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Re: 3D model format used by BabylonJS?

Posted: Thu Aug 04, 2016 12:00 pm
by Karpati
GordenF wrote:Oh. Guess hex2obj was psyching me out.
There's only one thing remaining then, and that's getting all this data into a format that's easy to work with.
My primitive obj exporter has some weird issues though.
Here's my code so far: https://gist.github.com/SamusAranX/6342 ... 9b1422f1f1
You can fix your exporter easily.

Just add 1 to all face indexes when you create the 'f' lines.

Re: 3D model format used by BabylonJS?

Posted: Fri Sep 29, 2017 6:38 pm
by lemurboy12
Sorry for the big bump, but neither the program nor Noesis script work on the Xbox Avatar Marketplace models.

Image

http://puu.sh/xLVcy.babylonbinarymeshdata

Re: 3D model format used by BabylonJS?

Posted: Sat Sep 30, 2017 1:55 am
by Acewell
because the structure is slightly different in your sample, you can still convert it with Hex2obj though. :)
new_BabylonJS_sample.png

Re: 3D model format used by BabylonJS?

Posted: Sun Oct 01, 2017 2:23 am
by lemurboy12
AceWell wrote:because the structure is slightly different in your sample, you can still convert it with Hex2obj though. :)
new_BabylonJS_sample.png
would it be too much to ask for an updated noesis script as well?

Re: 3D model format used by BabylonJS?

Posted: Wed Oct 04, 2017 2:27 am
by Acewell
in this case yes, the info i need looks missing from your sample, too chaotic for my experience level, sorry.