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Re: Heroes and Generals model and texture(.CRN) formats

Posted: Sun Apr 02, 2017 4:19 am
by Acewell
here is a better way to decompress your bin samples in batch with a bms script :D

Code: Select all

# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

comtype zlib_noerror
get ZSIZE asize
math SIZE = ZSIZE
get NAME basename
string NAME + ".dat"
clog NAME 0 ZSIZE SIZE
i'd like to phase out using offzip for decompressing in batch because of the naming conflict hurdle you have to leap over. :P

Re: Heroes and Generals model and texture(.CRN) formats

Posted: Sun Aug 27, 2017 8:37 pm
by ALIEN31ITA
AceWell wrote:here is a better way to decompress your bin samples in batch with a bms script :D

Code: Select all

comtype zlib_noerror
get ZSIZE asize
math SIZE = ZSIZE
get NAME basename
string NAME + ".dat"
clog NAME 0 ZSIZE SIZE
i'd like to phase out using offzip for decompressing in batch because of the naming conflict hurdle you have to leap over. :P
How to use it? man do a tutorial! [bruce]

Re: Heroes and Generals model and texture(.CRN) formats

Posted: Mon Aug 28, 2017 12:27 am
by Acewell
its a script for QuickBMS, copy it to a text file then download Quickbms and run it and follow the on-screen prompts :]
http://aluigi.altervista.org/quickbms.htm

Re: Heroes and Generals model and texture(.CRN) formats

Posted: Mon Aug 28, 2017 3:22 pm
by ALIEN31ITA
AceWell wrote:its a script for QuickBMS, copy it to a text file then download Quickbms and run it and follow the on-screen prompts :]
http://aluigi.altervista.org/quickbms.htm
I did it, it gave me a .Dat file, what now? :eek:

I opened with noesis, doesn't work :(

SOMEONE HELP ME PLEASE

Re: Heroes and Generals model and texture(.CRN) formats

Posted: Wed Sep 27, 2017 2:52 pm
by ALIEN31ITA
AceWell wrote:its a script for QuickBMS, copy it to a text file then download Quickbms and run it and follow the on-screen prompts :]
http://aluigi.altervista.org/quickbms.htm
nobody wants to help me? :evil:

Re: Heroes and Generals model and texture(.CRN) formats

Posted: Wed Sep 27, 2017 3:35 pm
by shakotay2
ALIEN31ITA wrote: I did it, it gave me a .Dat file, what now? :eek:

I opened with noesis, doesn't work :(
How do you think that Noesis would support Heroes and Generals?
Do you have a Noesis .py script for that?
Only supported .dat I see is for Bayonetta.

Also .dat output from a quickbms script is a general naming, iirc.
It could also be named .bin, .raw, whatever.

The .dat is easy to track using hex2obj (view link in my sig):
f8abe_40e97.jpg
(first submesh only)

Re: Heroes and Generals model and texture(.CRN) formats

Posted: Thu Sep 28, 2017 8:12 pm
by ALIEN31ITA
shakotay2 wrote:
ALIEN31ITA wrote: I did it, it gave me a .Dat file, what now? :eek:

I opened with noesis, doesn't work :(
How do you think that Noesis would support Heroes and Generals?
Do you have a Noesis .py script for that?
Only supported .dat I see is for Bayonetta.

Also .dat output from a quickbms script is a general naming, iirc.
It could also be named .bin, .raw, whatever.

The .dat is easy to track using hex2obj (view link in my sig):
f8abe_40e97.jpg
(first submesh only)
Strange, your software doesn't work for me, (windows 10)

Re: Heroes and Generals model and texture(.CRN) formats

Posted: Thu Sep 28, 2017 8:39 pm
by shakotay2
You're probably missing libgcc_s_dw2-1.dll from hex2obj_0.24c.zip in the Extracting simple models thread.