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Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Sat Jul 16, 2016 6:08 pm
by Portugalotaku
Alright, thanks anyways. Maybe when you have some time you could fix us a basic script, if it is not asking much.
Have fun in black desert for now, it looks pretty interesting from what I've seen.

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Sat Jul 16, 2016 6:17 pm
by Braintwistah
Just post a link to your script on here when you have eithier found it or had the time to make a new one :)

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Sat Jul 16, 2016 9:54 pm
by MaZTeR
So many posts I've missed, why haven't I gotten any email notifications even though I'm subscribed??

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Sun Jul 17, 2016 12:07 am
by killercracker
Iv'e also made a script for dead space 2-3 long ago. Everything's working except the skinning. I never could figure it out but its better than starting from scratch. :]

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Sun Jul 17, 2016 1:01 pm
by Portugalotaku
So I presume it will not work with ds1?

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Sun Jul 17, 2016 3:23 pm
by shakotay2
killercracker wrote:Iv'e also made a script for dead space 2-3 long ago. Everything's working except the skinning. I never could figure it out but its better than starting from scratch. :]
thanks for sharing! :)

I got some trouble with DS2, 0059_mesh_body_dism.geo 'til I realized that it seems to require 0060_mesh_body_dism.geo
(which I don't have) which contains the uvs as external data, right?
Finally loaded without uvs:
0059_mesh_body_dism.JPG

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Mon Jul 18, 2016 2:40 am
by Acewell
shakotay2 wrote:I got some trouble with DS2, 0059_mesh_body_dism.geo 'til I realized that it seems to require 0060_mesh_body_dism.geo
(which I don't have) which contains the uvs as external data, right?
yeah the mesh files are in the "Mesh" folder
and the UV files for each mesh file are in the "MeshVolatile" folder
the headerless texture files are in the "tg4d" folder
and the header files for each texture file is in the "tg4h" folder
:D

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Mon Jul 18, 2016 5:47 pm
by shakotay2
AceWell wrote:and the UV files for each mesh file are in the "MeshVolatile" folder
thx! Well sometimes I'm a real dumbo - cruising through the eternal universe with my big ears [roll]

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Mon Jul 18, 2016 7:58 pm
by Braintwistah
Any news on a dead space 1 import script were waiting semi patiently XD

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Tue Jul 19, 2016 7:13 pm
by Mr.Mouse
[bruce]

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Wed Jul 20, 2016 8:55 pm
by Braintwistah
Mr.Mouse wrote: [bruce]

Explains how we are with these models right now we get passed something and then there's another wall kicking our ass.

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Fri Jul 22, 2016 6:08 pm
by Braintwistah
Any news on this topic?

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Tue Jul 26, 2016 7:04 pm
by Braintwistah
bump

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Mon Aug 01, 2016 1:37 pm
by MaZTeR
Anything new?

Re: Ripping Dead Space 1-3 models with animations and textur

Posted: Thu Aug 04, 2016 5:38 am
by Braintwistah
Bump