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X-Men Legends Files

Posted: Thu Aug 18, 2005 9:32 am
by Storm
Hello. I recently stumbled upon this fun game, and found several different files in the archives that I could extract. All the different filetypes have the same headers and what not, so I assume, they're basically the same kind of filetype, just spelled differently for whatever reason. Attached is a .IGB file and .FB file. As you can see, it does mention some paths, then data, etc. as if it was an archive. Please let me know if anything can be done for this kind of file. Thanks!

Posted: Fri Aug 19, 2005 12:58 pm
by Storm
Bump. Please Mr Mouse, could you examine the files and give a verdict??

Posted: Fri Aug 19, 2005 1:03 pm
by Mr.Mouse
I will... :)

Posted: Sat Aug 20, 2005 6:39 am
by friendsofwatto
I had a bit of a look at these files - they seem to have the same structure, except one of them has a bit of extra header data in it.

I can clearly see some files in there, but I'm not too sure how to read this file exactly - there doesn't seem to be any real clear directory structure or anything.

WATTO
[email protected]
http://www.watto.org

Posted: Sat Aug 20, 2005 6:56 am
by keshire
The storm one is a dds texture with what looks like what I would guess is shader data.

Posted: Sun Aug 21, 2005 12:22 am
by Storm
Well, I did a couple hours of research on it. I found the .igb file works with a "igs" plugin for maya and 3d studio max. It makes sense, for the most part, except the fact some of them have XML files and what not in there. FB and IGB seem to look quite a bit the same. I am quite confused with it. I tried to extract the PNG images by themself, but from the data doesn't even seem native to a regular PNG file. I'll see if I can get a demo of maya/3dsmax or find someone with it to test if these igb files are the same used in those plugins. None of them have the DXT header though keshire, how could it possibly be a DDS texture?

Posted: Sun Aug 21, 2005 6:39 pm
by Storm
Ok ya, they weren't, the plugin says its a kind of graphic structure thing for xbox games, but was able to test it, but it can't open the files. So I'm stuck again. Anybody know how to possibly extract the PNG file if you can't extract the rest??

Posted: Tue Aug 23, 2005 1:48 am
by Silver
The .igb file isn't png, it is dds you won't always have headers.

Image

The .fb on the other hand not sure exactly. It looks like they relate to .igb Can you post two that go along if they exist?

Posted: Tue Aug 23, 2005 6:14 pm
by Storm
What do you mean by "Can you post two that go along if they exist?" ?

Edit: Oh do you mean like, 2 IGB/FB files from the same kind of thing, like skins... ?

Posted: Wed Aug 24, 2005 1:37 am
by Silver
Storm wrote:What do you mean by "Can you post two that go along if they exist?" ?

Edit: Oh do you mean like, 2 IGB/FB files from the same kind of thing, like skins... ?
Yeah, curious as why FB lists IGB in at start of file is all. :wink:

Posted: Thu Aug 25, 2005 12:50 pm
by Storm
Silver wrote: Can you post two that go along if they exist?
Attached is 2 .IGB files, all the same size, they're specific graphics that are shown. I would like to mention 1 thing I found out. They did use the Alchemy ArtistPack, one of the videos that X-Men Legends uses on start up shows their logo and Alchemy Powered, or something like that. I looked at sample .IGB files that come with Alchemy, they look just like the ones in X-Men, but they won't open in Alchemy's Insight program (you can download a trial of insight :) if you look hard enough). :)