@ Wobble -> Is there a possibility to update nfs_filter_64.dlx with smoothing groups?
Tell me if I'm wrong, but apparently they're missing...
If you want to convert all DDS to PNG, (even normal maps), you may use apenov's DDS Converter (
http://www.nexusmods.com/fallout4/download/23549).
Here is my xml for Corolla into UU3D:
<cars>
<car_toyota_sprintergtapex_1986_wheelfl_seta_generic_mesh.mesh>
<trans>0.60710824 0.07055642 1.1981843</trans>
</car_toyota_sprintergtapex_1986_wheelfl_seta_generic_mesh.mesh>
<car_toyota_sprintergtapex_1986_wheelfr_seta_generic_mesh.mesh>
<trans>-0.60704637 0.07055642 1.1981845</trans>
</car_toyota_sprintergtapex_1986_wheelfr_seta_generic_mesh.mesh>
<car_toyota_sprintergtapex_1986_wheelrl_seta_generic_mesh.mesh>
<trans>0.629536 0.07055642 -1.1660806</trans>
</car_toyota_sprintergtapex_1986_wheelrl_seta_generic_mesh.mesh>
<car_toyota_sprintergtapex_1986_wheelrr_seta_generic_mesh.mesh>
<trans>-0.6292627 0.07055641 -1.1660806</trans>
</car_toyota_sprintergtapex_1986_wheelrr_seta_generic_mesh.mesh>
<car_toyota_sprintergtapex_1986_animatedheadlightl_seta_generic_mesh>
<trans>0.63606423 0.48411864 1.7665852</trans>
</car_toyota_sprintergtapex_1986_animatedheadlightl_seta_generic_mesh>
<car_toyota_sprintergtapex_1986_animatedheadlightl_setb_generic_mesh>
<trans>0.63606423 0.48411864 1.7665852</trans>
</car_toyota_sprintergtapex_1986_animatedheadlightl_setb_generic_mesh>
<car_toyota_sprintergtapex_1986_animatedheadlightr_seta_generic_mesh>
<trans>-0.63606423 0.48411864 1.7665852</trans>
</car_toyota_sprintergtapex_1986_animatedheadlightr_seta_generic_mesh>
<car_toyota_sprintergtapex_1986_animatedheadlightr_setb_generic_mesh>
<trans>-0.63606423 0.48411864 1.7665852</trans>
</car_toyota_sprintergtapex_1986_animatedheadlightr_setb_generic_mesh>
</cars>