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Re: Ghostbusters: The Video Game

Posted: Sun Jun 26, 2016 12:53 pm
by IGNOREME
Wow, this is perfect! I was just about to ask if anyone knew a bfm converter.
Great work! However, is there another converter to, say, .fbx files?
Awesome job, nonetheless.

Re: Ghostbusters: The Video Game

Posted: Sun Jun 26, 2016 1:03 pm
by daemon1
I tried FBX, but this format is too complex in a way how it handles skeletons. Maybe some day I'll be able to export to it, but not now.

Re: Ghostbusters: The Video Game

Posted: Sun Jun 26, 2016 1:07 pm
by IGNOREME
daemon1 wrote:I tried FBX, but this format is too complex in a way how it handles skeletons. Maybe some day I'll be able to export to it, but not now.
That's too bad. Guess I'll just work with .ascii. Thank you for the converter, again.

Re: Ghostbusters: The Video Game

Posted: Mon Jun 27, 2016 8:57 pm
by daemon1
Working on getting additional models from PS3 version. I've been told they are only on consoles.

Image

Re: Ghostbusters: The Video Game

Posted: Fri Jul 01, 2016 9:26 pm
by daemon1
New version for PS3 models.

Re: Ghostbusters: The Video Game

Posted: Tue Jul 26, 2016 10:02 pm
by Tosyk
daemon1 wrote:New version for PS3 models.
is there any special technique to obtain models out of ps3?
I'm getting this error:
gb_ps3_issue.jpg

Re: Ghostbusters: The Video Game

Posted: Wed Jul 27, 2016 2:17 am
by The Chief
Finally managed to get the ps3 files but just like Tosyk just crash doesn't matter wich file i test.

Re: Ghostbusters: The Video Game

Posted: Wed Jul 27, 2016 6:47 am
by daemon1
Tosyk wrote:
daemon1 wrote:New version for PS3 models.
is there any special technique to obtain models out of ps3?
No, it must work. Send me example files.

Re: Ghostbusters: The Video Game

Posted: Wed Jul 27, 2016 10:20 am
by Tosyk
daemon1 wrote:
Tosyk wrote:
daemon1 wrote:New version for PS3 models.
is there any special technique to obtain models out of ps3?
No, it must work. Send me example files.
sure, here:
http://www.mediafire.com/download/nvkad ... samples.7z

every file in this archive causes crash on converting after few seconds of process.

Re: Ghostbusters: The Video Game

Posted: Wed Jul 27, 2016 10:30 am
by daemon1
Some mistake in release. Get the latest version, must work.

Re: Ghostbusters: The Video Game

Posted: Wed Jul 27, 2016 6:55 pm
by Tosyk
daemon1 wrote:Some mistake in release. Get the latest version, must work.
thanks, they converted now, unfortunately the weights are broken.
I would not bother with ps3 models if not the unique ctaracter models.

Re: Ghostbusters: The Video Game

Posted: Wed Jul 27, 2016 7:13 pm
by daemon1
i'll check that later

Re: Ghostbusters: The Video Game

Posted: Wed Jul 27, 2016 8:57 pm
by Tosyk
daemon1 wrote:i'll check that later
thanks in advanced.
btw I noticed that all the models along with their skeleton are fliped by X axis. I can flip it by X in 3d software but it is hard to animate this type of models because of wrong (after their physically fliped) transformations. If you could make this by code in your tool that would be great.

Re: Ghostbusters: The Video Game

Posted: Wed Jun 14, 2017 9:31 pm
by CaxUchiha
Hi daemon1 and thanks for your tools for this game. I found that the game Silent Hill Book of Memories use the same format (.bfm and .skb) and them are packed inside .pod files that I could extract with the bms sript by aluigi. If you have the time/inclination I'd be happy to provide samples for if you don't have anything else lined up. Thanks in advance! :)

Re: Ghostbusters: The Video Game

Posted: Thu Jun 15, 2017 4:07 pm
by daemon1
CaxUchiha wrote:if you don't have anything else lined up.
I have lots of things lined up.