Re: Hitman 2016 textures
Posted: Wed Jan 23, 2019 3:06 am
The texture would need to be reconverted back into it's original format before I could re-import it with QuickBMS.elijah786s1 wrote:I think re-importing is possible through quickbms.
The texture would need to be reconverted back into it's original format before I could re-import it with QuickBMS.elijah786s1 wrote:I think re-importing is possible through quickbms.
that would classify as modding which is not my area,Notex wrote:Would it be possible at all to reconvert textures?
Notex wrote:Would it be possible at all to reconvert textures?
I tried the hex editor method found here: https://www.reddit.com/r/HiTMAN/comment ... _tutorial/Acewell wrote:okay script here updated to support 8bit alpha.
viewtopic.php?p=147704#p147704
that would classify as modding which is not my area,
but you should be able to replace the image data with modified data
as long as its same size, format, dimensions and number of mips.
Managed to edit textures in-game.elijah786s1 wrote:I tried the hex editor method found here: https://www.reddit.com/r/HiTMAN/comment ... _tutorial/
You select and copy block of 92 from vap and replace 128 block of texture image with 92 and save it as vap. This method is not currently working on hitman 2, maybe we need to copy more or less.
Found another texture that doesn't convertAcewell wrote:okay script here updated to support 8bit alpha.
viewtopic.php?p=147704#p147704
i wasn't 100% sure about type 0x34, but r8g8 looks pretty good to me.Notex wrote:Found another texture that doesn't convert
https://i.notex.app/BjdGED6.dat
Thanks for putting your time into this script, it seems to be pretty much perfect nowAcewell wrote:i wasn't 100% sure about type 0x34, but r8g8 looks pretty good to me.Notex wrote:Found another texture that doesn't convert
https://i.notex.app/BjdGED6.dat
script here updated to support r8g8
viewtopic.php?p=147704#p147704