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Re: Killer Instinct .kimesh / .kihkx

Posted: Sun May 01, 2016 3:55 pm
by Lordryu
42tenthlick wrote:Just wanted to say thanks to all those who worked on porting these! I'm sure someone is already porting these to SFM so everyone can have access to them.

Made this in Cycles.
Image
Looks pretty good so far. Hopefully not long until they're brought into SFM in a mass.

Re: Killer Instinct .kimesh / .kihkx

Posted: Tue May 03, 2016 8:19 pm
by abcdefgh
--redacted--

Re: Killer Instinct .kimesh / .kihkx

Posted: Fri May 06, 2016 11:47 am
by zaramot
Here's new update, fixed files TFA reported with broken/missing uv's. Try it if anyone interested, lets hope I haven't spoiled uv's in other models - during fixing lol

Re: Killer Instinct .kimesh / .kihkx

Posted: Tue May 24, 2016 8:09 pm
by devilblades
Anyone know where to find Rash in the PAK files?

Re: Killer Instinct .kimesh / .kihkx

Posted: Tue May 24, 2016 9:37 pm
by Nintendude
For some reason Classic Fulgore is missing his head, hands, and blades after he is imported into 3ds Max with the import script provided here. Any idea why?

Re: Killer Instinct .kimesh / .kihkx

Posted: Tue May 24, 2016 10:28 pm
by zaramot
Script isn't at 100% perfect, maybe it's skipping some parts. Send me this Fulgore, maybe it's a quick fix only xD

Re: Killer Instinct .kimesh / .kihkx

Posted: Wed May 25, 2016 3:35 am
by Darko
Can someone reupload the characters files pls??

Working with xnalara models is a pain in the ass when I have to relayer hair.

Zaramot, your scripts works quiet good in 3ds max 2008.

Re: Killer Instinct .kimesh / .kihkx

Posted: Wed May 25, 2016 9:50 am
by dswd2015
Link of the game?

Re: Killer Instinct .kimesh / .kihkx

Posted: Wed May 25, 2016 11:44 am
by Darko
dswd2015 wrote:Link of the game?
not really, there was a link with all the meshes of the game some pages behind but it's dead.

Re: Killer Instinct .kimesh / .kihkx

Posted: Wed May 25, 2016 5:19 pm
by dswd2015
Now I understand why I not found link download of this game anywhere.

Re: Killer Instinct .kimesh / .kihkx

Posted: Sat May 28, 2016 1:09 pm
by filemon204
Hello xentax friends, I am filemoncio from the Killer Instinct Ultra Combo forums.

Many days have passed since we got news about our beloved game's modding status. We have come here to kindly ask about the status of modding after one of your modders stopped posting in our forum, following a gentle warning from the mods that any kind of modding tutorial was forbidden, and cause of legal action.

We have to come to think that, even if the mods told us that posting images of the models and meshes is allowed, this refrained the modder (Whose name was in "Beterthnyu" our forum) from posting new material.

Can we declare KI modding as dead? We really don't have any other source for KI modding apart from your forum, and specifically this thread.

Thanks,

Filemoncio

Re: Killer Instinct .kimesh / .kihkx

Posted: Thu Jun 02, 2016 7:15 pm
by filemon204
anybody?

Re: Killer Instinct .kimesh / .kihkx

Posted: Sat Jun 04, 2016 3:01 pm
by Nintendude
dswd2015 if you have Windows 10 go to the Microsoft store and you can download it there for free. Once you get the game it's very easy to extract the kimesh files from the packages. And yes filemoncio KI modding seems to be in it's death throes. Either that or the only characters people seem to be interested in (mainly the XNALara and SFM people) are the female characters, and I think most of us know why.

Re: Killer Instinct .kimesh / .kihkx

Posted: Sun Jun 19, 2016 1:03 pm
by jcarl904
Awesome scripts, thank you guys.
Has anybody figured a way to fix the broken UVs on the broken meshes listed on the first post?

Re: Killer Instinct .kimesh / .kihkx

Posted: Wed Sep 14, 2016 2:15 pm
by Doctor Loboto
Hey I'm having an issue with this script. I'm running Max 2011. Some of them are still missing UV's. Specifically so far Rash's head has no UV's.

https://www.dropbox.com/s/y2y5jemu4sjkx6u/Rash.zip?dl=0