BloodRayne BFM model format
Posted: Sun Sep 04, 2005 10:40 pm
Does anyone have any info on the BFM model format used in Bloodrayne 2?
I'm trying to decode with a hex editor, so far only see the parts list and textures, trying to find the vertex list.
I'm trying to decode with a hex editor, so far only see the parts list and textures, trying to find the vertex list.