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BloodRayne BFM model format

Posted: Sun Sep 04, 2005 10:40 pm
by grnbriar
Does anyone have any info on the BFM model format used in Bloodrayne 2?
I'm trying to decode with a hex editor, so far only see the parts list and textures, trying to find the vertex list.

Posted: Sun Feb 19, 2006 6:06 am
by Vess
Bloodrayne.co.uk *may* have had something on that.