Page 5 of 5

Re: Hitman 2016 textures

Posted: Wed Jan 23, 2019 3:06 am
by Notex
elijah786s1 wrote:I think re-importing is possible through quickbms.
The texture would need to be reconverted back into it's original format before I could re-import it with QuickBMS.

Re: Hitman 2016 textures

Posted: Wed Jan 23, 2019 4:00 am
by Acewell
okay script here updated to support 8bit alpha. :D
viewtopic.php?p=147704#p147704
Notex wrote:Would it be possible at all to reconvert textures?
that would classify as modding which is not my area,
but you should be able to replace the image data with modified data
as long as its same size, format, dimensions and number of mips. :)

Re: Hitman 2016 textures

Posted: Wed Jan 23, 2019 12:35 pm
by elijah786s1
Notex wrote:Would it be possible at all to reconvert textures?
Acewell wrote:okay script here updated to support 8bit alpha. :D
viewtopic.php?p=147704#p147704

that would classify as modding which is not my area,
but you should be able to replace the image data with modified data
as long as its same size, format, dimensions and number of mips. :)
I tried the hex editor method found here: https://www.reddit.com/r/HiTMAN/comment ... _tutorial/
You select and copy block of 92 from vap and replace 128 block of texture image with 92 and save it as vap. This method is not currently working on hitman 2, maybe we need to copy more or less.

Re: Hitman 2016 textures

Posted: Wed Jan 23, 2019 4:54 pm
by Notex
elijah786s1 wrote:I tried the hex editor method found here: https://www.reddit.com/r/HiTMAN/comment ... _tutorial/
You select and copy block of 92 from vap and replace 128 block of texture image with 92 and save it as vap. This method is not currently working on hitman 2, maybe we need to copy more or less.
Managed to edit textures in-game.
Image

What sections to replace:
Image

Acewell wrote:okay script here updated to support 8bit alpha. :D
viewtopic.php?p=147704#p147704
Found another texture that doesn't convert
https://i.notex.app/BjdGED6.dat
Image

Re: Hitman 2016 textures

Posted: Wed Jan 23, 2019 8:44 pm
by Acewell
Notex wrote:Found another texture that doesn't convert
https://i.notex.app/BjdGED6.dat
i wasn't 100% sure about type 0x34, but r8g8 looks pretty good to me. :D
script here updated to support r8g8
viewtopic.php?p=147704#p147704

Re: Hitman 2016 textures

Posted: Thu Jan 24, 2019 1:03 am
by Notex
Acewell wrote:
Notex wrote:Found another texture that doesn't convert
https://i.notex.app/BjdGED6.dat
i wasn't 100% sure about type 0x34, but r8g8 looks pretty good to me. :D
script here updated to support r8g8
viewtopic.php?p=147704#p147704
Thanks for putting your time into this script, it seems to be pretty much perfect now :)

Re: Hitman 2016 textures

Posted: Wed Feb 13, 2019 6:58 pm
by venomousbeetle
Having trouble finding the ninja disguise from Hokkaido, I've been through each texture ad didn't see one that I could reasonably identify as that disguise. Is there a way to view by model instead of flat textures like on the noesis download page?

Re: Hitman 2016 textures

Posted: Fri Apr 09, 2021 6:26 pm
by Spotifychild
Is there some tutorial for extracting textures?

Re: Hitman 2016 textures

Posted: Sat Apr 17, 2021 11:59 am
by Sinister
Hello all. Has anyone managed to extract Hitman 3 (2021) textures so far?