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Re: [PC] Dark Souls III model import maxscript

Posted: Sun May 20, 2018 2:19 pm
by TokiChan
AltoRoark wrote:
TokiChan wrote:
AltoRoark wrote:Pardon me, does anyone have the Silver Knight model in DS3?
I have Black knight and Silver knight and their armor for Player. Do u need the numbers or ready for using models?
I don't have the game on PC, so I'm gonna need the models themselves.

From DS3 specifically, not DS1.
Okay, I'll up it for you :)
Which formats do you need?

Re: [PC] Dark Souls III model import maxscript

Posted: Sun May 20, 2018 7:37 pm
by AltoRoark
TokiChan wrote:
Okay, I'll up it for you :)
Which formats do you need?
Obj files. Many thanks in advance!

Re: [PC] Dark Souls III model import maxscript

Posted: Sat Jun 09, 2018 1:12 am
by TokiChan
Actually, does someone know, what's be with DS2?

Which Bindertoolversion must I use? 0.3?
Because I try to get some armors from files, but this always gives me wrong UV maps.

And does anyone working with ds2 script for correct bones and UV? Ormay be adopt Bloodborne tools for that?

Re: [PC] Dark Souls III model import maxscript

Posted: Sat Jun 09, 2018 12:15 pm
by dibe91
TokiChan wrote: Which Bindertoolversion must I use? 0.3?
yes, the most up-to-date version can open the ds2 archives

Re: [PC] Dark Souls III model import maxscript

Posted: Sun Jun 10, 2018 2:14 pm
by TokiChan
dibe91 wrote:
TokiChan wrote: Which Bindertoolversion must I use? 0.3?
yes, the most up-to-date version can open the ds2 archives
No recently? Because 0.5.2 is not work

Re: [PC] Dark Souls III model import maxscript

Posted: Fri Jun 22, 2018 11:02 am
by DarkSouls333
Is there still no definite tutorial how to export DS3 models? I understand you guys are good at what you do, and if I really wanted a specific model I could probably just ask, but there are a ton of people like me who'd like to do to this themselves and not have to rely on someone sending them stuff. Also, I'm just naturally curious.

I've managed to extract all the dataX files with BinderTool, and can open some pieces of armor (.flver files) with the "no bones" Max script but I don't know how to open character files. Also when I extract Data3, I get only like ten or so cXXXX folders/files, nowhere near as much as others.

Re: [PC] Dark Souls III model import maxscript

Posted: Sun Jul 29, 2018 11:59 pm
by fullinu
Are all DS3 armor and weapons models extractable or some have errors?

P.S. Also, is there a possibility to update script for viewing/unpacking .TPF files in Noesis? Looks like files that were updated or added with TRC DLC #2 cannot be extracted and opened.

Re: [PC] Dark Souls III model import maxscript

Posted: Wed Aug 08, 2018 10:55 pm
by TokiChan
fullinu wrote:Are all DS3 armor and weapons models extractable or some have errors?

P.S. Also, is there a possibility to update script for viewing/unpacking .TPF files in Noesis? Looks like files that were updated or added with TRC DLC #2 cannot be extracted and opened.
For me almost all armors/parts are working, and nosee errors with DLC2 tpf.. what you try to open? If map/obj files, it sometime wrong from basic game too

Re: [PC] Dark Souls III model import maxscript

Posted: Fri Aug 10, 2018 12:57 am
by fullinu
TokiChan wrote:For me almost all armors/parts are working, and nosee errors with DLC2 tpf..
What version of Noesis TPF script are you using?

Re: [PC] Dark Souls III model import maxscript

Posted: Sun Aug 12, 2018 4:49 pm
by TokiChan
fullinu wrote:
TokiChan wrote:For me almost all armors/parts are working, and nosee errors with DLC2 tpf..
What version of Noesis TPF script are you using?
Latest from that topic.
Also forme good working Bloodborne textures unpacker from here https://forum.xentax.com/viewtopic.php?f=16&t=17332

Re: [PC] Dark Souls III model import maxscript

Posted: Mon Aug 13, 2018 11:27 am
by fullinu
TokiChan wrote:Latest from that topic.
Also forme good working Bloodborne textures unpacker from here https://forum.xentax.com/viewtopic.php?f=16&t=17332
Are you unpacking PS4 game files or PC?

Re: [PC] Dark Souls III model import maxscript

Posted: Sat Aug 18, 2018 11:17 am
by TokiChan
fullinu wrote:
TokiChan wrote:Latest from that topic.
Also forme good working Bloodborne textures unpacker from here https://forum.xentax.com/viewtopic.php?f=16&t=17332
Are you unpacking PS4 game files or PC?
My PC game

Re: [PC] Dark Souls III model import maxscript

Posted: Mon Aug 20, 2018 6:37 pm
by Lorian Elder Prince
Ok so guys good news! I found the whole Forlorn set and both its weapons from the ds2 softs edition. It's also the max texture res possible available.
set ID was 6940
scythe ID was 3080
greatsword ID was 1997

Anyway here it is. It would be nice to test the max script on them.
http://www.mediafire.com/file/b8yx90s9k ... s.zip/file

Re: [PC] Dark Souls III model import maxscript

Posted: Sat Aug 25, 2018 9:29 pm
by fullinu
TokiChan wrote:
fullinu wrote:
TokiChan wrote:Latest from that topic.
Also forme good working Bloodborne textures unpacker from here https://forum.xentax.com/viewtopic.php?f=16&t=17332
Are you unpacking PS4 game files or PC?
My PC game
This is strange.
I am using BB Texture unpacker from this post and TPF script from this post.
BB texture unpacker never working with TPF from Dark Souls III.

Re: [PC] Dark Souls III model import maxscript

Posted: Fri Sep 07, 2018 9:39 pm
by japaokiko
can anyone explain how to use it ?
when i try to 'run' the script e got the 'count' error.....
when i open and evaluate all, i got partial model.....
https://i.imgur.com/IwN7LpN.png
what i am doing wrong ? or, there is a pack with monster + animations 3ds in somewhere? ( not find yet )

tnks