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Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Mon Oct 24, 2016 2:47 pm
by MaZTeR
Also another glitch in your ds1 geo file script is that it combines some parts with other parts, for example a part of the upper torso model of a RIG suit gets put with the lower body, so the textures will look weird and force me to manually separate them. Can you possibly fix this?

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Mon Oct 24, 2016 3:47 pm
by MaZTeR
It's always this part that gets put with the lower body:
Image

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Mon Oct 24, 2016 3:54 pm
by Tosyk
MaZTeR wrote:It's always this part that gets but with the lower body:
Image
just an assumption of a problem: it's a first submesh or last one.

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Mon Oct 24, 2016 4:01 pm
by MaZTeR
Tosyk wrote:
MaZTeR wrote:It's always this part that gets but with the lower body:
Image
just an assumption of a problem: it's a first submesh or last one.
That part is made of that clothed first layer and those armor pieces. And the armor pieces have multiple sides.

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Tue Oct 25, 2016 4:25 am
by Acewell
MaZTeR wrote:It opens the files and exports them with no problem but there's nothing appearing. Everything is transparent.
you have to upload samples you think isn't working or else there is nothing i can do.
i test export all the samples uploaded to see the result in another program.
also if a texture opens in Noesis without error but is invisible, it really is there it just
has a layer of transparency you can't turn off or disable in Noesis, or at least i have not
figured out where the setting is. :)
MaZTeR wrote:Also another glitch in your ds1 geo file script is that it combines some parts with other parts, for example a part of the upper torso model of a RIG suit gets put with the lower body, so the textures will look weird and force me to manually separate them. Can you possibly fix this?
sorry there is nothing more i can do with that script you just have to deal with it or wait
for the next guy to make a better script or tool. :(

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Tue Oct 25, 2016 3:56 pm
by MaZTeR
Yep, the health bars do not work.

One texture appears black and yellow and the others just pitch black (or transparent).

The sample is in the Advanced Suit one I sent earlier. It's the same in all the models.

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Tue Oct 25, 2016 5:39 pm
by Acewell
MaZTeR wrote:Yep, the health bars do not work.

One texture appears black and yellow and the others just pitch black (or transparent).

The sample is in the Advanced Suit one I sent earlier. It's the same in all the models.
i don't know what you expect from them, looks to me like the image data matches what you see.
those are tiny images anyway, not sure why you even need them, if you think they are wrong you
can always recreate them the way you think they should be. you don't have to be an artist to make an
all-black or all-white texture etc. (:

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Tue Oct 25, 2016 8:15 pm
by MaZTeR
AceWell wrote:
MaZTeR wrote:Yep, the health bars do not work.

One texture appears black and yellow and the others just pitch black (or transparent).

The sample is in the Advanced Suit one I sent earlier. It's the same in all the models.
i don't know what you expect from them, looks to me like the image data matches what you see.
those are tiny images anyway, not sure why you even need them, if you think they are wrong you
can always recreate them the way you think they should be. you don't have to be an artist to make an
all-black or all-white texture etc. (:
Wait what? That's it? They're supposed to look something like this:

Image

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Tue Oct 25, 2016 8:18 pm
by MaZTeR
I get the same error as before the DS1 rig textures now with the DS2 rig textures.

Here they are:

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Tue Oct 25, 2016 8:45 pm
by Acewell
you have to include the corresponding tg4d files, those hold
the actual image data, the tg4h files store only the header. :)

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Tue Oct 25, 2016 9:47 pm
by zaramot
AceWell, now I see, that you amazinly kind person with such patience omg, I admire that.

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Tue Oct 25, 2016 10:31 pm
by MaZTeR
That should do it. There are bunch of other texture files I can extract but I just pasted everything there.
https://www.dropbox.com/s/o09bbzyfaw348 ... s.rar?dl=0

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Wed Oct 26, 2016 10:03 am
by Acewell
okay i updated the script here for rgba32 textures :D
viewtopic.php?p=122302#p122302

i would take another look at the L8A8 samples but you removed them :(
anyone else have some of those samples from this game?

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Wed Oct 26, 2016 2:43 pm
by MaZTeR
AceWell wrote:okay i updated the script here for rgba32 textures :D
viewtopic.php?p=122302#p122302

i would take another look at the L8A8 samples but you removed them :(
anyone else have some of those samples from this game?
Oh, woops. Okay, I'll post it again.

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Wed Oct 26, 2016 2:50 pm
by MaZTeR
Alright here, this is a freshly extracted Advanced Soldier RIG:

https://www.dropbox.com/s/97d73ma4g2c8k ... G.rar?dl=0