wav
199.5 kb 4.6% Assets/Sounds/Monster/Mermaid/Mermaid_LaunchAttack2.wav
128.4 kb 3.0% Assets/Sounds/Monster/Mermaid/Mermaid_Turn90Right.wav
128.4 kb 3.0% Assets/Sounds/Monster/Mermaid/Mermaid_Turn90Left.wav
58.5 kb 1.4% Assets/Sounds/Monster/Mermaid/Mermaid_VictoryBark.mp3
35.7 kb 0.8% Assets/Sounds/Monster/Mermaid/Mermaid_IdleBridgeBark.mp3
29.3 kb 0.7% Assets/Sounds/Monster/Mermaid/Mermaid_DieBark.mp3
17.9 kb 0.4% Assets/Sounds/Monster/Mermaid/Mermaid_AttackCritBark.mp3
15.7 kb 0.4% Assets/Sounds/Monster/Mermaid/Mermaid_AttackMagicBark.mp3
15.7 kb 0.4% Assets/Sounds/Monster/Mermaid/Mermaid_AttackBark.mp3
15.7 kb 0.4% Assets/Sounds/Monster/Mermaid/Mermaid_AbilityBark.mp3
9.9 kb 0.2% Assets/Sounds/Monster/Mermaid/Mermaid_HitBark.mp3
3.8 kb 0.1% Assets/AudioToolkit/AudioCategories/AudioController_MermaidSounds.prefab
0.5 kb 0.0% Built-in AssetBundle:
0.3 kb 0.0% Assets/AudioToolkit/AudioObjects/SFXCombat1AudioObject.prefab
0.3 kb 0.0% Assets/AudioToolkit/AudioObjects/DefaultAudioObject.prefab
0.1 kb 0.0% Assets/dll/Legacy.Framework.dll
***Player size statistics***
Level 0 '../client/assets/StreamingAssets/res/0a1a214816ad4565869606451173f554.pak' uses 4.2 MB uncompressed / 4.2 MB uncompressed.
Total uncompressed size 4.2 MB. Total uncompressed size 4.2 MB.
System memory in use before: 112.7 MB.
Unloading 26 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
System memory in use after: 102.3 MB.
Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 2077.
Total: 17.342653 ms (FindLiveObjects: 0.186541 ms CreateObjectMapping: 0.170071 ms MarkObjects: 7.973805 ms DeleteObjects: 5.496283 ms)
*** Completed 'Build.WebAssetBundle.WindowsStandalonePlayer' in 1 seconds
</Raw>